ppsspp/main.cpp
Henrik Rydgard e37a1fb1d3 Add internal 2D drawing library that goes through the Ge emulation for portability.
To be used for things like sceUtility* and other overlays like FPS and stats.
2012-11-18 13:04:49 +01:00

139 lines
3.6 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <windows.h>
#include "file/vfs.h"
#include "file/zip_read.h"
#include "../Core/Config.h"
#include "LogManager.h"
#include "ConsoleListener.h"
#include "Thread.h"
#include "Commctrl.h"
#include "Windows/resource.h"
#include "Windows/WndMainWindow.h"
#include "Windows/Debugger/Debugger_MemoryDlg.h"
#include "Windows/Debugger/Debugger_VFPUDlg.h"
#include "Windows/W32Util/DialogManager.h"
#include "Windows/Debugger/CtrlDisAsmView.h"
#include "Windows/Debugger/CtrlMemView.h"
#include "Windows/Debugger/CtrlRegisterList.h"
#include "Windows/WindowsHost.h"
#include "Windows/main.h"
CDisasm *disasmWindow[MAX_CPUCOUNT];
CMemoryDlg *memoryWindow[MAX_CPUCOUNT];
int WINAPI WinMain(HINSTANCE _hInstance, HINSTANCE hPrevInstance, LPSTR szCmdLine, int iCmdShow)
{
Common::EnableCrashingOnCrashes();
char *token = szCmdLine;
char fileToLoad[256] = "";
token = strtok(szCmdLine," ");
g_Config.Load();
VFSRegister("", new DirectoryAssetReader(""));
while (token)
{
if (strcmp(token,"-run"))
{
//run immediately
}
token = strtok(NULL," ");
}
//Windows, API init stuff
INITCOMMONCONTROLSEX comm;
comm.dwSize = sizeof(comm);
comm.dwICC = ICC_BAR_CLASSES | ICC_LISTVIEW_CLASSES | ICC_TAB_CLASSES;
InitCommonControlsEx(&comm);
MainWindow::Init(_hInstance);
host = new WindowsHost(MainWindow::GetDisplayHWND());
HACCEL hAccelTable = LoadAccelerators(_hInstance, (LPCTSTR)IDR_ACCELS);
g_hPopupMenus = LoadMenu(_hInstance, (LPCSTR)IDR_POPUPMENUS);
MainWindow::Show(_hInstance, iCmdShow);
HWND hwndMain = MainWindow::GetHWND();
HMENU menu = GetMenu(hwndMain);
//initialize custom controls
CtrlDisAsmView::init();
CtrlMemView::init();
CtrlRegisterList::init();
DialogManager::AddDlg(memoryWindow[0] = new CMemoryDlg(_hInstance, hwndMain, currentDebugMIPS));
DialogManager::AddDlg(vfpudlg = new CVFPUDlg(_hInstance, hwndMain, currentDebugMIPS));
MainWindow::Update();
MainWindow::UpdateMenus();
LogManager::Init();
bool hidden = false;
#ifndef _DEBUG
hidden = true;
#endif
LogManager::GetInstance()->GetConsoleListener()->Open(hidden, 150, 120, "PPSSPP Debug Console");
LogManager::GetInstance()->SetLogLevel(LogTypes::G3D, LogTypes::LNOTICE);
if (strlen(fileToLoad))
{
// TODO: load the thing
}
//so.. we're at the message pump of the GUI thread
MSG msg;
while (GetMessage(&msg, NULL, 0, 0)) //while no quit
{
//DSound_UpdateSound();
//hack to make it possible to get to main window from floating windows with Esc
if (msg.hwnd != hwndMain && msg.message==WM_KEYDOWN && msg.wParam==VK_ESCAPE)
BringWindowToTop(hwndMain);
//Translate accelerators and dialog messages...
if (!TranslateAccelerator(hwndMain, hAccelTable, &msg))
{
if (!DialogManager::IsDialogMessage(&msg))
{
//and finally translate and dispatch
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
}
LogManager::Shutdown();
DialogManager::DestroyAll();
g_Config.Save();
delete host;
return 0;
}