ppsspp/GPU/GLES
2017-01-24 18:12:20 +01:00
..
DepalettizeShaderGLES.cpp Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
DepalettizeShaderGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
DrawEngineGLES.cpp Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
DrawEngineGLES.h Centralize EstimatePerVertexCost and Execute_BlockTransferStart 2017-01-23 17:22:17 +01:00
FBO.cpp Add fallbacks where low quality depth is required. 2016-01-20 22:11:01 -08:00
FBO.h Add fallbacks where low quality depth is required. 2016-01-20 22:11:01 -08:00
FragmentShaderGeneratorGLES.cpp Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
FragmentShaderGeneratorGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
FragmentTestCacheGLES.cpp Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
FragmentTestCacheGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
FramebufferManagerGLES.cpp Move framebufChanged into the dirty flag field 2017-01-24 18:12:20 +01:00
FramebufferManagerGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
GLStateCache.cpp Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
GLStateCache.h Fix #8169, really dumb typos. 2015-11-04 19:40:53 -08:00
GPU_GLES.cpp Move framebufChanged into the dirty flag field 2017-01-24 18:12:20 +01:00
GPU_GLES.h Workaround the lack of support for software skinning in Vulkan 2017-01-23 22:06:30 +01:00
ShaderManagerGLES.cpp Move uniform dirty-flag to gstate_c, opening up for other uses. 2017-01-24 18:12:20 +01:00
ShaderManagerGLES.h Move uniform dirty-flag to gstate_c, opening up for other uses. 2017-01-24 18:12:20 +01:00
StateMappingGLES.cpp Move uniform dirty-flag to gstate_c, opening up for other uses. 2017-01-24 18:12:20 +01:00
StateMappingGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
StencilBufferGLES.cpp Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
TextureCacheGLES.cpp Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
TextureCacheGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
TextureScalerGLES.cpp Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
TextureScalerGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorGLES.cpp [spline/bezier]Fix to avoid temporarily texture animation bug with hardware tessellation. 2017-01-24 14:39:19 +09:00
VertexShaderGeneratorGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00