ppsspp/GPU
2013-09-30 13:22:17 +02:00
..
Common Add an interface to grab the depth/stencil buffers. 2013-09-28 02:23:07 -07:00
Directx9 Move some texture deindexing to GPU/Common/. 2013-09-27 22:46:07 -07:00
GLES glDrawRangeElements seems to cause problems in monster hunter? 2013-09-30 13:22:17 +02:00
Null Move GE_CMD_BJUMP to GPUCommon. Add the flag. (no actual bbox impl yet) 2013-09-24 14:14:04 +02:00
Software softgpu: Skip the stencil/depth tests in a clear. 2013-09-28 12:15:07 -07:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h Add bunch of GE_CMD_UNKNOWN_XX 2013-09-20 14:31:16 +08:00
GeDisasm.cpp Add a way to get to the current texture as well. 2013-09-27 22:46:08 -07:00
GeDisasm.h Add a function to pretty-print vertex type. 2013-04-22 22:04:26 -07:00
GPU.vcxproj Try to fix scaling of generated UV texcoords on splines. 2013-09-24 14:14:05 +02:00
GPU.vcxproj.filters Try to fix scaling of generated UV texcoords on splines. 2013-09-24 14:14:05 +02:00
GPUCommon.cpp Add errors and rescheduling to sceDmac*. 2013-09-29 16:51:49 -07:00
GPUCommon.h Add some initial methods to GPUDebugInterface. 2013-09-22 10:22:33 -07:00
GPUInterface.h Move GE_CMD_BJUMP to GPUCommon. Add the flag. (no actual bbox impl yet) 2013-09-24 14:14:04 +02:00
GPUState.cpp Add some initial methods to GPUDebugInterface. 2013-09-22 10:22:33 -07:00
GPUState.h Add some initial methods to GPUDebugInterface. 2013-09-22 10:22:33 -07:00
GPUXbox.vcxproj projection fixes ! 2013-09-12 09:53:48 +02:00
GPUXbox.vcxproj.filters projection fixes ! 2013-09-12 09:53:48 +02:00
Math3D.cpp GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values. 2013-07-29 22:26:42 +02:00
Math3D.h Start work on implementing bbox, add a comment with some thoughts.. 2013-09-24 14:14:05 +02:00