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Common
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Add an interface to grab the depth/stencil buffers.
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2013-09-28 02:23:07 -07:00 |
Directx9
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Move some texture deindexing to GPU/Common/.
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2013-09-27 22:46:07 -07:00 |
GLES
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glDrawRangeElements seems to cause problems in monster hunter?
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2013-09-30 13:22:17 +02:00 |
Null
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Move GE_CMD_BJUMP to GPUCommon. Add the flag. (no actual bbox impl yet)
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2013-09-24 14:14:04 +02:00 |
Software
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softgpu: Skip the stencil/depth tests in a clear.
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2013-09-28 12:15:07 -07:00 |
CMakeLists.txt
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
ge_constants.h
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Add bunch of GE_CMD_UNKNOWN_XX
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2013-09-20 14:31:16 +08:00 |
GeDisasm.cpp
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Add a way to get to the current texture as well.
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2013-09-27 22:46:08 -07:00 |
GeDisasm.h
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Add a function to pretty-print vertex type.
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2013-04-22 22:04:26 -07:00 |
GPU.vcxproj
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Try to fix scaling of generated UV texcoords on splines.
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2013-09-24 14:14:05 +02:00 |
GPU.vcxproj.filters
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Try to fix scaling of generated UV texcoords on splines.
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2013-09-24 14:14:05 +02:00 |
GPUCommon.cpp
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Add errors and rescheduling to sceDmac*.
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2013-09-29 16:51:49 -07:00 |
GPUCommon.h
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Add some initial methods to GPUDebugInterface.
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2013-09-22 10:22:33 -07:00 |
GPUInterface.h
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Move GE_CMD_BJUMP to GPUCommon. Add the flag. (no actual bbox impl yet)
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2013-09-24 14:14:04 +02:00 |
GPUState.cpp
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Add some initial methods to GPUDebugInterface.
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2013-09-22 10:22:33 -07:00 |
GPUState.h
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Add some initial methods to GPUDebugInterface.
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2013-09-22 10:22:33 -07:00 |
GPUXbox.vcxproj
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projection fixes !
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2013-09-12 09:53:48 +02:00 |
GPUXbox.vcxproj.filters
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projection fixes !
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2013-09-12 09:53:48 +02:00 |
Math3D.cpp
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GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values.
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2013-07-29 22:26:42 +02:00 |
Math3D.h
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Start work on implementing bbox, add a comment with some thoughts..
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2013-09-24 14:14:05 +02:00 |