mirror of
https://github.com/libretro/ppsspp.git
synced 2025-01-07 09:00:40 +00:00
88b23460f1
Had to do some tricks to handle gameinfocache threads properly.
162 lines
4.1 KiB
C++
162 lines
4.1 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include <vector>
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#include <map>
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#include "base/mutex.h"
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#include "Common/Common.h"
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#include "Core/Loaders.h"
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class DiskCachingFileLoaderCache;
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class DiskCachingFileLoader : public FileLoader {
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public:
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DiskCachingFileLoader(FileLoader *backend);
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virtual ~DiskCachingFileLoader() override;
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virtual bool Exists() override;
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virtual bool IsDirectory() override;
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virtual s64 FileSize() override;
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virtual std::string Path() const override;
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virtual void Seek(s64 absolutePos) override;
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virtual size_t Read(size_t bytes, size_t count, void *data) override {
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return ReadAt(filepos_, bytes, count, data);
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}
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virtual size_t Read(size_t bytes, void *data) override {
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return ReadAt(filepos_, bytes, data);
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}
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virtual size_t ReadAt(s64 absolutePos, size_t bytes, size_t count, void *data) override {
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return ReadAt(absolutePos, bytes * count, data) / bytes;
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}
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virtual size_t ReadAt(s64 absolutePos, size_t bytes, void *data) override;
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private:
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void InitCache();
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void ShutdownCache();
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s64 filesize_;
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s64 filepos_;
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FileLoader *backend_;
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DiskCachingFileLoaderCache *cache_;
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// We don't support concurrent disk cache access (we use memory cached indexes.)
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// So we have to ensure there's only one of these per.
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static std::map<std::string, DiskCachingFileLoaderCache *> caches_;
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};
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class DiskCachingFileLoaderCache {
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public:
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DiskCachingFileLoaderCache(const std::string &path, u64 filesize);
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~DiskCachingFileLoaderCache();
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bool IsValid() {
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return f_ != nullptr;
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}
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void AddRef() {
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++refCount_;
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}
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bool Release() {
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return --refCount_ == 0;
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}
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static void SetCacheDir(const std::string &path) {
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cacheDir_ = path;
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}
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size_t ReadFromCache(s64 pos, size_t bytes, void *data);
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// Guaranteed to read at least one block into the cache.
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size_t SaveIntoCache(FileLoader *backend, s64 pos, size_t bytes, void *data);
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private:
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void InitCache(const std::string &path);
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void ShutdownCache();
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bool MakeCacheSpaceFor(size_t blocks);
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void RebalanceGenerations();
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u32 AllocateBlock(u32 indexPos);
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struct BlockInfo;
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void ReadBlockData(u8 *dest, BlockInfo &info, size_t offset, size_t size);
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void WriteBlockData(BlockInfo &info, u8 *src);
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void WriteIndexData(u32 indexPos, BlockInfo &info);
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s64 GetBlockOffset(u32 block);
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std::string MakeCacheFilePath(const std::string &path);
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bool LoadCacheFile(const std::string &path);
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void LoadCacheIndex();
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void CreateCacheFile(const std::string &path);
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// File format:
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// 64 magic
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// 32 version
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// 32 blockSize
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// 64 filesize
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// index[filesize / blockSize] <-- ~500 KB for 4GB
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// 32 (fileoffset - headersize) / blockSize -> -1=not present
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// 16 generation?
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// 16 hits?
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// blocks[MAX_BLOCKS]
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// 8 * blockSize
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enum {
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CACHE_VERSION = 1,
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DEFAULT_BLOCK_SIZE = 65536,
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MAX_BLOCKS_PER_READ = 16,
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// TODO: Dynamic.
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MAX_BLOCKS_CACHED = 4096, // 256 MB
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INVALID_BLOCK = 0xFFFFFFFF,
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INVALID_INDEX = 0xFFFFFFFF,
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};
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int refCount_;
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s64 filesize_;
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u32 blockSize_;
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u16 generation_;
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u16 oldestGeneration_;
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size_t cacheSize_;
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size_t indexCount_;
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recursive_mutex lock_;
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struct FileHeader {
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char magic[8];
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u32_le version;
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u32_le blockSize;
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s64_le filesize;
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};
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struct BlockInfo {
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u32 block;
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u16 generation;
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u16 hits;
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BlockInfo() : block(-1), generation(0), hits(0) {
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}
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};
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std::vector<BlockInfo> index_;
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std::vector<u32> blockIndexLookup_;
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FILE *f_;
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int fd_;
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static std::string cacheDir_;
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};
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