ppsspp/ext/native
Unknown W. Brackets 826e9d2ee1 UI: Clear font bitmap after aligning size.
Otherwise we get remnants from previous draws, oops.
2017-11-23 09:04:15 -08:00
..
base Android: Use __android_log_assert facility to get pretty message-asserts into crash dumps. 2017-11-21 18:06:26 +01:00
data Merge remote repo native into ext/native/. 2015-09-06 12:24:17 -07:00
ext mingw patches 2017-08-31 22:15:05 +02:00
file More mingw patches 2017-08-29 22:24:20 +02:00
gfx Android: Just like on Windows, prompt to restart when changing graphics backend. 2017-05-31 11:12:11 +02:00
gfx_es2 UI: Clear font bitmap after aligning size. 2017-11-23 09:04:15 -08:00
i18n Windows: Make UI update significantly cheaper. 2017-04-04 20:33:22 -07:00
image Reintroduce mipmaps for images in the UI like screenshots (D3D11, OpenGL, D3D9) 2017-03-12 16:30:53 +01:00
input Also memset. 2017-05-04 08:57:06 +02:00
json Merge remote repo native into ext/native/. 2015-09-06 12:24:17 -07:00
math It builds! With some shortcuts, of course. 2017-10-26 10:56:59 +02:00
net More mingw patches 2017-08-29 22:24:20 +02:00
profiler Move the VulkanRenderManager stuff to thin3d, fits in better there. 2017-10-26 10:56:59 +02:00
thin3d ARM buildfix 2017-11-22 11:01:42 +01:00
thread Vulkan: Remove duplicate depalShaderCache, fix a number of instances where we didn't use the deleter properly. 2017-11-09 17:25:37 +01:00
tools Minor script updates 2017-03-18 16:33:16 +01:00
ui When drawing text using our truetype backends, round coordinates to pixels. Fixes #10180 2017-11-23 15:07:59 +01:00
util Fix issue with caret position in text boxes caused by a bad hash function. Fletcher is 2-bytes-at-a-time and thus very inappropriate for short strings. 2017-10-24 22:45:27 +02:00
.gitignore Merge remote repo native into ext/native/. 2015-09-06 12:24:17 -07:00
Android.mk Warning fixes, CMakeLists.txt/Android.mk fixes 2017-10-26 10:57:00 +02:00
LICENSE.TXT Merge remote repo native into ext/native/. 2015-09-06 12:24:17 -07:00
native.vcxproj Share the conversion code between vulkan and D3D, fixing the missing format thing. 2017-10-29 14:42:51 +01:00
native.vcxproj.filters Share the conversion code between vulkan and D3D, fixing the missing format thing. 2017-10-29 14:42:51 +01:00