ppsspp/Core
2013-09-16 09:01:20 +02:00
..
Debugger Add some more locking to prevent crash on reset. 2013-09-15 09:53:49 -07:00
Dialog Make it possible to add new sections optionally. 2013-09-15 07:58:52 -07:00
ELF
FileSystems Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
Font Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
HLE Buildfixes for Symbian and iOS/etc. 2013-09-15 08:18:20 -07:00
HW Swap order of ifdefs so Android's Atrac3+ works again. 2013-09-15 15:25:35 -04:00
MIPS Remove superfluous check in vrot 2013-09-16 00:24:28 +02:00
Util Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
CMakeLists.txt Add GamedataInstallDialog to CMakeLists and Android.mk 2013-09-13 23:19:53 +08:00
Config.cpp Buildfix. 2013-09-15 16:02:05 -07:00
Config.h Add proper fullscreen and windowed launch arguments. Remove bFullScreenOnLaunch. 2013-09-12 16:56:18 -04:00
Core.cpp Reset the game when loading a state fails. 2013-09-14 21:19:10 -07:00
Core.h Process savestates during single stepping. 2013-09-14 18:43:23 -07:00
Core.vcxproj Add PSPGamedataInstallDialog 2013-09-13 23:05:11 +08:00
Core.vcxproj.filters Add PSPGamedataInstallDialog 2013-09-13 23:05:11 +08:00
CoreParameter.h
CoreTiming.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
CoreTiming.h
CPU.cpp
CPU.h
CwCheat.cpp
CwCheat.h
HDRemaster.cpp
HDRemaster.h
Host.cpp
Host.h Let NewUI's Antialiasing option be instant so a game reboot isn't required. 2013-09-08 00:27:39 -04:00
Loaders.cpp Fix typo 2013-09-04 13:48:22 +02:00
Loaders.h Try to detect if someone tries to open a PSX ISO 2013-09-02 01:49:15 +02:00
MemMap.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
MemMap.h I'm a typo machine. 2013-09-09 00:35:38 -07:00
MemMapFunctions.cpp Fix bugs when memory size is 0x04C00000/etc. 2013-09-09 00:25:10 -07:00
PSPLoaders.cpp
PSPLoaders.h
PSPMixer.cpp
PSPMixer.h
Reporting.cpp Disable reporting when copy framebuffer is used. 2013-09-01 12:57:39 -07:00
Reporting.h Report the combination of bezier/spline + morph/skinning to see if it happens 2013-09-16 09:01:20 +02:00
SaveState.cpp Reset the game when loading a state fails. 2013-09-14 21:19:10 -07:00
SaveState.h
System.cpp Reset the game when loading a state fails. 2013-09-14 21:19:10 -07:00
System.h Enable the debug windows always, disable buttons. 2013-09-15 09:35:58 -07:00
ThreadEventQueue.h