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ppsspp
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ppsspp
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Unknown W. Brackets
858df90dff
d3d: Release shaders and fbos on shutdown.
2014-09-07 13:15:39 -07:00
..
Debugger
Skip emuhacks when showing encodings in debugger.
2014-08-18 07:49:34 -07:00
GEDebugger
Support BGRA formats in the debugger previews.
2014-08-24 22:08:28 -07:00
W32Util
Clean up double creation of memory debugger.
2014-02-14 21:17:36 -08:00
aboutbox.rc
…
bitmap1.bmp
…
Breakpoints.h
…
build-x64.cmd
MSBuild scripts: Enable parallel build and in effect, fix x64.
2014-05-08 17:26:22 -04:00
build-x86.cmd
MSBuild scripts: Enable parallel build and in effect, fix x64.
2014-05-08 17:26:22 -04:00
ControlMapping.cpp
…
ControlMapping.h
…
D3D9Base.cpp
d3d: Release shaders and fbos on shutdown.
2014-09-07 13:15:39 -07:00
D3D9Base.h
Start hooking up D3D
2014-08-22 20:55:04 +02:00
debugger.txt
…
DebugLog.bat
Small fix for DebugLog.bat
2014-04-01 22:16:44 +08:00
DinputDevice.cpp
Fix some type conversion warnings.
2014-06-15 10:01:54 -07:00
DinputDevice.h
Merge pull request
#6212
from thedax/win32-buildfix
2014-06-02 23:42:58 +02:00
DlgDynaView.cpp
…
DlgDynaView.h
…
DSoundStream.cpp
Cleam up thread names a bit, name the Main thread.
2014-06-29 12:53:03 +02:00
DSoundStream.h
…
EmuThread.cpp
Fix a couple small style issues.
2014-08-31 04:16:22 -04:00
EmuThread.h
…
git-version-gen.cmd
…
Globals.cpp
-Step through display list with F10/F11
2013-09-28 14:34:08 +02:00
icon1.ico
…
InfoLog.bat
Improve windows log
2013-12-10 07:18:55 +08:00
InputBox.cpp
Add a quick way to go to a particular address.
2013-10-06 22:17:51 -07:00
InputBox.h
…
InputDevice.cpp
Cleam up thread names a bit, name the Main thread.
2014-06-29 12:53:03 +02:00
InputDevice.h
Poll controllers on a separate thread on Windows.
2014-03-23 23:46:10 -07:00
KeyboardDevice.cpp
Windows: Fix Delete keymap
2014-05-26 03:10:22 +08:00
KeyboardDevice.h
windows: Move rawinput stuff into its own file.
2014-01-19 11:59:11 -08:00
main.cpp
Win32: Use wide strings to parse most command-line arguments.
2014-08-31 02:47:25 -04:00
main.h
-Step through display list with F10/F11
2013-09-28 14:34:08 +02:00
MIPSCompALU.h
…
MIPSCompBranch.h
…
OpenGLBase.cpp
Disable OpenGL debug log output
2014-08-23 10:47:32 +02:00
OpenGLBase.h
Start hooking up D3D
2014-08-22 20:55:04 +02:00
ppsspp.ico
…
ppsspp.rc
Add "Screen Scaling Filter" option
2014-08-08 20:51:15 +02:00
PPSSPP.sln
-Update VS 2013
2014-02-17 15:45:29 +01:00
PPSSPP.vcxproj
d3d: Get some initial GE previews working.
2014-08-24 21:52:47 -07:00
PPSSPP.vcxproj.filters
Start hooking up D3D
2014-08-22 20:55:04 +02:00
pspmode.png
…
RawInput.cpp
Windows: Add WM_CHAR input support (not used for anything yet).
2014-06-29 23:30:40 +02:00
RawInput.h
Windows: Add WM_CHAR input support (not used for anything yet).
2014-06-29 23:30:40 +02:00
README.TXT
…
resource.h
Add "Screen Scaling Filter" option
2014-08-08 20:51:15 +02:00
rt_manif.bin
Attempt to fix indentation.
2013-10-14 14:09:32 -04:00
stdafx.cpp
…
stdafx.h
…
stop1.ico
…
TouchInputHandler.cpp
Buildfix for 32-bit x86, arg.
2014-03-17 21:52:45 -07:00
TouchInputHandler.h
Enable touch support by default
2014-01-23 20:16:38 +01:00
version.rc
Update version to 0.9.9.1
2014-08-18 22:35:25 +02:00
WindowsHost.cpp
Start hooking up D3D
2014-08-22 20:55:04 +02:00
WindowsHost.h
Remove most mentions of the "_XBOX" define
2014-08-24 14:21:35 +02:00
WndMainWindow.cpp
Merge pull request
#6696
from LunaMoo/master
2014-08-19 07:55:45 +02:00
WndMainWindow.h
Remove unused parameter.
2014-07-17 00:06:52 -04:00
XinputDevice.cpp
XInput: Try a different mapping of circular stick values to square psp stick values. May help
#6772
?
2014-09-05 23:31:25 +02:00
XinputDevice.h
…
XPTheme.h
…
README.TXT
Just open the MSVC project file and build.