mirror of
https://github.com/libretro/ppsspp.git
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204 lines
4.3 KiB
C++
204 lines
4.3 KiB
C++
#include "input/input_state.h"
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#include "ControlMapping.h"
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#include "Windows/WndMainWindow.h"
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#include "KeyboardDevice.h"
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#include "../Common/CommonTypes.h"
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#include "../Core/HLE/sceCtrl.h"
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#include "WinUser.h"
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unsigned int key_pad_map[] = {
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VK_ESCAPE,PAD_BUTTON_MENU, // Open PauseScreen
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VK_BACK, PAD_BUTTON_BACK, // Toggle PauseScreen & Back Setting Page
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'Z', PAD_BUTTON_A,
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'X', PAD_BUTTON_B,
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'A', PAD_BUTTON_X,
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'S', PAD_BUTTON_Y,
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'V', PAD_BUTTON_SELECT,
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VK_SPACE, PAD_BUTTON_START,
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'Q', PAD_BUTTON_LBUMPER,
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'W', PAD_BUTTON_RBUMPER,
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VK_F3, PAD_BUTTON_LEFT_THUMB, // Toggle Turbo
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VK_PAUSE, PAD_BUTTON_RIGHT_THUMB, // Open PauseScreen
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VK_UP, PAD_BUTTON_UP,
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VK_DOWN, PAD_BUTTON_DOWN,
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VK_LEFT, PAD_BUTTON_LEFT,
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VK_RIGHT, PAD_BUTTON_RIGHT,
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};
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const unsigned int key_pad_map_size = sizeof(key_pad_map);
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unsigned short analog_ctrl_map[] = {
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'I', CTRL_UP,
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'K', CTRL_DOWN,
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'J', CTRL_LEFT,
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'L', CTRL_RIGHT,
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};
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const unsigned int analog_ctrl_map_size = sizeof(analog_ctrl_map);
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int KeyboardDevice::UpdateState(InputState &input_state) {
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if (MainWindow::GetHWND() != GetForegroundWindow()) return -1;
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bool alternate = GetAsyncKeyState(VK_SHIFT) != 0;
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static u32 alternator = 0;
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bool doAlternate = alternate && (alternator++ % 10) < 5;
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// This button isn't customizable. Also, if alt is held, we ignore it (alt-tab is common.)
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if (GetAsyncKeyState(VK_TAB) && !GetAsyncKeyState(VK_MENU)) {
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input_state.pad_buttons |= PAD_BUTTON_UNTHROTTLE;
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}
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for (int i = 0; i < sizeof(key_pad_map)/sizeof(key_pad_map[0]); i += 2) {
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if (!GetAsyncKeyState(key_pad_map[i])) {
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continue;
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}
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if (!doAlternate || key_pad_map[i + 1] > PAD_BUTTON_SELECT) {
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input_state.pad_buttons |= key_pad_map[i+1];
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}
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}
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float analogX = 0;
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float analogY = 0;
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for (int i = 0; i < sizeof(analog_ctrl_map)/sizeof(analog_ctrl_map[0]); i += 2) {
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if (!GetAsyncKeyState(analog_ctrl_map[i])) {
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continue;
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}
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switch (analog_ctrl_map[i + 1]) {
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case CTRL_UP:
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analogY += 1.0f;
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break;
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case CTRL_DOWN:
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analogY -= 1.0f;
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break;
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case CTRL_LEFT:
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analogX -= 1.0f;
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break;
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case CTRL_RIGHT:
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analogX += 1.0f;
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break;
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}
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}
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// keyboard device
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input_state.pad_lstick_x += analogX;
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input_state.pad_lstick_y += analogY;
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return 0;
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}
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struct key_name {
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unsigned char key;
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char name[10];
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};
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const key_name key_name_map[] = {
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{'A', "A"},
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{'B', "B"},
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{'C', "C"},
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{'D', "D"},
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{'E', "E"},
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{'F', "F"},
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{'G', "G"},
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{'H', "H"},
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{'I', "I"},
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{'J', "J"},
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{'K', "K"},
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{'L', "L"},
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{'M', "M"},
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{'N', "N"},
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{'O', "O"},
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{'P', "P"},
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{'Q', "Q"},
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{'R', "R"},
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{'S', "S"},
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{'T', "T"},
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{'U', "U"},
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{'V', "V"},
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{'W', "W"},
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{'X', "X"},
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{'Y', "Y"},
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{'Z', "Z"},
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{'1', "1"},
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{'2', "2"},
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{'3', "3"},
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{'4', "4"},
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{'5', "5"},
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{'6', "6"},
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{'7', "7"},
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{'8', "8"},
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{'9', "9"},
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{'0', "0"},
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{VK_BACK, "Backspace"},
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{VK_TAB, "Tab"},
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{VK_CLEAR, "Clear"},
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{VK_RETURN, "Return"},
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{VK_SHIFT, "Shift"},
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{VK_CONTROL, "Ctrl"},
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{VK_MENU, "Alt"},
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{VK_PAUSE, "Pause"},
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{VK_CAPITAL, "Caps"},
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{VK_ESCAPE, "Esc"},
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{VK_SPACE, "Space"},
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{VK_PRIOR, "PgUp"},
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{VK_NEXT, "PgDown"},
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{VK_END, "End"},
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{VK_HOME, "Home"},
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{VK_LEFT, "Left"},
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{VK_UP, "Up"},
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{VK_RIGHT, "Right"},
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{VK_DOWN, "Down"},
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{VK_SELECT, "Select"},
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{VK_INSERT, "Insert"},
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{VK_DELETE, "Delete"},
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{VK_HELP, "Help"},
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{VK_NUMPAD0, "Num 0"},
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{VK_NUMPAD1, "Num 1"},
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{VK_NUMPAD2, "Num 2"},
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{VK_NUMPAD3, "Num 3"},
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{VK_NUMPAD4, "Num 4"},
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{VK_NUMPAD5, "Num 5"},
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{VK_NUMPAD6, "Num 6"},
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{VK_NUMPAD7, "Num 7"},
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{VK_NUMPAD8, "Num 8"},
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{VK_NUMPAD9, "Num 9"},
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{VK_MULTIPLY, "Num *"},
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{VK_ADD, "Num +"},
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{VK_SEPARATOR, "Num Sep"},
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{VK_SUBTRACT, "Num -"},
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{VK_DECIMAL, "Num ."},
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{VK_DIVIDE, "Num /"},
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{VK_F1, "F1"},
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{VK_F2, "F2"},
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{VK_F3, "F3"},
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{VK_F4, "F4"},
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{VK_F5, "F5"},
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{VK_F6, "F6"},
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{VK_F7, "F7"},
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{VK_F8, "F8"},
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{VK_F9, "F9"},
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{VK_F10, "F10"},
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{VK_F11, "F11"},
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{VK_F12, "F12"},
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{VK_OEM_NEC_EQUAL, "Num ="},
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{VK_OEM_1, ";"},
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{VK_OEM_PLUS, "+"},
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{VK_OEM_COMMA, ","},
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{VK_OEM_MINUS, "-"},
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{VK_OEM_PERIOD, "."},
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{VK_OEM_2, "?"},
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{VK_OEM_3, "~"},
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{VK_OEM_4, "["},
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{VK_OEM_5, "|"},
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{VK_OEM_6, "]"},
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{VK_OEM_7, "'"}
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};
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const int key_name_map_size = sizeof(key_name_map) / sizeof(key_name);
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const char * getVirtualKeyName(unsigned char key)
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{
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for (int i = 0; i < key_name_map_size; i++) {
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if (key_name_map[i].key == key)
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return key_name_map[i].name;
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}
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return 0;
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}
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