ppsspp/GPU/Vulkan/DepalettizeShaderVulkan.cpp

48 lines
1.4 KiB
C++

// Copyright (c) 2014- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY{} without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "GPU/Vulkan/DepalettizeShaderVulkan.h"
DepalShaderCacheVulkan::DepalShaderCacheVulkan() {
}
DepalShaderCacheVulkan::~DepalShaderCacheVulkan() {
}
DepalShaderVulkan *DepalShaderCacheVulkan::GetDepalettizeShader(GEPaletteFormat clutFormat, GEBufferFormat pixelFormat) {
return nullptr;
}
VulkanTexture *DepalShaderCacheVulkan::GetClutTexture(GEPaletteFormat clutFormat, const u32 clutHash, u32 *rawClut) {
return nullptr;
}
void DepalShaderCacheVulkan::Clear() {}
void DepalShaderCacheVulkan::Decimate() {}
u32 DepalShaderCacheVulkan::GenerateShaderID(GEPaletteFormat clutFormat, GEBufferFormat pixelFormat) {
return 0;
}
bool DepalShaderCacheVulkan::CreateVertexShader() {
return false;
}