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48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
// Copyright (c) 2014- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY{} without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "GPU/Vulkan/DepalettizeShaderVulkan.h"
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DepalShaderCacheVulkan::DepalShaderCacheVulkan() {
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}
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DepalShaderCacheVulkan::~DepalShaderCacheVulkan() {
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}
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DepalShaderVulkan *DepalShaderCacheVulkan::GetDepalettizeShader(GEPaletteFormat clutFormat, GEBufferFormat pixelFormat) {
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return nullptr;
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}
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VulkanTexture *DepalShaderCacheVulkan::GetClutTexture(GEPaletteFormat clutFormat, const u32 clutHash, u32 *rawClut) {
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return nullptr;
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}
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void DepalShaderCacheVulkan::Clear() {}
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void DepalShaderCacheVulkan::Decimate() {}
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u32 DepalShaderCacheVulkan::GenerateShaderID(GEPaletteFormat clutFormat, GEBufferFormat pixelFormat) {
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return 0;
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}
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bool DepalShaderCacheVulkan::CreateVertexShader() {
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return false;
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}
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