ppsspp/GPU/GLES
2012-12-24 21:34:02 +08:00
..
DisplayListInterpreter.cpp Add GE_CMD_TEXBUFWIDTH0 to flush cmd list 2012-12-24 21:33:27 +08:00
DisplayListInterpreter.h Merge 2012-12-21 23:43:48 +01:00
FragmentShaderGenerator.cpp Hardware vertex transform, preliminary and optional. No lighting yet. Disabled until it works right... 2012-12-20 15:07:58 +01:00
FragmentShaderGenerator.h Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Framebuffer.cpp add #version to the framebuffer drawing shader for compat 2012-12-21 11:24:38 +01:00
Framebuffer.h DisplayDrawer->FramebufferManager 2012-12-01 10:17:34 +01:00
IndexGenerator.cpp IndexGenerator: fix triangle fans 2012-12-22 00:57:42 +01:00
IndexGenerator.h Merge branch 'master' into multi-draw 2012-12-21 22:58:39 +01:00
ShaderManager.cpp More work and optimization. Still not quite there. 2012-12-21 21:49:09 +01:00
ShaderManager.h More work and optimization. Still not quite there. 2012-12-21 21:49:09 +01:00
StateMapping.cpp Cleanup and reorganize gpu code a little 2012-12-21 16:50:14 +01:00
StateMapping.h Use gl_common from native. 2012-11-26 20:38:39 +10:00
TextureCache.cpp Didn't mean to remove these calls 2012-12-22 00:38:17 +01:00
TextureCache.h Merge 2012-12-21 23:43:48 +01:00
TransformPipeline.cpp Remove flush() 2012-12-24 21:34:02 +08:00
TransformPipeline.h All drawing is now indexed lists, through IndexGenerator. 2012-12-21 18:46:15 +01:00
VertexDecoder.cpp More minor static analysis warning fixes. 2012-12-21 17:00:47 -08:00
VertexDecoder.h 3 foats, not 3 bytes.... 2012-12-23 21:30:19 +00:00
VertexShaderGenerator.cpp Fix specular causing shader to fail to link. 2012-12-22 01:45:47 -08:00
VertexShaderGenerator.h Hardware vertex transform, preliminary and optional. No lighting yet. Disabled until it works right... 2012-12-20 15:07:58 +01:00