ppsspp/Core/HLE/sceSas.cpp

457 lines
14 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
// SAS is a software mixing engine that runs on the Media Engine CPU. We just HLE it.
// This is a very rough implementation that needs lots of work.
//
// This file just contains the API, the real stuff is in HW/SasAudio.cpp/h.
//
// JPCSP is, as it often is, a pretty good reference although I didn't actually use it much yet:
// http://code.google.com/p/jpcsp/source/browse/trunk/src/jpcsp/HLE/modules150/sceSasCore.java
#include "base/basictypes.h"
#include "Log.h"
#include "HLE.h"
#include "../MIPS/MIPS.h"
#include "../HW/SasAudio.h"
#include "sceSas.h"
#include "sceKernel.h"
enum {
ERROR_SAS_INVALID_VOICE = 0x80420010,
ERROR_SAS_INVALID_ADSR_CURVE_MODE = 0x80420013,
ERROR_SAS_INVALID_PARAMETER = 0x80420014,
ERROR_SAS_VOICE_PAUSED = 0x80420016,
ERROR_SAS_INVALID_SIZE = 0x8042001A,
ERROR_SAS_BUSY = 0x80420030,
ERROR_SAS_NOT_INIT = 0x80420100,
};
// TODO - allow more than one, associating each with one Core pointer (passed in to all the functions)
// No known games use more than one instance of Sas though.
SasInstance *sas;
void __SasInit() {
sas = new SasInstance();
}
void __SasDoState(PointerWrap &p) {
if (sas != NULL) {
sas->DoState(p);
}
p.DoMarker("sceSas");
}
void __SasShutdown() {
delete sas;
sas = 0;
}
u32 sceSasInit(u32 core, u32 grainSize, u32 maxVoices, u32 outputMode, u32 sampleRate)
{
INFO_LOG(HLE,"0=sceSasInit(%08x, grainSize=%i, maxVoices=%i, %i, %i)", core, grainSize, maxVoices, outputMode, sampleRate);
sas->SetGrainSize(grainSize);
sas->maxVoices = maxVoices;
sas->sampleRate = sampleRate;
sas->outputMode = outputMode;
for (int i = 0; i < 32; i++) {
sas->voices[i].playing = false;
}
return 0;
}
u32 sceSasGetEndFlag(u32 core)
{
u32 endFlag = 0;
for (int i = 0; i < sas->maxVoices; i++) {
if (!sas->voices[i].playing)
endFlag |= 1 << i;
}
DEBUG_LOG(HLE,"%08x=sceSasGetEndFlag()", endFlag);
return endFlag;
}
// Runs the mixer
u32 _sceSasCore(u32 core, u32 outAddr)
{
DEBUG_LOG(HLE,"0=sceSasCore(, %08x) (grain: %i samples)", outAddr, sas->GetGrainSize());
if (!Memory::IsValidAddress(outAddr)) {
return ERROR_SAS_INVALID_PARAMETER;
}
Memory::Memset(outAddr, 0, sas->GetGrainSize() * 2 * 2);
sas->Mix(outAddr);
return 0;
}
// Another way of running the mixer, what was the difference again?
u32 _sceSasCoreWithMix(u32 core, u32 outAddr)
{
DEBUG_LOG(HLE,"0=sceSasCoreWithMix(, %08x) (grain: %i samples)", outAddr, sas->GetGrainSize());
if (!Memory::IsValidAddress(outAddr)) {
return ERROR_SAS_INVALID_PARAMETER;
}
sas->Mix(outAddr);
return 0;
}
u32 sceSasSetVoice(u32 core, int voiceNum, u32 vagAddr, int size, int loop)
{
DEBUG_LOG(HLE,"0=sceSasSetVoice(core=%08x, voicenum=%i, vag=%08x, size=%i, loop=%i)",
core, voiceNum, vagAddr, size, loop);
if (voiceNum >= PSP_SAS_VOICES_MAX || voiceNum < 0)
{
WARN_LOG(HLE, "%s: invalid voicenum %d", __FUNCTION__, voiceNum);
return ERROR_SAS_INVALID_VOICE;
}
if (!Memory::IsValidAddress(vagAddr)) {
ERROR_LOG(HLE, "Ignoring invalid VAG audio address %08x", vagAddr);
return 0;
}
//Real VAG header is 0x30 bytes behind the vagAddr
SasVoice &v = sas->voices[voiceNum];
v.type = VOICETYPE_VAG;
v.vagAddr = vagAddr;
v.vagSize = size;
v.loop = loop ? true : false;
v.ChangedParams(true);
return 0;
}
u32 sceSasSetVoicePCM(u32 core, int voiceNum, u32 pcmAddr, int size, int loop)
{
DEBUG_LOG(HLE,"0=sceSasSetVoicePCM(core=%08x, voicenum=%i, pcmAddr=%08x, size=%i, loop=%i)", core, voiceNum, pcmAddr, size, loop);
SasVoice &v = sas->voices[voiceNum];
v.type = VOICETYPE_PCM;
v.pcmAddr = pcmAddr;
v.pcmSize = size;
v.loop = loop ? true : false;
v.playing = true;
return 0;
}
u32 sceSasGetPauseFlag(u32 core)
{
u32 pauseFlag = 0;
for (int i = 0; i < sas->maxVoices; i++) {
if (sas->voices[i].paused)
pauseFlag |= 1 << i;
}
DEBUG_LOG(HLE,"%08x=sceSasGetPauseFlag()", pauseFlag);
return pauseFlag;
}
u32 sceSasSetPause(u32 core, int voicebit, int pause)
{
DEBUG_LOG(HLE,"0=sceSasSetPause(core=%08x, voicebit=%08x, pause=%i)", core, voicebit, pause);
for (int i = 0; voicebit != 0; i++, voicebit >>= 1)
{
if (i < PSP_SAS_VOICES_MAX && i >= 0)
{
if ((voicebit & 1) != 0)
sas->voices[i].paused = pause ? true : false;
}
// TODO: Correct error code? Mimana crashes otherwise.
else
return ERROR_SAS_INVALID_VOICE;
}
return 0;
}
u32 sceSasSetVolume(u32 core, int voiceNum, int l, int r, int el, int er)
{
DEBUG_LOG(HLE,"0=sceSasSetVolume(core=%08x, voiceNum=%i, l=%i, r=%i, el=%i, er=%i", core, voiceNum, l, r, el, er);
if (voiceNum >= PSP_SAS_VOICES_MAX || voiceNum < 0)
{
WARN_LOG(HLE, "%s: invalid voicenum %d", __FUNCTION__, voiceNum);
return ERROR_SAS_INVALID_VOICE;
}
SasVoice &v = sas->voices[voiceNum];
v.volumeLeft = l;
v.volumeRight = r;
return 0;
}
u32 sceSasSetPitch(u32 core, int voiceNum, int pitch)
{
DEBUG_LOG(HLE,"0=sceSasSetPitch(core=%08x, voiceNum=%i, pitch=%i)", core, voiceNum, pitch);
if (voiceNum >= PSP_SAS_VOICES_MAX || voiceNum < 0)
{
WARN_LOG(HLE, "%s: invalid voicenum %d", __FUNCTION__, voiceNum);
return ERROR_SAS_INVALID_VOICE;
}
SasVoice &v = sas->voices[voiceNum];
v.pitch = pitch;
return 0;
}
u32 sceSasSetKeyOn(u32 core, int voiceNum)
{
DEBUG_LOG(HLE,"0=sceSasSetKeyOn(core=%08x, voiceNum=%i)", core, voiceNum);
if (voiceNum >= PSP_SAS_VOICES_MAX || voiceNum < 0)
{
WARN_LOG(HLE, "%s: invalid voicenum %d", __FUNCTION__, voiceNum);
return ERROR_SAS_INVALID_VOICE;
}
SasVoice &v = sas->voices[voiceNum];
v.KeyOn();
return 0;
}
// sceSasSetKeyOff can be used to start sounds, that just sound during the Release phase!
u32 sceSasSetKeyOff(u32 core, int voiceNum)
{
if (voiceNum == -1) {
// TODO: Some games (like Every Extend Extra) deliberately pass voiceNum = -1. Does that mean all voices? for now let's ignore.
DEBUG_LOG(HLE,"sceSasSetKeyOff(core=%08x, voiceNum=%i) - voiceNum = -1???", core, voiceNum);
return 0;
} else if (voiceNum < 0 || voiceNum >= PSP_SAS_VOICES_MAX) {
WARN_LOG(HLE, "%s: invalid voicenum %d", __FUNCTION__, voiceNum);
return ERROR_SAS_INVALID_VOICE;
} else {
DEBUG_LOG(HLE,"0=sceSasSetKeyOff(core=%08x, voiceNum=%i)", core, voiceNum);
SasVoice &v = sas->voices[voiceNum];
v.KeyOff();
return 0;
}
}
u32 sceSasSetNoise(u32 core, int voiceNum, int freq)
{
DEBUG_LOG(HLE,"0=sceSasSetNoise(core=%08x, voiceNum=%i, freq=%i)", core, voiceNum, freq);
if (voiceNum >= PSP_SAS_VOICES_MAX || voiceNum < 0)
{
WARN_LOG(HLE, "%s: invalid voicenum %d", __FUNCTION__, voiceNum);
return ERROR_SAS_INVALID_VOICE;
}
SasVoice &v = sas->voices[voiceNum];
v.type = VOICETYPE_NOISE;
v.noiseFreq = freq;
return 0;
}
u32 sceSasSetSL(u32 core, int voiceNum, int level)
{
DEBUG_LOG(HLE,"0=sceSasSetSL(core=%08x, voiceNum=%i, level=%i)", core, voiceNum, level);
if (voiceNum >= PSP_SAS_VOICES_MAX || voiceNum < 0)
{
WARN_LOG(HLE, "%s: invalid voicenum %d", __FUNCTION__, voiceNum);
return ERROR_SAS_INVALID_VOICE;
}
SasVoice &v = sas->voices[voiceNum];
v.envelope.sustainLevel = level;
return 0;
}
u32 sceSasSetADSR(u32 core, int voiceNum,int flag ,int a, int d, int s, int r)
{
DEBUG_LOG(HLE,"0=sceSasSetADSR(core=%08x, voicenum=%i, flag=%i, a=%08x, d=%08x, s=%08x, r=%08x)",core, voiceNum, flag, a,d,s,r)
if (voiceNum >= PSP_SAS_VOICES_MAX || voiceNum < 0)
{
WARN_LOG(HLE, "%s: invalid voicenum %d", __FUNCTION__, voiceNum);
return ERROR_SAS_INVALID_VOICE;
}
SasVoice &v = sas->voices[voiceNum];
if ((flag & 0x1) != 0) v.envelope.attackRate = a;
if ((flag & 0x2) != 0) v.envelope.decayRate = d;
if ((flag & 0x4) != 0) v.envelope.sustainRate = s;
if ((flag & 0x8) != 0) v.envelope.releaseRate = r;
return 0;
}
u32 sceSasSetADSRMode(u32 core, int voiceNum,int flag ,int a, int d, int s, int r)
{
DEBUG_LOG(HLE,"0=sceSasSetADSRMode(core=%08x, voicenum=%i, flag=%i, a=%08x, d=%08x, s=%08x, r=%08x)",core, voiceNum, flag, a,d,s,r)
if (voiceNum >= PSP_SAS_VOICES_MAX || voiceNum < 0)
{
WARN_LOG(HLE, "%s: invalid voicenum %d", __FUNCTION__, voiceNum);
return ERROR_SAS_INVALID_VOICE;
}
SasVoice &v = sas->voices[voiceNum];
if ((flag & 0x1) != 0) v.envelope.attackType = a;
if ((flag & 0x2) != 0) v.envelope.decayType = d;
if ((flag & 0x4) != 0) v.envelope.sustainType = s;
if ((flag & 0x8) != 0) v.envelope.releaseType = r;
return 0 ;
}
u32 sceSasSetSimpleADSR(u32 core, u32 voiceNum, u32 ADSREnv1, u32 ADSREnv2)
{
DEBUG_LOG(HLE,"0=sasSetSimpleADSR(%08x, %i, %08x, %08x)", core, voiceNum, ADSREnv1, ADSREnv2);
SasVoice &v = sas->voices[voiceNum];
v.envelope.SetSimpleEnvelope(ADSREnv1 & 0xFFFF, ADSREnv2 & 0xFFFF);
return 0;
}
u32 sceSasGetEnvelopeHeight(u32 core, u32 voiceNum)
{
// Spam reduction
if (voiceNum == 17)
{
DEBUG_LOG(HLE,"UNIMPL 0=sceSasGetEnvelopeHeight(core=%08x, voicenum=%i)", core, voiceNum);
}
if (voiceNum >= PSP_SAS_VOICES_MAX)
{
WARN_LOG(HLE, "%s: invalid voicenum %d", __FUNCTION__, voiceNum);
return ERROR_SAS_INVALID_VOICE;
}
SasVoice &v = sas->voices[voiceNum];
return v.envelope.GetHeight();
}
u32 sceSasRevType(u32 core, int type)
{
DEBUG_LOG(HLE,"0=sceSasRevType(core=%08x, type=%i)", core, type);
sas->waveformEffect.type = type;
return 0;
}
u32 sceSasRevParam(u32 core, int delay, int feedback)
{
DEBUG_LOG(HLE,"0=sceSasRevParam(core=%08x, delay=%i, feedback=%i)", core, delay, feedback);
sas->waveformEffect.delay = delay;
sas->waveformEffect.feedback = feedback;
return 0;
}
u32 sceSasRevEVOL(u32 core, int lv, int rv)
{
DEBUG_LOG(HLE,"0=sceSasRevEVOL(core=%08x, leftVolume=%i, rightVolume=%i)", core, lv, rv);
sas->waveformEffect.leftVol = lv;
sas->waveformEffect.rightVol = rv;
return 0;
}
u32 sceSasRevVON(u32 core, int dry, int wet)
{
DEBUG_LOG(HLE,"0=sceSasRevVON(core=%08x, dry=%i, wet=%i)", core, dry, wet);
sas->waveformEffect.isDryOn = (dry > 0);
sas->waveformEffect.isWetOn = (wet > 0);
return 0;
}
u32 sceSasGetGrain(u32 core)
{
DEBUG_LOG(HLE,"0=sceSasGetGrain(core=%08x)", core);
return sas->GetGrainSize();
}
u32 sceSasSetGrain(u32 core, int grain)
{
INFO_LOG(HLE,"0=sceSasSetGrain(core=%08x, grain=%i)", core, grain);
sas->SetGrainSize(grain);
return 0;
}
u32 sceSasGetOutputMode(u32 core)
{
DEBUG_LOG(HLE,"0=sceSasGetOutputMode(core=%08x)", core);
return sas->outputMode;
}
u32 sceSasSetOutputMode(u32 core, u32 outputMode)
{
DEBUG_LOG(HLE,"0=sceSasSetOutputMode(core=%08x, outputMode=%i)", core, outputMode);
sas->outputMode = outputMode;
return 0;
}
u32 sceSasGetAllEnvelopeHeights(u32 core, u32 heightsAddr)
{
DEBUG_LOG(HLE,"0=sceSasGetAllEnvelopeHeights(core=%08x, heightsAddr=%i)", core, heightsAddr);
if (Memory::IsValidAddress(heightsAddr)) {
for (int i = 0; i < PSP_SAS_VOICES_MAX; i++) {
int voiceHeight = sas->voices[i].envelope.GetHeight();
Memory::Write_U32(voiceHeight, heightsAddr + i * 4);
}
}
return 0;
}
u32 sceSasSetTriangularWave(u32 sasCore, int voice, int unknown)
{
ERROR_LOG(HLE,"UNIMPL 0=sceSasSetTriangularWave(core=%08x, voice=%i, unknown=%i)", sasCore, voice, unknown);
return 0;
}
u32 sceSasSetSteepWave(u32 sasCore, int voice, int unknown)
{
ERROR_LOG(HLE,"UNIMPL 0=sceSasSetSteepWave(core=%08x, voice=%i, unknown=%i)", sasCore, voice, unknown);
return 0;
}
const HLEFunction sceSasCore[] =
{
{0x42778a9f, WrapU_UUUUU<sceSasInit>, "__sceSasInit"}, // (SceUID * sasCore, int grain, int maxVoices, int outputMode, int sampleRate)
{0xa3589d81, WrapU_UU<_sceSasCore>, "__sceSasCore"},
{0x50a14dfc, WrapU_UU<_sceSasCoreWithMix>, "__sceSasCoreWithMix"}, // Process and mix into buffer (int sasCore, int sasInOut, int leftVolume, int rightVolume)
{0x68a46b95, WrapU_U<sceSasGetEndFlag>, "__sceSasGetEndFlag"},
{0x440ca7d8, WrapU_UIIIII<sceSasSetVolume>, "__sceSasSetVolume"},
{0xad84d37f, WrapU_UII<sceSasSetPitch>, "__sceSasSetPitch"},
{0x99944089, WrapU_UIUII<sceSasSetVoice>, "__sceSasSetVoice"},
{0xb7660a23, WrapU_UII<sceSasSetNoise>, "__sceSasSetNoise"},
{0x019b25eb, WrapU_UIIIIII<sceSasSetADSR>, "__sceSasSetADSR"},
{0x9ec3676a, WrapU_UIIIIII<sceSasSetADSRMode>, "__sceSasSetADSRmode"},
{0x5f9529f6, WrapU_UII<sceSasSetSL>, "__sceSasSetSL"},
{0x74ae582a, WrapU_UU<sceSasGetEnvelopeHeight>, "__sceSasGetEnvelopeHeight"},
{0xcbcd4f79, WrapU_UUUU<sceSasSetSimpleADSR>, "__sceSasSetSimpleADSR"},
{0xa0cf2fa4, WrapU_UI<sceSasSetKeyOff>, "__sceSasSetKeyOff"},
{0x76f01aca, WrapU_UI<sceSasSetKeyOn>, "__sceSasSetKeyOn"},
{0xf983b186, WrapU_UII<sceSasRevVON>, "__sceSasRevVON"},
{0xd5a229c9, WrapU_UII<sceSasRevEVOL>, "__sceSasRevEVOL"}, // effect volume
{0x33d4ab37, WrapU_UI<sceSasRevType>, "__sceSasRevType"},
{0x267a6dd2, WrapU_UII<sceSasRevParam>, "__sceSasRevParam"},
{0x2c8e6ab3, WrapU_U<sceSasGetPauseFlag>, "__sceSasGetPauseFlag"},
{0x787d04d5, WrapU_UII<sceSasSetPause>, "__sceSasSetPause"},
{0xa232cbe6, WrapU_UII<sceSasSetTriangularWave>, "__sceSasSetTriangularWave"},
{0xd5ebbbcd, WrapU_UII<sceSasSetSteepWave>, "__sceSasSetSteepWave"},
{0xBD11B7C2, WrapU_U<sceSasGetGrain>, "__sceSasGetGrain"},
{0xd1e0a01e, WrapU_UI<sceSasSetGrain>, "__sceSasSetGrain"},
{0xe175ef66, WrapU_U<sceSasGetOutputMode>, "__sceSasGetOutputmode"},
{0xe855bf76, WrapU_UU<sceSasSetOutputMode>, "__sceSasSetOutputmode"},
{0x07f58c24, WrapU_UU<sceSasGetAllEnvelopeHeights>, "__sceSasGetAllEnvelopeHeights"},
{0xE1CD9561, WrapU_UIUII<sceSasSetVoicePCM>, "__sceSasSetVoicePCM"},
};
void Register_sceSasCore()
{
RegisterModule("sceSasCore", ARRAY_SIZE(sceSasCore), sceSasCore);
}