mirror of
https://github.com/libretro/ppsspp.git
synced 2024-12-14 04:28:42 +00:00
e37a1fb1d3
To be used for things like sceUtility* and other overlays like FPS and stats.
82 lines
2.7 KiB
C++
82 lines
2.7 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "HLE.h"
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#include "FunctionWrappers.h"
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#include "../MIPS/MIPS.h"
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const int PSP_LANGUAGE_JAPANESE = 0;
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const int PSP_LANGUAGE_ENGLISH = 1;
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const int PSP_LANGUAGE_FRENCH = 2;
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const int PSP_LANGUAGE_SPANISH = 3;
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const int PSP_LANGUAGE_GERMAN = 4;
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const int PSP_LANGUAGE_ITALIAN = 5;
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const int PSP_LANGUAGE_DUTCH = 6;
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const int PSP_LANGUAGE_PORTUGUESE = 7;
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const int PSP_LANGUAGE_RUSSIAN = 8;
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const int PSP_LANGUAGE_KOREAN = 9;
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const int PSP_LANGUAGE_TRADITIONAL_CHINESE = 10;
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const int PSP_LANGUAGE_SIMPLIFIED_CHINESE = 11;
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static u32 iLanguage = PSP_LANGUAGE_ENGLISH;
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static u32 iButtonValue = 0;
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u32 sceImposeGetBatteryIconStatus(u32 chargingPtr, u32 iconStatusPtr)
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{
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DEBUG_LOG(HLE, "sceImposeGetBatteryIconStatus(%08x, %08x)", chargingPtr, iconStatusPtr);
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if (Memory::IsValidAddress(chargingPtr))
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Memory::Write_U32(1, chargingPtr);
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if (Memory::IsValidAddress(iconStatusPtr))
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Memory::Write_U32(3, iconStatusPtr);
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return 0;
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}
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u32 sceImposeSetLanguageMode(u32 languageVal, u32 buttonVal)
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{
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DEBUG_LOG(HLE, "sceImposeSetLanguageMode(%08x, %08x)", languageVal, buttonVal);
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iLanguage = languageVal;
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iButtonValue = buttonVal;
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return 0;
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}
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u32 sceImposeGetLanguageMode(u32 languagePtr, u32 btnPtr)
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{
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DEBUG_LOG(HLE, "sceImposeGetLanguageMode(%08x, %08x)", languagePtr, btnPtr);
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if (Memory::IsValidAddress(languagePtr))
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Memory::Write_U32(iLanguage, languagePtr);
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if (Memory::IsValidAddress(btnPtr))
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Memory::Write_U32(iButtonValue, btnPtr);
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return 0;
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}
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//OSD stuff? home button?
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const HLEFunction sceImpose[] =
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{
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{0x36aa6e91, &WrapU_UU<sceImposeSetLanguageMode>, "sceImposeSetLanguageMode"}, // Seen
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{0x381bd9e7, 0, "sceImposeHomeButton"},
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{0x24fd7bcf, &WrapU_UU<sceImposeGetLanguageMode>, "sceImposeGetLanguageMode"},
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{0x8c943191, &WrapU_UU<sceImposeGetBatteryIconStatus>, "sceImposeGetBatteryIconStatus"},
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{0x72189C48, 0, "sceImposeSetUMDPopup"},
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};
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void Register_sceImpose()
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{
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RegisterModule("sceImpose", ARRAY_SIZE(sceImpose), sceImpose);
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}
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