ppsspp/Core/HLE/sceImpose.cpp
Henrik Rydgard e37a1fb1d3 Add internal 2D drawing library that goes through the Ge emulation for portability.
To be used for things like sceUtility* and other overlays like FPS and stats.
2012-11-18 13:04:49 +01:00

82 lines
2.7 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "HLE.h"
#include "FunctionWrappers.h"
#include "../MIPS/MIPS.h"
const int PSP_LANGUAGE_JAPANESE = 0;
const int PSP_LANGUAGE_ENGLISH = 1;
const int PSP_LANGUAGE_FRENCH = 2;
const int PSP_LANGUAGE_SPANISH = 3;
const int PSP_LANGUAGE_GERMAN = 4;
const int PSP_LANGUAGE_ITALIAN = 5;
const int PSP_LANGUAGE_DUTCH = 6;
const int PSP_LANGUAGE_PORTUGUESE = 7;
const int PSP_LANGUAGE_RUSSIAN = 8;
const int PSP_LANGUAGE_KOREAN = 9;
const int PSP_LANGUAGE_TRADITIONAL_CHINESE = 10;
const int PSP_LANGUAGE_SIMPLIFIED_CHINESE = 11;
static u32 iLanguage = PSP_LANGUAGE_ENGLISH;
static u32 iButtonValue = 0;
u32 sceImposeGetBatteryIconStatus(u32 chargingPtr, u32 iconStatusPtr)
{
DEBUG_LOG(HLE, "sceImposeGetBatteryIconStatus(%08x, %08x)", chargingPtr, iconStatusPtr);
if (Memory::IsValidAddress(chargingPtr))
Memory::Write_U32(1, chargingPtr);
if (Memory::IsValidAddress(iconStatusPtr))
Memory::Write_U32(3, iconStatusPtr);
return 0;
}
u32 sceImposeSetLanguageMode(u32 languageVal, u32 buttonVal)
{
DEBUG_LOG(HLE, "sceImposeSetLanguageMode(%08x, %08x)", languageVal, buttonVal);
iLanguage = languageVal;
iButtonValue = buttonVal;
return 0;
}
u32 sceImposeGetLanguageMode(u32 languagePtr, u32 btnPtr)
{
DEBUG_LOG(HLE, "sceImposeGetLanguageMode(%08x, %08x)", languagePtr, btnPtr);
if (Memory::IsValidAddress(languagePtr))
Memory::Write_U32(iLanguage, languagePtr);
if (Memory::IsValidAddress(btnPtr))
Memory::Write_U32(iButtonValue, btnPtr);
return 0;
}
//OSD stuff? home button?
const HLEFunction sceImpose[] =
{
{0x36aa6e91, &WrapU_UU<sceImposeSetLanguageMode>, "sceImposeSetLanguageMode"}, // Seen
{0x381bd9e7, 0, "sceImposeHomeButton"},
{0x24fd7bcf, &WrapU_UU<sceImposeGetLanguageMode>, "sceImposeGetLanguageMode"},
{0x8c943191, &WrapU_UU<sceImposeGetBatteryIconStatus>, "sceImposeGetBatteryIconStatus"},
{0x72189C48, 0, "sceImposeSetUMDPopup"},
};
void Register_sceImpose()
{
RegisterModule("sceImpose", ARRAY_SIZE(sceImpose), sceImpose);
}