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56 lines
1004 B
C++
56 lines
1004 B
C++
#ifndef GAMEPADDIALOG_H
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#define GAMEPADDIALOG_H
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#include <QDialog>
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#if QT_HAS_SDL
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#include "SDL/SDL.h"
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#endif
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#include "native/input/input_state.h"
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namespace Ui {
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class GamePadDialog;
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}
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class QTimer;
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class GamePadDialog : public QDialog
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{
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Q_OBJECT
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public:
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explicit GamePadDialog(InputState* inputState, QWidget *parent = 0);
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~GamePadDialog();
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void SetViewMode();
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void SetCalibMode();
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void CalibNextButton();
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protected:
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void showEvent(QShowEvent *);
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void changeEvent(QEvent *);
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private slots:
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void releaseLock();
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void on_refreshListBtn_clicked();
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void on_SelectPadBtn_clicked();
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void pollJoystick();
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void on_AssignBtn_clicked();
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void on_buttonBox_accepted();
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private:
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int GetIntFromMapping(int inputId, int type, int sign);
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void GetMappingFromInt(int value, int &inputId, int &type, int &sign);
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Ui::GamePadDialog *ui;
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#if QT_HAS_SDL
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SDL_Joystick* m_joystick;
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int m_joyId;
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#endif
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InputState* m_inputState;
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bool m_isInit;
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QTimer *data_timer;
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};
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#endif // GAMEPADDIALOG_H
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