ppsspp/Qt/gamepaddialog.h
2013-02-09 12:39:45 +01:00

56 lines
1004 B
C++

#ifndef GAMEPADDIALOG_H
#define GAMEPADDIALOG_H
#include <QDialog>
#if QT_HAS_SDL
#include "SDL/SDL.h"
#endif
#include "native/input/input_state.h"
namespace Ui {
class GamePadDialog;
}
class QTimer;
class GamePadDialog : public QDialog
{
Q_OBJECT
public:
explicit GamePadDialog(InputState* inputState, QWidget *parent = 0);
~GamePadDialog();
void SetViewMode();
void SetCalibMode();
void CalibNextButton();
protected:
void showEvent(QShowEvent *);
void changeEvent(QEvent *);
private slots:
void releaseLock();
void on_refreshListBtn_clicked();
void on_SelectPadBtn_clicked();
void pollJoystick();
void on_AssignBtn_clicked();
void on_buttonBox_accepted();
private:
int GetIntFromMapping(int inputId, int type, int sign);
void GetMappingFromInt(int value, int &inputId, int &type, int &sign);
Ui::GamePadDialog *ui;
#if QT_HAS_SDL
SDL_Joystick* m_joystick;
int m_joyId;
#endif
InputState* m_inputState;
bool m_isInit;
QTimer *data_timer;
};
#endif // GAMEPADDIALOG_H