ppsspp/GPU/GLES/TransformPipeline.h

69 lines
1.8 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
class LinkedShader;
struct DecVtxFormat;
// Only used by SW transform
struct Color4
{
float r,g,b,a;
Color4() : r(0), g(0), b(0), a(0) { }
Color4(float _r, float _g, float _b, float _a=1.0f)
{
r=_r; g=_g; b=_b; a=_a;
}
Color4(const float in[4]) {r=in[0];g=in[1];b=in[2];a=in[3];}
Color4(const float in[3], float alpha) {r=in[0];g=in[1];b=in[2];a=alpha;}
const float &operator [](int i) const {return *(&r + i);}
Color4 operator *(float f) const
{
return Color4(f*r,f*g,f*b,f*a);
}
Color4 operator *(const Color4 &c) const
{
return Color4(r*c.r,g*c.g,b*c.b,a*c.a);
}
Color4 operator +(const Color4 &c) const
{
return Color4(r+c.r,g+c.g,b+c.b,a+c.a);
}
void operator +=(const Color4 &c)
{
r+=c.r;
g+=c.g;
b+=c.b;
a+=c.a;
}
void GetFromRGB(u32 col)
{
r = ((col>>16) & 0xff)/255.0f;
g = ((col>>8) & 0xff)/255.0f;
b = ((col>>0) & 0xff)/255.0f;
}
void GetFromA(u32 col)
{
a = (col&0xff)/255.0f;
}
};
// void SoftwareTransformAndDraw(int prim, LinkedShader *program, int vertexCount, void *inds, int indexType, const DecVtxFormat &decVtxFormat, int maxIndex, float *customUV);