mirror of
https://github.com/libretro/ppsspp.git
synced 2024-11-25 17:19:42 +00:00
118 lines
3.3 KiB
C++
118 lines
3.3 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#include "ge_constants.h"
|
|
#include "GPUState.h"
|
|
#include "GLES/ShaderManager.h"
|
|
#include "GLES/DisplayListInterpreter.h"
|
|
#include "Null/NullGpu.h"
|
|
#include "../Core/CoreParameter.h"
|
|
#include "../Core/System.h"
|
|
|
|
GPUgstate gstate;
|
|
GPUStateCache gstate_c;
|
|
GPUInterface *gpu;
|
|
GPUStatistics gpuStats;
|
|
|
|
void InitGfxState()
|
|
{
|
|
memset(&gstate, 0, sizeof(gstate));
|
|
for (int i = 0; i < 256; i++) {
|
|
gstate.cmdmem[i] = i << 24;
|
|
}
|
|
|
|
gstate.lightingEnable = 0x17000001;
|
|
|
|
static const float identity4x3[12] =
|
|
{1,0,0,
|
|
0,1,0,
|
|
0,0,1,
|
|
0,0,0,};
|
|
static const float identity4x4[16] =
|
|
{1,0,0,0,
|
|
0,1,0,0,
|
|
0,0,1,0,
|
|
0,0,0,1};
|
|
|
|
memcpy(gstate.worldMatrix, identity4x3, 12 * sizeof(float));
|
|
memcpy(gstate.viewMatrix, identity4x3, 12 * sizeof(float));
|
|
memcpy(gstate.projMatrix, identity4x4, 16 * sizeof(float));
|
|
memcpy(gstate.tgenMatrix, identity4x3, 12 * sizeof(float));
|
|
for (int i = 0; i < 8; i++) {
|
|
memcpy(gstate.boneMatrix + i * 12, identity4x3, 12 * sizeof(float));
|
|
}
|
|
|
|
switch (PSP_CoreParameter().gpuCore) {
|
|
case GPU_NULL:
|
|
gpu = new NullGPU();
|
|
break;
|
|
case GPU_GLES:
|
|
gpu = new GLES_GPU(PSP_CoreParameter().renderWidth, PSP_CoreParameter().renderHeight);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void ShutdownGfxState()
|
|
{
|
|
delete gpu;
|
|
gpu = NULL;
|
|
}
|
|
|
|
// When you have changed state outside the psp gfx core,
|
|
// or saved the context and has reloaded it, call this function.
|
|
void ReapplyGfxState()
|
|
{
|
|
if (!gpu)
|
|
return;
|
|
gpu->Flush();
|
|
// ShaderManager_DirtyShader();
|
|
// The commands are embedded in the command memory so we can just reexecute the words. Convenient.
|
|
// To be safe we pass 0xFFFFFFF as the diff.
|
|
/*
|
|
gpu->ExecuteOp(gstate.cmdmem[GE_CMD_ALPHABLENDENABLE], 0xFFFFFFFF);
|
|
gpu->ExecuteOp(gstate.cmdmem[GE_CMD_ALPHATESTENABLE], 0xFFFFFFFF);
|
|
gpu->ExecuteOp(gstate.cmdmem[GE_CMD_BLENDMODE], 0xFFFFFFFF);
|
|
gpu->ExecuteOp(gstate.cmdmem[GE_CMD_ZTEST], 0xFFFFFFFF);
|
|
gpu->ExecuteOp(gstate.cmdmem[GE_CMD_ZTESTENABLE], 0xFFFFFFFF);
|
|
gpu->ExecuteOp(gstate.cmdmem[GE_CMD_CULL], 0xFFFFFFFF);
|
|
gpu->ExecuteOp(gstate.cmdmem[GE_CMD_CULLFACEENABLE], 0xFFFFFFFF);
|
|
gpu->ExecuteOp(gstate.cmdmem[GE_CMD_SCISSOR1], 0xFFFFFFFF);
|
|
gpu->ExecuteOp(gstate.cmdmem[GE_CMD_SCISSOR2], 0xFFFFFFFF);
|
|
*/
|
|
|
|
for (int i = GE_CMD_VERTEXTYPE; i < GE_CMD_BONEMATRIXNUMBER; i++)
|
|
{
|
|
gpu->ExecuteOp(gstate.cmdmem[i], 0xFFFFFFFF);
|
|
}
|
|
|
|
// Can't write to bonematrixnumber here
|
|
|
|
for (int i = GE_CMD_MORPHWEIGHT0; i < GE_CMD_PATCHFACING; i++)
|
|
{
|
|
gpu->ExecuteOp(gstate.cmdmem[i], 0xFFFFFFFF);
|
|
}
|
|
|
|
// There are a few here in the middle that we shouldn't execute...
|
|
|
|
for (int i = GE_CMD_VIEWPORTX1; i < GE_CMD_TRANSFERSTART; i++)
|
|
{
|
|
gpu->ExecuteOp(gstate.cmdmem[i], 0xFFFFFFFF);
|
|
}
|
|
|
|
// TODO: there's more...
|
|
}
|