mirror of
https://github.com/libretro/ppsspp.git
synced 2024-12-04 23:16:41 +00:00
089ee41d9c
This is not fast or efficient, but works.
324 lines
10 KiB
XML
324 lines
10 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<ItemGroup>
|
|
<Filter Include="GLES">
|
|
<UniqueIdentifier>{f7563dba-8146-4c21-a092-e864ff145d79}</UniqueIdentifier>
|
|
</Filter>
|
|
<Filter Include="Software">
|
|
<UniqueIdentifier>{4f6d1284-2c23-4ebc-842c-666a1305bfed}</UniqueIdentifier>
|
|
</Filter>
|
|
<Filter Include="Common">
|
|
<UniqueIdentifier>{21783292-4dd7-447b-af93-356cd2eaa4d6}</UniqueIdentifier>
|
|
</Filter>
|
|
<Filter Include="Null">
|
|
<UniqueIdentifier>{b31aa5a1-da08-47e6-9467-ab1d547b6ff3}</UniqueIdentifier>
|
|
</Filter>
|
|
<Filter Include="DirectX9">
|
|
<UniqueIdentifier>{88629970-4774-4122-b031-2128244b795c}</UniqueIdentifier>
|
|
</Filter>
|
|
<Filter Include="DirectX9\helper">
|
|
<UniqueIdentifier>{ba434472-5d5e-4b08-ab16-bfb7ec8e7068}</UniqueIdentifier>
|
|
</Filter>
|
|
<Filter Include="Debugger">
|
|
<UniqueIdentifier>{0cbddc00-4aa3-41d0-bed2-a454d37f838e}</UniqueIdentifier>
|
|
</Filter>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ClInclude Include="ge_constants.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Math3D.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="GPUState.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="GPUInterface.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Null\NullGpu.h">
|
|
<Filter>Null</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="GPUCommon.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Software\Colors.h">
|
|
<Filter>Software</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Software\Clipper.h">
|
|
<Filter>Software</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Software\Lighting.h">
|
|
<Filter>Software</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Software\Rasterizer.h">
|
|
<Filter>Software</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Software\SoftGpu.h">
|
|
<Filter>Software</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Software\TransformUnit.h">
|
|
<Filter>Software</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\VertexDecoderCommon.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="GLES\VertexShaderGenerator.h">
|
|
<Filter>GLES</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="GLES\StateMapping.h">
|
|
<Filter>GLES</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="GLES\TextureCache.h">
|
|
<Filter>GLES</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="GLES\TextureScaler.h">
|
|
<Filter>GLES</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="GLES\TransformPipeline.h">
|
|
<Filter>GLES</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="GLES\VertexDecoder.h">
|
|
<Filter>GLES</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="GLES\FragmentShaderGenerator.h">
|
|
<Filter>GLES</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="GLES\Framebuffer.h">
|
|
<Filter>GLES</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="GLES\ShaderManager.h">
|
|
<Filter>GLES</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Directx9\GPU_DX9.h">
|
|
<Filter>DirectX9</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Directx9\VertexShaderGeneratorDX9.h">
|
|
<Filter>DirectX9</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Directx9\VertexDecoderDX9.h">
|
|
<Filter>DirectX9</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Directx9\TransformPipelineDX9.h">
|
|
<Filter>DirectX9</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Directx9\TextureScalerDX9.h">
|
|
<Filter>DirectX9</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Directx9\TextureCacheDX9.h">
|
|
<Filter>DirectX9</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Directx9\StateMappingDX9.h">
|
|
<Filter>DirectX9</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Directx9\ShaderManagerDX9.h">
|
|
<Filter>DirectX9</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Directx9\FramebufferDX9.h">
|
|
<Filter>DirectX9</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Directx9\PixelShaderGeneratorDX9.h">
|
|
<Filter>DirectX9</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\IndexGenerator.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="GLES\GLES_GPU.h">
|
|
<Filter>GLES</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="GeDisasm.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="..\ext\xbrz\xbrz.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Directx9\helper\dx_state.h">
|
|
<Filter>DirectX9\helper</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Directx9\helper\fbo.h">
|
|
<Filter>DirectX9\helper</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Directx9\helper\global.h">
|
|
<Filter>DirectX9\helper</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\TextureDecoder.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\GPUDebugInterface.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\SplineCommon.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Debugger\Breakpoints.h">
|
|
<Filter>Debugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Debugger\Stepping.h">
|
|
<Filter>Debugger</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\PostShader.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\TextureDecoderNEON.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="Common\TransformCommon.h">
|
|
<Filter>Common</Filter>
|
|
</ClInclude>
|
|
<ClInclude Include="GLES\DepalettizeShader.h">
|
|
<Filter>GLES</Filter>
|
|
</ClInclude>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ClCompile Include="Math3D.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GPUState.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Null\NullGpu.cpp">
|
|
<Filter>Null</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GPUCommon.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Software\Clipper.cpp">
|
|
<Filter>Software</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Software\Lighting.cpp">
|
|
<Filter>Software</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Software\Rasterizer.cpp">
|
|
<Filter>Software</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Software\SoftGpu.cpp">
|
|
<Filter>Software</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Software\TransformUnit.cpp">
|
|
<Filter>Software</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\VertexDecoderCommon.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GLES\TextureCache.cpp">
|
|
<Filter>GLES</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GLES\TransformPipeline.cpp">
|
|
<Filter>GLES</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GLES\SoftwareTransform.cpp">
|
|
<Filter>GLES</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GLES\VertexDecoder.cpp">
|
|
<Filter>GLES</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GLES\VertexShaderGenerator.cpp">
|
|
<Filter>GLES</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GLES\StateMapping.cpp">
|
|
<Filter>GLES</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GLES\FragmentShaderGenerator.cpp">
|
|
<Filter>GLES</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GLES\Framebuffer.cpp">
|
|
<Filter>GLES</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GLES\ShaderManager.cpp">
|
|
<Filter>GLES</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Directx9\GPU_DX9.cpp">
|
|
<Filter>DirectX9</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Directx9\VertexShaderGeneratorDX9.cpp">
|
|
<Filter>DirectX9</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Directx9\VertexDecoderDX9.cpp">
|
|
<Filter>DirectX9</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Directx9\TransformPipelineDX9.cpp">
|
|
<Filter>DirectX9</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Directx9\TextureCacheDX9.cpp">
|
|
<Filter>DirectX9</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Directx9\StateMappingDX9.cpp">
|
|
<Filter>DirectX9</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Directx9\SplineDX9.cpp">
|
|
<Filter>DirectX9</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Directx9\ShaderManagerDX9.cpp">
|
|
<Filter>DirectX9</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Directx9\FramebufferDX9.cpp">
|
|
<Filter>DirectX9</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Directx9\PixelShaderGeneratorDX9.cpp">
|
|
<Filter>DirectX9</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Directx9\TextureScalerDX9.cpp">
|
|
<Filter>DirectX9</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GLES\TextureScaler.cpp">
|
|
<Filter>GLES</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\IndexGenerator.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GLES\GLES_GPU.cpp">
|
|
<Filter>GLES</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GeDisasm.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GLES\Spline.cpp">
|
|
<Filter>GLES</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="..\ext\xbrz\xbrz.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Directx9\helper\dx_state.cpp">
|
|
<Filter>DirectX9\helper</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Directx9\helper\fbo.cpp">
|
|
<Filter>DirectX9\helper</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Directx9\helper\global.cpp">
|
|
<Filter>DirectX9\helper</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\TextureDecoder.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Debugger\Breakpoints.cpp">
|
|
<Filter>Debugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Debugger\Stepping.cpp">
|
|
<Filter>Debugger</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\PostShader.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\TextureDecoderNEON.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GLES\VertexDecoderArm.cpp">
|
|
<Filter>GLES</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GLES\VertexDecoderX86.cpp">
|
|
<Filter>GLES</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="Common\TransformCommon.cpp">
|
|
<Filter>Common</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GLES\DepalettizeShader.cpp">
|
|
<Filter>GLES</Filter>
|
|
</ClCompile>
|
|
<ClCompile Include="GLES\StencilBuffer.cpp">
|
|
<Filter>GLES</Filter>
|
|
</ClCompile>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="CMakeLists.txt" />
|
|
</ItemGroup>
|
|
</Project> |