android | ||
Common | ||
Core | ||
ext | ||
GPU | ||
headless | ||
native@0598fc425c | ||
pspautotests@89b53612e4 | ||
SDL | ||
Windows | ||
.gitignore | ||
.gitmodules | ||
build_ppgeatlas.sh | ||
gentest.py | ||
Globals.cpp | ||
Globals.h | ||
LICENSE.TXT | ||
main.cpp | ||
ppge_atlas.zim | ||
ppge_atlasscript.txt | ||
README.md | ||
stdafx.cpp | ||
stdafx.h | ||
test.py |
PPSSPP - a fast and portable PSP emulator
Written by Henrik Rydgård
Released under the GPL 2.0 in November 2012
Official website: http://www.ppsspp.org/
To contribute, see http://www.ppsspp.org/development.html .
For the latest source code and build instructions, see http://github.com/hrydgard/ppsspp
BASIC BUILD INSTRUCTIONS
(for more detailed instructions, see http://www.ppsspp.org/development.html )
First of all, after having checked out the source, don't forget to run:
git submodule init
git submodule update
in order to get the "native" library.
Now, the actual building:
PPSSPP currently has three build systems, for building for the following platforms:
- Win32: MSVC
- Android: Android.mk + Eclipse project
- SDL (all other platforms): CMake
The ports and build files are located in the following three subdirectories:
- android/
- SDL/
- Windows/
Please see the README in the directory corresponding to the platform that you want to build for above.
Windows is separate from SDL because it has some graphical Win-only features.
Long term, the Windows port should be changed to use WX, like Dolphin. At that point, the SDL port can probably go away as WX works for all Wintel-like platforms such as MacOSX and Linux.