mirror of
https://github.com/libretro/ppsspp.git
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96 lines
2.3 KiB
C++
96 lines
2.3 KiB
C++
// NOTE: Apologies for the quality of this code, this is really from pre-opensource Dolphin - that is, 2003.
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#include "base/display.h"
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#include "base/timeutil.h"
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#include "base/NativeApp.h"
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#include "Log.h"
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#include "StringUtil.h"
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#include "../Globals.h"
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#include "EmuThread.h"
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#include "../Core/Reporting.h"
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#include "../Core/MemMap.h"
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#include "../Core/Core.h"
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#include "../Core/Host.h"
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#include "../Core/System.h"
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#include "../Core/Config.h"
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#include "thread/threadutil.h"
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#include <tchar.h>
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#include <process.h>
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static HANDLE emuThread;
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HANDLE EmuThread_GetThreadHandle()
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{
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return emuThread;
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}
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DWORD TheThread(LPVOID x);
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void EmuThread_Start()
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{
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unsigned int i;
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emuThread = (HANDLE)_beginthreadex(0,0,(unsigned int (__stdcall *)(void *))TheThread,(LPVOID)0,0,&i);
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}
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void EmuThread_Stop()
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{
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// DSound_UpdateSound();
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Core_Stop();
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if (WAIT_TIMEOUT == WaitForSingleObject(EmuThread_GetThreadHandle(),300))
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{
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//MessageBox(0,"Wait for emuthread timed out, please alert the developer to possible deadlock or infinite loop in emuthread :(.",0,0);
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}
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host->UpdateUI();
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}
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DWORD TheThread(LPVOID x) {
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setCurrentThreadName("EmuThread");
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std::string memstick, flash0;
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GetSysDirectories(memstick, flash0);
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// Native overwrites host. Can't allow that.
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Host *oldHost = host;
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UpdateScreenScale();
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NativeInit(__argc, (const char **)__argv, memstick.c_str(), memstick.c_str(), "1234");
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Host *nativeHost = host;
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host = oldHost;
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host->UpdateUI();
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std::string error_string;
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if (!host->InitGL(&error_string)) {
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Reporting::ReportMessage("OpenGL init error: %s", error_string.c_str());
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std::string full_error = StringFromFormat( "Failed initializing OpenGL. Try upgrading your graphics drivers.\n\nError message:\n\n%s", error_string.c_str());
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MessageBoxA(0, full_error.c_str(), "OpenGL Error", MB_OK | MB_ICONERROR);
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ERROR_LOG(BOOT, full_error.c_str());
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goto shutdown;
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}
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NativeInitGraphics();
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INFO_LOG(BOOT, "Done.");
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_dbg_update_();
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Core_EnableStepping(FALSE);
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Core_Run();
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shutdown:
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host = nativeHost;
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NativeShutdownGraphics();
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NativeShutdown();
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host = oldHost;
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host->ShutdownGL();
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//The CPU should return when a game is stopped and cleanup should be done here,
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//so we can restart the plugins (or load new ones) for the next game
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_endthreadex(0);
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return 0;
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}
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