ppsspp/GPU/GLES
2013-09-14 14:29:37 +08:00
..
FragmentShaderGenerator.cpp Add reporting for color test function 2013-09-10 09:20:50 +08:00
FragmentShaderGenerator.h
Framebuffer.cpp Place in the two frames skip logic for FB to memory 2013-09-13 22:05:00 +08:00
Framebuffer.h Try to use the most recently rendered fb. 2013-09-01 11:55:03 -07:00
GLES_GPU.cpp Change a few more log types. 2013-09-07 13:31:14 -07:00
GLES_GPU.h Combine and sort the GPU command tables by purpose, make it flags for future flexibility. 2013-08-23 13:36:55 +02:00
IndexGenerator.cpp Use GEPrimitiveType everywhere instead of stupid integer 2013-08-25 19:51:06 +02:00
IndexGenerator.h Use GEPrimitiveType everywhere instead of stupid integer 2013-08-25 19:51:06 +02:00
ShaderManager.cpp Enable the G3D log on Windows by default. 2013-09-07 13:43:07 -07:00
ShaderManager.h GPU ShaderManager: Naming convention, inline a function 2013-08-10 18:39:27 +02:00
Spline.cpp More log categories, use them (and existing ones). Improve log config. 2013-09-07 22:02:55 +02:00
StateMapping.cpp Merge pull request #3646 from raven02/patch-17 2013-09-09 00:06:00 -07:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
TextureCache.cpp Merge pull request #3691 from raven02/patch-20 2013-09-11 13:23:14 -07:00
TextureCache.h Keep track of fbs so there's no lag texturing. 2013-09-01 11:45:42 -07:00
TextureScaler.cpp Add initial support for native Visual Studio 2012(and above) compilation. Just upgrade the SLN, and go. 2013-07-25 18:34:55 -04:00
TextureScaler.h Update to latest version of "native" 2013-05-31 23:10:58 +02:00
TransformPipeline.cpp Use GE state accessor more often : gstate.isSkinningEnabled() 2013-09-14 14:11:25 +08:00
TransformPipeline.h Spline: Don't create twice the number of triangles we need. 2013-08-30 10:25:37 +02:00
VertexDecoder.cpp Add RROR_LOG_REPORT for vertices without position 2013-08-26 22:09:43 +08:00
VertexDecoder.h Pass the new sha1/md5 test. 2013-09-03 00:36:55 +02:00
VertexShaderGenerator.cpp Use and applu new bool , doShadeMapping 2013-09-14 14:29:37 +08:00
VertexShaderGenerator.h Collapse skinning shaders with #bones < 4 to a single one. 2013-07-27 20:09:22 +02:00