ppsspp/GPU/GLES
2014-06-06 21:06:29 -07:00
..
DepalettizeShader.cpp Remove MAY_HAVE_GLES3 2014-06-02 12:08:49 +10:00
DepalettizeShader.h Add basic decimation to the depal clut cache. 2014-05-31 22:07:41 -07:00
FragmentShaderGenerator.cpp Remove report I don't think we need anymore 2014-06-05 21:18:08 +02:00
FragmentShaderGenerator.h Apply unsupported blending modes in the shader. 2014-05-27 01:45:17 -07:00
Framebuffer.cpp Separate fbo resize logic from creation. 2014-06-06 20:54:16 -07:00
Framebuffer.h Separate fbo resize logic from creation. 2014-06-06 20:54:16 -07:00
GLES_GPU.cpp Merge pull request #6205 from unknownbrackets/replace-funcs 2014-06-01 12:22:11 +02:00
GLES_GPU.h Implement a very basic stencil upload. 2014-05-31 21:48:09 -07:00
ShaderManager.cpp Disable vertex arrays before depal as well. 2014-05-31 22:07:42 -07:00
ShaderManager.h Apply unsupported blending modes in the shader. 2014-05-27 01:45:17 -07:00
SoftwareTransform.cpp Try to workaround Breath of Fire 3's render-to-tex. 2014-06-06 00:28:12 -07:00
Spline.cpp Medium Quality mode for spline patch 2014-04-26 12:04:26 +08:00
StateMapping.cpp Stop stretching things to the FBO size. 2014-06-01 21:20:04 -07:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
StencilBuffer.cpp Correct widths in stencil upload too. 2014-06-01 21:24:33 -07:00
TextureCache.cpp Try to workaround Breath of Fire 3's render-to-tex. 2014-06-06 00:28:12 -07:00
TextureCache.h Try to workaround Breath of Fire 3's render-to-tex. 2014-06-06 00:28:12 -07:00
TextureScaler.cpp Put the removed include back, but only for Visual Studio 2012. 2013-09-17 10:27:06 -04:00
TextureScaler.h Update to latest version of "native" 2013-05-31 23:10:58 +02:00
TransformPipeline.cpp Fix a vertexdec crash from the ge debugger. 2014-06-06 21:06:29 -07:00
TransformPipeline.h Unbind the fbo texture when it's not used. 2014-05-27 01:45:20 -07:00
VertexDecoder.cpp Pos=0 is treated the same as pos=1. 2014-05-04 18:29:47 -07:00
VertexDecoder.h Update some flags in GLES_GPU. 2014-03-29 14:10:35 -07:00
VertexDecoderArm.cpp Oops, the vertexdecoder should read vertex alpha. 2014-05-04 09:05:45 -07:00
VertexDecoderX86.cpp Use an unsigned compare for x86 vertexalpha check. 2014-05-04 09:58:58 -07:00
VertexShaderGenerator.cpp Optimize ComputeVertexShaderID() a bit. 2014-03-29 10:35:09 -07:00
VertexShaderGenerator.h Preparation for proper spline/bez: Convert control points to a simple format. 2013-09-21 23:37:14 +02:00