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https://github.com/libretro/ppsspp.git
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147 lines
3.6 KiB
C++
147 lines
3.6 KiB
C++
#include "base/logging.h"
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#include "ArmEmitterTest.h"
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#include "Common/ArmEmitter.h"
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#include "Common/CPUDetect.h"
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static bool functionWasCalled;
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using namespace ArmGen;
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class TestCode : public ArmGen::ARMXCodeBlock {
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public:
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TestCode();
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void Generate();
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const u8 *testCodePtr;
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const u8 *testCodePtr2;
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};
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TestCode::TestCode()
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{
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AllocCodeSpace(0x10000);
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}
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static float abc[256] = {1.0f, 2.0f, 0.0f};
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static float a[4] = {1.0f, 2.0f, 3.0f, 4.5f};
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static float b[4] = {1.0f, 1.0f, 1.0f, 0.5f};
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static float c[4] = {0.0f, 0.0f, 0.0f, 0.0f};
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static u32 x[4] = {0x04030201, 0x08070605, 0x0, 0x0};
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static u32 y[4] = {0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF};
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static u32 z[4] = {0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF};
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void TestCode::Generate()
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{
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testCodePtr = this->GetCodePtr();
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// Sonic1 commented that R11 is the frame pointer in debug mode, whatever "debug mode" means.
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PUSH(2, R11, R_LR);
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// Load the three pointers
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/*
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MOVP2R(R0, a);
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MOVP2R(R1, b);
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MOVP2R(R2, c);
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// Load from two, do the operation, write to the third.
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VLD1(F_32, D0, R0, 2); // Load 2 doubles
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VLD1(F_32, D2, R1, 2); // Load another 2 doubles
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// VADD(F_32, Q2, Q0, Q1); // Add them, seeing them as floating point quads
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VMUL_scalar(F_32, Q2, Q0, DScalar(D3, 1)); // Multiply a quad by a scalar (ultra efficient for matrix mul! limitation: Scalar has to come out of D0-D15)
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ADD(R1, R1, 12);
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VLD1_all_lanes(F_32, Q2, R1, true);
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ADD(R0, R0, 12);
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VLD1_lane(F_32, D4, R0, 1, true);
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// VMUL(F_32, Q2, Q0, Q1);
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VST1(F_32, D4, R2, 2);
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*/
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// Let's try some integer stuff
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MOVP2R(R0, x);
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MOVP2R(R1, y);
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MOVP2R(R2, z);
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MOVP2R(R3, c);
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VLD1(I_32, D0, R0, 1); // Load 1 double
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VMOVL(I_8 | I_UNSIGNED, Q1, D0);
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VMOVL(I_16 | I_UNSIGNED, Q2, D2);
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VCVT(F_32 | I_SIGNED, Q3, Q2);
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VST1(I_32, D2, R1, 2);
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VST1(I_32, D4, R2, 2);
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VST1(I_32, D6, R3, 2);
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PLD(R1, 32);
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u32 word = *(u32 *)(GetCodePtr() - 4);
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ILOG("Instruction Word: %08x", word);
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// This works!
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// c will later be logged.
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/*
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MOVP2R(R11, &abc[0]);
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MOVI2R(R1, 0x3f800000);
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STR(R11, R1, 4 * (32 + 31));
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VLDR(S0, R11, 0);
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VLDR(S1, R11, 4);
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VADD(S12, S0, S1);
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VSTR(S0, R11, 4 * (32 + 31));
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VSTR(S12, R11, 4 * (32 + 31));
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*/
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//VSTR(S2, R0, 8);
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POP(2, R11, R_PC); // Yup, this is how you return.
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FlushLitPool();
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FlushIcache();
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//VLDR(S1, R0, 4);
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//VADD(S2, S0, S1);
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//VSTR(S2, R0, 8);
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//QuickCallFunction(R3, (void*)&TestLeaf);
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//ARMABI_CallFunctionCCC((void*)&TestLeaf, 0x1, 0x100, 0x1337);
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//ARMABI_CallFunctionCCC((void*)&TestLeaf, 0x2, 0x100, 0x31337);
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//ARMABI_CallFunctionCCC((void*)&TestLeaf, 0x3, 0x100, 0x1337);
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}
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u32 CallPtr(const void *ptr)
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{
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return ((u32(*)())ptr)();
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}
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extern void DisassembleArm(const u8 *data, int size);
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void ArmEmitterTest()
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{
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// Disabled for now.
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return;
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// If I commit with it enabled by accident, let's not blow up.
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if (!cpu_info.bNEON)
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return;
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for (int i = 0; i < 6; i++) {
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ILOG("--------------------------");
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}
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ILOG("--------------------------");
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ILOG("Running ARM emitter test!");
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ILOG("--------------------------");
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TestCode gen;
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gen.ReserveCodeSpace(0x1000);
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const u8 *codeStart = gen.GetCodePtr();
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gen.Generate();
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u32 retval = CallPtr(gen.testCodePtr);
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// ILOG("ARM emitter test 1 passed if %f == 3.0! retval = %08x", abc[32 + 31], retval);
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ILOG("x: %08x %08x %08x %08x", x[0], x[1], x[2], x[3]);
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ILOG("y: %08x %08x %08x %08x", y[0], y[1], y[2], y[3]);
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ILOG("z: %08x %08x %08x %08x", z[0], z[1], z[2], z[3]);
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ILOG("c: %f %f %f %f", c[0], c[1], c[2], c[3]);
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for (int i = 0; i < 6; i++) {
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ILOG("--------------------------");
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}
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// DisassembleArm(codeStart, gen.GetCodePtr()-codeStart);
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}
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