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ppsspp
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ppsspp
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Windows
History
Henrik Rydgård
8ee3cd52e8
D3D11: Allow the user to select rendering device.
2018-06-06 10:20:12 +02:00
..
Debugger
fix mingw and msvc cmake builds.
2018-03-23 03:18:13 +01:00
GEDebugger
GE Debugger: Allow enable/disable of prim preview.
2017-12-23 02:16:43 -08:00
GPU
D3D11: Allow the user to select rendering device.
2018-06-06 10:20:12 +02:00
W32Util
fix most write-strings warning.
2018-03-23 04:21:46 +01:00
.gitignore
…
aboutbox.rc
…
bitmap1.bmp
…
build_windows.proj
Windows: Add experimental MSBuild file to build x86 and x64 builds together.
2017-03-13 14:27:09 +01:00
build-x64.cmd
…
build-x86.cmd
…
debugger.txt
…
DebugLog.bat
…
DinputDevice.cpp
set _WIN32_WINNT to 0x0601 in stdafx.h
2018-03-23 22:54:12 +01:00
DinputDevice.h
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
DlgDynaView.cpp
Pick some safe changes from the android gradle branch (including windows CMake fixes)
2016-12-05 16:52:03 +01:00
DlgDynaView.h
…
DSoundStream.cpp
fix mingw and msvc cmake builds.
2018-03-23 03:18:13 +01:00
DSoundStream.h
…
EmuThread.cpp
Redirect the user to download the D3D9 runtime if D3D9 is not available and they don't want to switch to OpenGL.
2018-03-25 00:46:48 +01:00
EmuThread.h
Cleanup the Windows thread stuff to work like the other platforms. Not quite perfect yet.
2018-02-07 16:00:29 +01:00
git-version-gen.cmd
…
icon1.ico
…
InfoLog.bat
…
InputBox.cpp
Remove Globals.h
2017-08-31 17:15:22 +02:00
InputBox.h
add missing inclues.
2018-03-22 22:14:19 +01:00
InputDevice.cpp
Add missing includes. Remove some more unnecessary #ifdef _DEBUG checks - the debugger is supposed to work in release mode too.
2017-12-20 11:24:05 +01:00
InputDevice.h
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
KeyboardDevice.cpp
fix mingw and msvc cmake builds.
2018-03-23 03:18:13 +01:00
KeyboardDevice.h
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
main.cpp
set _WIN32_WINNT to 0x0601 in stdafx.h
2018-03-23 22:54:12 +01:00
main.h
…
MainThread.h
Get rid of an unused codepath (gl rendering is now always threaded)
2018-02-08 00:23:48 +01:00
MainWindow.cpp
set _WIN32_WINNT to 0x0601 in stdafx.h
2018-03-23 22:54:12 +01:00
MainWindow.h
Windows: Avoid restarting completely on GPU change.
2017-04-15 16:33:30 -07:00
MainWindowMenu.cpp
Show chosen postshader display name properly, plus some additional bugfixes.
Fixes
#10790
2018-03-25 14:42:48 +02:00
MainWindowMenu.h
Win32: Enable/disable menu items when a menu is popped down. Allows us to avoid calling UpdateUI from sceUmd. Should
fix
#9546
2017-04-04 10:11:03 +02:00
mingw_defines.h
fix mingw and msvc cmake builds.
2018-03-23 03:18:13 +01:00
ppsspp_gold.ico
Windows: Get rid of my private gold branch, simply gate behind a define instead.
2017-03-16 15:47:59 +01:00
ppsspp.ico
…
PPSSPP.manifest
Fix high-DPI rendering/input on Windows
2017-01-16 20:53:41 +07:00
ppsspp.rc
fix mingw and msvc cmake builds.
2018-03-23 03:18:13 +01:00
PPSSPP.sln
Split out the UWP build into a separate .sln file.
2017-03-23 10:02:29 +01:00
PPSSPP.vcxproj
Split Android graphics context implementations into their own files.
2018-01-20 21:47:16 +01:00
PPSSPP.vcxproj.filters
Split Android graphics context implementations into their own files.
2018-01-20 21:47:16 +01:00
pspmode.png
…
RawInput.cpp
Experiment (
#9647
): Wipe RawInput buffers
2017-05-04 00:29:29 +02:00
RawInput.h
Remove legacy input state usage on Windows.
2017-03-14 22:07:05 -07:00
README.TXT
…
resource.h
Allow up to 10x window size on Windows.
2018-01-15 21:18:08 +09:00
stdafx.cpp
…
stdafx.h
set _WIN32_WINNT to 0x0601 in stdafx.h
2018-03-23 22:54:12 +01:00
stop1.ico
…
TouchInputHandler.cpp
set _WIN32_WINNT to 0x0601 in stdafx.h
2018-03-23 22:54:12 +01:00
TouchInputHandler.h
Separate X and Y dpi_scale
2017-08-07 13:37:01 +02:00
version.rc
…
WindowsHost.cpp
fix most write-strings warning.
2018-03-23 04:21:46 +01:00
WindowsHost.h
add missing inclues.
2018-03-22 22:14:19 +01:00
XinputDevice.cpp
add missing inclues.
2018-03-22 22:14:19 +01:00
XinputDevice.h
Remove legacy InputState.
2017-03-14 22:07:07 -07:00
XPTheme.h
…
zipup.cmd
Finally move flash0 into assets, fixing
#9468
and
#9520
2017-04-01 00:20:53 +02:00
README.TXT
Just open the MSVC project file and build.