ppsspp/Core/SaveState.cpp
Unknown W. Brackets 0de41cd028 Don't savestate replacement funcs.
This makes it so we can reorder them as we like, which is nicer, and also
makes sure there won't be weird compatibility problems or etc.
2014-05-27 08:02:41 -07:00

566 lines
15 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <vector>
#include "base/timeutil.h"
#include "i18n/i18n.h"
#include "Common/StdMutex.h"
#include "Common/FileUtil.h"
#include "Common/ChunkFile.h"
#include "Core/SaveState.h"
#include "Core/Config.h"
#include "Core/Core.h"
#include "Core/CoreTiming.h"
#include "Core/Host.h"
#include "Core/System.h"
#include "Core/FileSystems/MetaFileSystem.h"
#include "Core/ELF/ParamSFO.h"
#include "Core/HLE/HLE.h"
#include "Core/HLE/ReplaceTables.h"
#include "Core/HLE/sceKernel.h"
#include "Core/MemMap.h"
#include "Core/MIPS/MIPS.h"
#include "Core/MIPS/JitCommon/JitCommon.h"
#include "HW/MemoryStick.h"
#include "GPU/GPUState.h"
#include "UI/OnScreenDisplay.h"
namespace SaveState
{
struct SaveStart
{
void DoState(PointerWrap &p);
};
enum OperationType
{
SAVESTATE_SAVE,
SAVESTATE_LOAD,
SAVESTATE_VERIFY,
SAVESTATE_REWIND,
};
struct Operation
{
Operation(OperationType t, const std::string &f, Callback cb, void *cbUserData_)
: type(t), filename(f), callback(cb), cbUserData(cbUserData_)
{
}
OperationType type;
std::string filename;
Callback callback;
void *cbUserData;
};
CChunkFileReader::Error SaveToRam(std::vector<u8> &data) {
SaveStart state;
size_t sz = CChunkFileReader::MeasurePtr(state);
if (data.size() < sz)
data.resize(sz);
return CChunkFileReader::SavePtr(&data[0], state);
}
CChunkFileReader::Error LoadFromRam(std::vector<u8> &data) {
SaveStart state;
return CChunkFileReader::LoadPtr(&data[0], state);
}
struct StateRingbuffer
{
StateRingbuffer(int size) : first_(0), next_(0), size_(size), base_(-1)
{
states_.resize(size);
baseMapping_.resize(size);
}
CChunkFileReader::Error Save()
{
int n = next_++ % size_;
if ((next_ % size_) == first_)
++first_;
static std::vector<u8> buffer;
std::vector<u8> *compressBuffer = &buffer;
CChunkFileReader::Error err;
if (base_ == -1 || ++baseUsage_ > BASE_USAGE_INTERVAL)
{
base_ = (base_ + 1) % ARRAY_SIZE(bases_);
baseUsage_ = 0;
err = SaveToRam(bases_[base_]);
// Let's not bother savestating twice.
compressBuffer = &bases_[base_];
}
else
err = SaveToRam(buffer);
if (err == CChunkFileReader::ERROR_NONE)
Compress(states_[n], *compressBuffer, bases_[base_]);
else
states_[n].clear();
baseMapping_[n] = base_;
return err;
}
CChunkFileReader::Error Restore()
{
// No valid states left.
if (Empty())
return CChunkFileReader::ERROR_BAD_FILE;
int n = (--next_ + size_) % size_;
if (states_[n].empty())
return CChunkFileReader::ERROR_BAD_FILE;
static std::vector<u8> buffer;
Decompress(buffer, states_[n], bases_[baseMapping_[n]]);
return LoadFromRam(buffer);
}
void Compress(std::vector<u8> &result, const std::vector<u8> &state, const std::vector<u8> &base)
{
result.clear();
for (size_t i = 0; i < state.size(); i += BLOCK_SIZE)
{
int blockSize = std::min(BLOCK_SIZE, (int)(state.size() - i));
if (i + blockSize > base.size() || memcmp(&state[i], &base[i], blockSize) != 0)
{
result.push_back(1);
result.insert(result.end(), state.begin() + i, state.begin() +i + blockSize);
}
else
result.push_back(0);
}
}
void Decompress(std::vector<u8> &result, const std::vector<u8> &compressed, const std::vector<u8> &base)
{
result.clear();
result.reserve(base.size());
auto basePos = base.begin();
for (size_t i = 0; i < compressed.size(); )
{
if (compressed[i] == 0)
{
++i;
int blockSize = std::min(BLOCK_SIZE, (int)(base.size() - result.size()));
result.insert(result.end(), basePos, basePos + blockSize);
basePos += blockSize;
}
else
{
++i;
int blockSize = std::min(BLOCK_SIZE, (int)(compressed.size() - i));
result.insert(result.end(), compressed.begin() + i, compressed.begin() + i + blockSize);
i += blockSize;
basePos += blockSize;
}
}
}
void Clear()
{
first_ = 0;
next_ = 0;
}
bool Empty()
{
return next_ == first_;
}
static const int BLOCK_SIZE;
// TODO: Instead, based on size of compressed state?
static const int BASE_USAGE_INTERVAL;
typedef std::vector<u8> StateBuffer;
int first_;
int next_;
int size_;
std::vector<StateBuffer> states_;
StateBuffer bases_[2];
std::vector<int> baseMapping_;
int base_;
int baseUsage_;
};
static bool needsProcess = false;
static std::vector<Operation> pending;
static std::recursive_mutex mutex;
static bool hasLoadedState = false;
// TODO: Should this be configurable?
static const int REWIND_NUM_STATES = 20;
static StateRingbuffer rewindStates(REWIND_NUM_STATES);
// TODO: Any reason for this to be configurable?
const static float rewindMaxWallFrequency = 1.0f;
static float rewindLastTime = 0.0f;
const int StateRingbuffer::BLOCK_SIZE = 8192;
const int StateRingbuffer::BASE_USAGE_INTERVAL = 15;
void SaveStart::DoState(PointerWrap &p)
{
auto s = p.Section("SaveStart", 1);
if (!s)
return;
// Gotta do CoreTiming first since we'll restore into it.
CoreTiming::DoState(p);
// Memory is a bit tricky when jit is enabled, since there's emuhacks in it.
if (MIPSComp::jit && p.mode == p.MODE_WRITE)
{
auto blockCache = MIPSComp::jit->GetBlockCache();
auto savedReplacements = SaveAndClearReplacements();
auto savedBlocks = blockCache->SaveAndClearEmuHackOps();
Memory::DoState(p);
blockCache->RestoreSavedEmuHackOps(savedBlocks);
RestoreSavedReplacements(savedReplacements);
}
else
Memory::DoState(p);
MemoryStick_DoState(p);
currentMIPS->DoState(p);
HLEDoState(p);
__KernelDoState(p);
// Kernel object destructors might close open files, so do the filesystem last.
pspFileSystem.DoState(p);
}
void Enqueue(SaveState::Operation op)
{
std::lock_guard<std::recursive_mutex> guard(mutex);
pending.push_back(op);
// Don't actually run it until next frame.
// It's possible there might be a duplicate but it won't hurt us.
needsProcess = true;
Core_UpdateSingleStep();
}
void Load(const std::string &filename, Callback callback, void *cbUserData)
{
Enqueue(Operation(SAVESTATE_LOAD, filename, callback, cbUserData));
}
void Save(const std::string &filename, Callback callback, void *cbUserData)
{
Enqueue(Operation(SAVESTATE_SAVE, filename, callback, cbUserData));
}
void Verify(Callback callback, void *cbUserData)
{
Enqueue(Operation(SAVESTATE_VERIFY, std::string(""), callback, cbUserData));
}
void Rewind(Callback callback, void *cbUserData)
{
Enqueue(Operation(SAVESTATE_REWIND, std::string(""), callback, cbUserData));
}
bool CanRewind()
{
return !rewindStates.Empty();
}
static const char *STATE_EXTENSION = "ppst";
static const char *SCREENSHOT_EXTENSION = "jpg";
// Slot utilities
std::string GenerateSaveSlotFilename(int slot, const char *extension)
{
char discID[256];
char temp[256];
sprintf(discID, "%s_%s",
g_paramSFO.GetValueString("DISC_ID").c_str(),
g_paramSFO.GetValueString("DISC_VERSION").c_str());
sprintf(temp, "ms0:/PSP/PPSSPP_STATE/%s_%i.%s", discID, slot, extension);
std::string hostPath;
if (pspFileSystem.GetHostPath(std::string(temp), hostPath)) {
return hostPath;
} else {
return "";
}
}
void NextSlot()
{
I18NCategory *sy = GetI18NCategory("System");
g_Config.iCurrentStateSlot = (g_Config.iCurrentStateSlot + 1) % SaveState::SAVESTATESLOTS;
char msg[30];
sprintf(msg, "%s: %d", sy->T("Savestate Slot"), g_Config.iCurrentStateSlot + 1);
osm.Show(msg);
}
void LoadSlot(int slot, Callback callback, void *cbUserData)
{
std::string fn = GenerateSaveSlotFilename(slot, STATE_EXTENSION);
if (!fn.empty()) {
Load(fn, callback, cbUserData);
} else {
I18NCategory *s = GetI18NCategory("Screen");
osm.Show("Failed to load state. Error in the file system.", 2.0);
if (callback)
(*callback)(false, cbUserData);
}
}
void SaveSlot(int slot, Callback callback, void *cbUserData)
{
std::string fn = GenerateSaveSlotFilename(slot, STATE_EXTENSION);
if (!fn.empty()) {
Save(fn, callback, cbUserData);
} else {
I18NCategory *s = GetI18NCategory("Screen");
osm.Show("Failed to save state. Error in the file system.", 2.0);
if (callback)
(*callback)(false, cbUserData);
}
}
bool HasSaveInSlot(int slot)
{
std::string fn = GenerateSaveSlotFilename(slot, STATE_EXTENSION);
return File::Exists(fn);
}
bool HasScreenshotInSlot(int slot)
{
std::string fn = GenerateSaveSlotFilename(slot, SCREENSHOT_EXTENSION);
return File::Exists(fn);
}
bool operator < (const tm &t1, const tm &t2) {
if (t1.tm_year < t2.tm_year) return true;
if (t1.tm_year > t2.tm_year) return false;
if (t1.tm_mon < t2.tm_mon) return true;
if (t1.tm_mon > t2.tm_mon) return false;
if (t1.tm_mday < t2.tm_mday) return true;
if (t1.tm_mday > t2.tm_mday) return false;
if (t1.tm_hour < t2.tm_hour) return true;
if (t1.tm_hour > t2.tm_hour) return false;
if (t1.tm_min < t2.tm_min) return true;
if (t1.tm_min > t2.tm_min) return false;
if (t1.tm_sec < t2.tm_sec) return true;
if (t1.tm_sec > t2.tm_sec) return false;
return false;
}
int GetNewestSlot() {
int newestSlot = -1;
tm newestDate = {0};
for (int i = 0; i < SAVESTATESLOTS; i++) {
std::string fn = GenerateSaveSlotFilename(i, STATE_EXTENSION);
if (File::Exists(fn)) {
tm time = File::GetModifTime(fn);
if (newestDate < time) {
newestDate = time;
newestSlot = i;
}
}
}
return newestSlot;
}
std::vector<Operation> Flush()
{
std::lock_guard<std::recursive_mutex> guard(mutex);
std::vector<Operation> copy = pending;
pending.clear();
return copy;
}
bool HandleFailure()
{
// Okay, first, let's give the rewind state a shot - maybe we can at least not reset entirely.
// Even if this was a rewind, maybe we can still load a previous one.
CChunkFileReader::Error result;
do
result = rewindStates.Restore();
while (result == CChunkFileReader::ERROR_BROKEN_STATE);
if (result == CChunkFileReader::ERROR_NONE) {
return true;
}
// We tried, our only remaining option is to reset the game.
PSP_Shutdown();
std::string resetError;
if (!PSP_Init(PSP_CoreParameter(), &resetError))
{
ERROR_LOG(BOOT, "Error resetting: %s", resetError.c_str());
// TODO: This probably doesn't clean up well enough.
Core_Stop();
return false;
}
host->BootDone();
host->UpdateDisassembly();
return false;
}
static inline void CheckRewindState()
{
if (gpuStats.numFlips % g_Config.iRewindFlipFrequency != 0)
return;
// For fast-forwarding, otherwise they may be useless and too close.
time_update();
float diff = time_now() - rewindLastTime;
if (diff < rewindMaxWallFrequency)
return;
rewindLastTime = time_now();
DEBUG_LOG(BOOT, "saving rewind state");
rewindStates.Save();
}
bool HasLoadedState()
{
return hasLoadedState;
}
void Process()
{
#ifndef MOBILE_DEVICE
if (g_Config.iRewindFlipFrequency != 0 && gpuStats.numFlips != 0)
CheckRewindState();
#endif
if (!needsProcess)
return;
needsProcess = false;
if (!__KernelIsRunning())
{
ERROR_LOG(COMMON, "Savestate failure: Unable to load without kernel, this should never happen.");
return;
}
std::vector<Operation> operations = Flush();
SaveStart state;
for (size_t i = 0, n = operations.size(); i < n; ++i)
{
Operation &op = operations[i];
CChunkFileReader::Error result;
bool callbackResult;
std::string reason;
I18NCategory *s = GetI18NCategory("Screen");
// I couldn't stand the inconsistency. But trying not to break old lang files.
const char *i18nLoadFailure = s->T("Load savestate failed", "");
const char *i18nSaveFailure = s->T("Save State Failed", "");
if (strlen(i18nLoadFailure) == 0)
i18nLoadFailure = s->T("Failed to load state");
if (strlen(i18nSaveFailure) == 0)
i18nSaveFailure = s->T("Failed to save state");
switch (op.type)
{
case SAVESTATE_LOAD:
INFO_LOG(COMMON, "Loading state from %s", op.filename.c_str());
result = CChunkFileReader::Load(op.filename, REVISION, PPSSPP_GIT_VERSION, state, &reason);
if (result == CChunkFileReader::ERROR_NONE) {
osm.Show(s->T("Loaded State"), 2.0);
callbackResult = true;
hasLoadedState = true;
} else if (result == CChunkFileReader::ERROR_BROKEN_STATE) {
HandleFailure();
osm.Show(i18nLoadFailure, 2.0);
ERROR_LOG(COMMON, "Load state failure: %s", reason.c_str());
callbackResult = false;
} else {
osm.Show(s->T(reason.c_str(), i18nLoadFailure), 2.0);
callbackResult = false;
}
break;
case SAVESTATE_SAVE:
INFO_LOG(COMMON, "Saving state to %s", op.filename.c_str());
result = CChunkFileReader::Save(op.filename, REVISION, PPSSPP_GIT_VERSION, state);
if (result == CChunkFileReader::ERROR_NONE) {
osm.Show(s->T("Saved State"), 2.0);
callbackResult = true;
} else if (result == CChunkFileReader::ERROR_BROKEN_STATE) {
HandleFailure();
osm.Show(i18nSaveFailure, 2.0);
ERROR_LOG(COMMON, "Save state failure: %s", reason.c_str());
callbackResult = false;
} else {
osm.Show(i18nSaveFailure, 2.0);
callbackResult = false;
}
break;
case SAVESTATE_VERIFY:
INFO_LOG(COMMON, "Verifying save state system");
callbackResult = CChunkFileReader::Verify(state) == CChunkFileReader::ERROR_NONE;
break;
case SAVESTATE_REWIND:
INFO_LOG(COMMON, "Rewinding to recent savestate snapshot");
result = rewindStates.Restore();
if (result == CChunkFileReader::ERROR_NONE) {
osm.Show(s->T("Loaded State"), 2.0);
callbackResult = true;
hasLoadedState = true;
} else if (result == CChunkFileReader::ERROR_BROKEN_STATE) {
// Cripes. Good news is, we might have more. Let's try those too, better than a reset.
if (HandleFailure()) {
// Well, we did rewind, even if too much...
osm.Show(s->T("Loaded State"), 2.0);
callbackResult = true;
hasLoadedState = true;
} else {
osm.Show(i18nLoadFailure, 2.0);
callbackResult = false;
}
} else {
osm.Show(i18nLoadFailure, 2.0);
callbackResult = false;
}
break;
default:
ERROR_LOG(COMMON, "Savestate failure: unknown operation type %d", op.type);
callbackResult = false;
break;
}
if (op.callback)
op.callback(callbackResult, op.cbUserData);
}
}
void Init()
{
// Make sure there's a directory for save slots
pspFileSystem.MkDir("ms0:/PSP/PPSSPP_STATE");
std::lock_guard<std::recursive_mutex> guard(mutex);
rewindStates.Clear();
hasLoadedState = false;
}
}