ppsspp/SDL/SDLJoystick.h

40 lines
823 B
C++

#pragma once
#ifdef _WIN32
#include "SDL/SDL.h"
#include "SDL/SDL_thread.h"
#else
#include "SDL.h"
#include "SDL_thread.h"
#endif
#include "input/input_state.h"
#include "input/keycodes.h"
#include "net/resolve.h"
#include "base/NativeApp.h"
extern "C" {
int SDLJoystickThreadWrapper(void *SDLJoy);
}
class SDLJoystick{
friend int ::SDLJoystickThreadWrapper(void *);
public:
SDLJoystick(bool init_SDL = false);
~SDLJoystick();
void startEventLoop();
void ProcessInput(SDL_Event &event);
private:
void runLoop();
void setUpController(int deviceIndex);
void setUpControllers();
keycode_t getKeycodeForButton(SDL_GameControllerButton button);
int getDeviceIndex(int instanceId);
SDL_Thread *thread ;
bool running ;
std::vector<SDL_GameController *> controllers;
std::map<int, int> controllerDeviceMap;
};