ppsspp/Core/HLE
2013-09-26 17:20:50 +02:00
..
__sceAudio.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
__sceAudio.h Return error to blocked audio threads on release. 2013-06-05 12:20:07 -07:00
FunctionWrappers.h Wrap more adhoc functions 2013-09-07 11:06:28 +02:00
HLE.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
HLE.h Invalidate stubs/var imports when writing them. 2013-09-01 00:32:43 -07:00
HLETables.cpp Add a bunch of empty adhoc functions 2013-09-07 01:53:51 +02:00
HLETables.h Use a custom RA for module funcs. Not used yet. 2013-05-26 10:28:08 -07:00
KernelWaitHelpers.h Refactor waiting thread removal. 2013-09-09 00:22:00 -07:00
sceAtrac.cpp Chane to ATRAC_ERROR_NO_LOOP_INFORMATION 2013-09-22 11:41:58 +08:00
sceAtrac.h Improve _AtracGenarateContext. 2013-06-09 19:06:24 +08:00
sceAudio.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceAudio.h Fix some init/type warnings. 2013-05-31 23:14:29 -07:00
sceAudiocodec.cpp Let's actually use the log category mechanism. A first step. 2013-09-07 21:19:21 +02:00
sceAudiocodec.h Add sceAudiocodec stuff 2013-06-09 01:28:58 +08:00
sceCcc.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceCcc.h Listen to sceCccSetErrorChar*(), not used yet. 2013-07-20 21:51:22 -07:00
sceChnnlsv.cpp endian for sceChnnlsv 2013-08-16 09:18:04 +02:00
sceChnnlsv.h endian for sceChnnlsv 2013-08-16 09:18:04 +02:00
sceCtrl.cpp Oops, typo. 2013-09-19 00:28:57 -07:00
sceCtrl.h Also replace the on-screen cross 2013-07-20 12:54:33 +02:00
sceDeflt.cpp
sceDeflt.h
sceDisplay.cpp Update sceDisplay.cpp 2013-09-17 11:41:12 +05:00
sceDisplay.h Measure actual fps (frameskip+unthrottle included), show all three on one line if you choose "both" (which I probably should rename) 2013-08-19 22:06:49 +02:00
sceDmac.cpp Add few arguments for sceDmacTryMemcpy() 2013-09-26 12:04:31 +02:00
sceDmac.h
sceFont.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceFont.h
sceGameUpdate.cpp More log categories, use them (and existing ones). Improve log config. 2013-09-07 22:02:55 +02:00
sceGameUpdate.h
sceGe.cpp A paused list will allow a context save. 2013-09-21 21:01:41 -07:00
sceGe.h Support save/restore of context on list run/finish. 2013-09-20 09:51:44 -07:00
sceHeap.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceHeap.h Add sceHeap,some games will call this. 2013-09-04 11:05:14 +08:00
sceHprm.cpp Add some syscall names that match by sha. 2013-05-19 22:12:39 -07:00
sceHprm.h
sceHttp.cpp Let's actually use the log category mechanism. A first step. 2013-09-07 21:19:21 +02:00
sceHttp.h
sceImpose.cpp Rewrite most of the translation stuff to be cleaner. 2013-09-16 18:45:09 -04:00
sceImpose.h
sceIo.cpp Improve error handling in sceIoLseek*(). 2013-09-22 23:37:51 -07:00
sceIo.h Fix #3706, custom save dialog dates. 2013-09-10 02:09:18 -07:00
sceJpeg.cpp Fix Visual Studio 2013 build. 2013-09-18 12:02:49 -04:00
sceJpeg.h State save support for sceJpeg. 2013-07-05 10:56:55 +02:00
sceKernel.cpp Start the kernel ids over on reset. 2013-09-17 08:11:51 -07:00
sceKernel.h Start the kernel ids over on reset. 2013-09-17 08:11:51 -07:00
sceKernelAlarm.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceKernelAlarm.h
sceKernelEventFlag.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceKernelEventFlag.h Remove bad param from sceKernelPollEventFlag(). 2013-08-18 18:38:04 -07:00
sceKernelInterrupt.cpp Track copies of framebuffers in ram created through sceDmacMemcpy, so that we can display them. 2013-09-21 18:53:55 +02:00
sceKernelInterrupt.h
sceKernelMbx.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceKernelMbx.h Use *_le for the sceKernel* funcs. 2013-07-25 08:04:34 -07:00
sceKernelMemory.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceKernelMemory.h Wrap sceKernelFreeFpl() and use better errors. 2013-08-25 16:38:49 -07:00
sceKernelModule.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceKernelModule.h Add ThreadManForKernel and ModuleForKernel 2013-08-25 10:48:32 +08:00
sceKernelMsgPipe.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceKernelMsgPipe.h Correct sceKernelReferMsgPipeStatus(). 2013-08-18 18:45:43 -07:00
sceKernelMutex.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceKernelMutex.h Implement sceKernelCancelMutex(). 2013-08-25 16:38:49 -07:00
sceKernelSemaphore.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceKernelSemaphore.h
sceKernelThread.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceKernelThread.h Decentralize callback registration. 2013-09-09 00:21:15 -07:00
sceKernelTime.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceKernelTime.h Replace some hleEatCycles() with actual PSP timing. 2013-05-04 23:42:10 -07:00
sceKernelVTimer.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceKernelVTimer.h
sceMd5.cpp Pass the new sha1/md5 test. 2013-09-03 00:36:55 +02:00
sceMd5.h Pass the new sha1/md5 test. 2013-09-03 00:36:55 +02:00
sceMp3.cpp sceMp3: Add back "wrong name" comments 2013-09-26 17:20:50 +02:00
sceMp3.h Separate sceMp3 from sceMpeg 2013-05-06 21:14:58 +08:00
sceMp4.cpp Add missing sceAac NID 2013-09-23 15:55:53 +02:00
sceMp4.h
sceMpeg.cpp Fix missing intro CG in GTA series 2013-09-21 12:03:54 +08:00
sceMpeg.h endian fro sceMpeg 2013-08-16 09:18:18 +02:00
sceNet.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceNet.h
sceNetAdhoc.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceNetAdhoc.h Split out sceNetAdhoc* into a separate file from sceNet. 2013-09-07 00:55:42 +02:00
sceNp.cpp Added sceJpeg & sceMd5 2013-05-15 19:49:34 +08:00
sceNp.h Added sceJpeg & sceMd5 2013-05-15 19:49:34 +08:00
sceOpenPSID.cpp
sceOpenPSID.h
sceP3da.cpp More log categories, use them (and existing ones). Improve log config. 2013-09-07 22:02:55 +02:00
sceP3da.h
sceParseHttp.cpp Match syscall names to nids ot be safe. 2013-05-19 22:12:39 -07:00
sceParseHttp.h
sceParseUri.cpp Match syscall names to nids ot be safe. 2013-05-19 22:12:39 -07:00
sceParseUri.h
scePauth.cpp
scePauth.h
scePower.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
scePower.h
scePsmf.cpp Initialize some psmf values. 2013-09-22 21:19:59 -07:00
scePsmf.h
scePspNpDrm_user.cpp Add SceNpDrmOpen to the table so it can be logged properly. 2013-08-14 09:23:58 -04:00
scePspNpDrm_user.h
sceRtc.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceRtc.h Use *_le for the sceKernel* funcs. 2013-07-25 08:04:34 -07:00
sceSas.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceSas.h
sceSsl.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceSsl.h
sceUmd.cpp Buildfixes for Symbian and iOS/etc. 2013-09-15 08:18:20 -07:00
sceUmd.h Fix PSP_UMD_TYPE_GAME... 2013-05-24 19:52:46 +02:00
sceUsb.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceUsb.h
sceUtility.cpp Move GetLangValuesMapping out of MiscScreens.cpp so it can be used globally. 2013-09-25 21:06:58 -04:00
sceUtility.h Move GetLangValuesMapping out of MiscScreens.cpp so it can be used globally. 2013-09-25 21:06:58 -04:00
sceVaudio.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceVaudio.h Correct some error codes and init in Vaudio. 2013-05-19 15:50:52 -07:00