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GLES
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Revert AB for HW transform until find a better fix
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2013-01-12 08:24:05 +08:00 |
Null
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Use sceKernelDcacheWritebackAll() as a hint only.
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2013-01-05 17:07:19 -08:00 |
Software
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
CMakeLists.txt
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Move display list management to common GPU class
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2012-12-29 03:11:35 +01:00 |
ge_constants.h
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Implement sceGeGetMtx and sceGeGetCmd
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2013-01-05 19:26:37 +01:00 |
GeDisasm.cpp
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Add more stuff to GeDisasm. Advance index pointer on indexed draws.
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2012-12-28 20:54:00 +01:00 |
GeDisasm.h
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Don't log display lists, instead dump them on demand.
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2012-12-27 23:38:55 +01:00 |
GPU.vcxproj
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Move display list management to common GPU class
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2012-12-29 03:11:35 +01:00 |
GPU.vcxproj.filters
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Move display list management to common GPU class
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2012-12-29 03:11:35 +01:00 |
GPUCommon.cpp
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Some realtime profiling stuff. Enable FZ (flush-to-zero) mode.
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2013-01-11 00:13:39 +01:00 |
GPUCommon.h
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Warning fixes, prevent a possible (but unlikely) crash
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2013-01-02 21:05:00 +01:00 |
GPUInterface.h
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Use sceKernelDcacheWritebackAll() as a hint only.
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2013-01-05 17:07:19 -08:00 |
GPUState.cpp
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Move display list management to common GPU class
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2012-12-29 03:11:35 +01:00 |
GPUState.h
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Throw away unused FBOs. This gets rid of extreme slowness of Star Soldier on Nexus S for whatever reason.
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2013-01-11 02:00:51 +01:00 |
Math3D.cpp
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
Math3D.h
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |