.. |
Debugger
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Add some more locking to prevent crash on reset.
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2013-09-15 09:53:49 -07:00 |
Dialog
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Add comments back in. I promised Unknown I'd add them back in.
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2013-09-28 18:18:49 -04:00 |
ELF
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Open files using wide functions on win32.
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2013-08-27 00:28:46 -07:00 |
FileSystems
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Check version in each DoState() func.
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2013-09-14 20:23:03 -07:00 |
Font
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Check version in each DoState() func.
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2013-09-14 20:23:03 -07:00 |
HLE
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Fix one sceHeap func, add reporting.
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2013-09-29 00:07:51 -07:00 |
HW
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Check log level from ffmpeg, use levels.
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2013-09-21 17:19:57 -07:00 |
MIPS
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Forgot to re-enable the "single" case of vh2f
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2013-09-29 01:43:13 +02:00 |
Util
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Use a saved ctx not break/continue in PPGe.
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2013-09-20 21:15:36 -07:00 |
CMakeLists.txt
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Add GamedataInstallDialog to CMakeLists and Android.mk
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2013-09-13 23:19:53 +08:00 |
Config.cpp
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Enable FXAA on mobile. Hopefully the buildbot will copy the shader, too...
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2013-09-28 23:51:10 +02:00 |
Config.h
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Resize GEDebugger and save position
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2013-09-28 16:04:56 +02:00 |
Core.cpp
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Shutdown cleanly even when GE debugger is paused.
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2013-09-28 00:32:45 -07:00 |
Core.h
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Shutdown cleanly even when GE debugger is paused.
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2013-09-28 00:32:45 -07:00 |
Core.vcxproj
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Add PSPGamedataInstallDialog
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2013-09-13 23:05:11 +08:00 |
Core.vcxproj.filters
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Add PSPGamedataInstallDialog
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2013-09-13 23:05:11 +08:00 |
CoreParameter.h
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Add FXAA antialiasing on non-mobile. Works best when render resolution = window size.
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2013-09-26 12:41:59 +02:00 |
CoreTiming.cpp
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Typo.
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2013-09-21 17:04:05 -07:00 |
CoreTiming.h
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Don't use Advance() in syscalls, it's unsafe.
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2013-09-21 15:03:30 -07:00 |
CPU.cpp
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Get rid of CPU class so that MIPSState can be POD, enabling offsetof
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2013-01-08 14:20:06 +01:00 |
CPU.h
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Get rid of CPU class so that MIPSState can be POD, enabling offsetof
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2013-01-08 14:20:06 +01:00 |
CwCheat.cpp
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Fixed 0x3 codes which i never knew were broken until i wrote one today...
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2013-09-28 17:33:37 -05:00 |
CwCheat.h
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Finished work for windows
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2013-08-23 22:29:12 -05:00 |
HDRemaster.cpp
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Restructure the hack to be more correct, and add support for double texture coordinates. Fixes #2314.
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2013-06-26 16:02:52 -04:00 |
HDRemaster.h
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Avoid some dangerous hex constant widths.
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2013-08-22 23:23:48 -07:00 |
Host.cpp
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
Host.h
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Add GPU debugging hooks to Host, not yet in use.
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2013-09-22 08:14:55 -07:00 |
Loaders.cpp
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Fix typo
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2013-09-04 13:48:22 +02:00 |
Loaders.h
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Try to detect if someone tries to open a PSX ISO
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2013-09-02 01:49:15 +02:00 |
MemMap.cpp
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Check version in each DoState() func.
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2013-09-14 20:23:03 -07:00 |
MemMap.h
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Fix one more PSPPointer function. Fixes #3897
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2013-09-23 22:06:50 +02:00 |
MemMapFunctions.cpp
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Track copies of framebuffers in ram created through sceDmacMemcpy, so that we can display them.
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2013-09-21 18:53:55 +02:00 |
PSPLoaders.cpp
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Move VirtualDiscFileSystem to its own file.
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2013-07-28 12:31:48 -07:00 |
PSPLoaders.h
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Fix more style issues, and abstract most of the init code from MemMap.cpp.
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2013-06-26 16:02:52 -04:00 |
PSPMixer.cpp
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Let's not play noise when paused on Windows.
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2013-03-30 18:54:10 +01:00 |
PSPMixer.h
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Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
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2012-11-04 23:24:00 +01:00 |
Reporting.cpp
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Disable reporting when copy framebuffer is used.
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2013-09-01 12:57:39 -07:00 |
Reporting.h
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Curious about what games use morph, so let's report.
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2013-09-21 21:22:13 +02:00 |
SaveState.cpp
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Reset the game when loading a state fails.
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2013-09-14 21:19:10 -07:00 |
SaveState.h
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Update savestate revision
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2013-08-20 18:31:38 +02:00 |
System.cpp
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Listen for shutdown in thread loops.
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2013-09-28 00:45:54 -07:00 |
System.h
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Enable the debug windows always, disable buttons.
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2013-09-15 09:35:58 -07:00 |
ThreadEventQueue.h
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Listen for shutdown in thread loops.
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2013-09-28 00:45:54 -07:00 |