ppsspp/Core/MIPS/x86
Unknown W. Brackets 925557ed47 x86jit: Maintain the rounding mode always.
This should be less often than doing it per block that uses fpu, unless
the game doesn't use fpu much at all.
2014-08-22 09:53:00 -07:00
..
Asm.cpp x86jit: Maintain the rounding mode always. 2014-08-22 09:53:00 -07:00
Asm.h More armjit work 2013-01-08 00:26:42 +01:00
CompALU.cpp x86 jit: Further fix for nor, thanks unknown 2014-07-27 22:26:35 +02:00
CompBranch.cpp x86jit: Maintain the rounding mode always. 2014-08-22 09:53:00 -07:00
CompFPU.cpp x86jit: Maintain the rounding mode always. 2014-08-22 09:53:00 -07:00
CompLoadStore.cpp x86jit: Use a faster safemem fallback. 2014-05-06 08:05:12 -07:00
CompReplace.cpp x86jit: Use templates to avoid some void * casts. 2014-01-18 09:57:13 -08:00
CompVFPU.cpp Remove outdated comment (real cause found/fixed.) 2014-06-28 16:06:10 -07:00
Jit.cpp x86jit: Maintain the rounding mode always. 2014-08-22 09:53:00 -07:00
Jit.h x86jit: Maintain the rounding mode always. 2014-08-22 09:53:00 -07:00
JitSafeMem.cpp x86jit: Flush the PC before r/w in debug. 2014-07-05 12:57:44 -07:00
JitSafeMem.h x86jit: Use a faster safemem fallback. 2014-05-06 08:05:12 -07:00
RegCache.cpp x86jit: Cache fpcond in a register. 2014-06-28 00:38:55 -07:00
RegCache.h x86jit: Map HI/LO as registers. 2014-06-28 00:38:56 -07:00
RegCacheFPU.cpp Skip flushing FPU/VFPU regs if none were allocated. 2014-03-30 00:42:25 -07:00
RegCacheFPU.h Skip flushing FPU/VFPU regs if none were allocated. 2014-03-30 00:42:25 -07:00