ppsspp/GPU/GLES
2014-09-20 23:55:48 -07:00
..
DepalettizeShader.cpp Fix depal shaders on GLES3 devices. 2014-07-02 22:35:47 -07:00
DepalettizeShader.h Add basic decimation to the depal clut cache. 2014-05-31 22:07:41 -07:00
FragmentShaderGenerator.cpp d3d: Update the texture cache to mostly match. 2014-09-09 00:53:01 -07:00
FragmentShaderGenerator.h Skip binding when the test won't be used. 2014-09-07 10:06:57 -07:00
FragmentTestCache.cpp Use a more logical name for the test tex creator. 2014-09-07 14:52:22 -07:00
FragmentTestCache.h Use a more logical name for the test tex creator. 2014-09-07 14:52:22 -07:00
Framebuffer.cpp d3d: Add a not-working experiment to blit depth. 2014-09-14 11:54:55 -07:00
Framebuffer.h d3d: Add a not-working experiment to blit depth. 2014-09-14 11:54:55 -07:00
GLES_GPU.cpp Cleanup some minor vertex cache stuff. 2014-09-15 07:08:55 -07:00
GLES_GPU.h Make the D3D backend cmd processing work more similar to the GL backend 2014-09-13 12:11:34 +02:00
ShaderManager.cpp Add an experiment with using a texture for tests. 2014-09-07 10:04:57 -07:00
ShaderManager.h Make the D3D backend cmd processing work more similar to the GL backend 2014-09-13 12:11:34 +02:00
Spline.cpp More code deduplication. Also normalized some line endings. 2014-09-18 00:45:11 +02:00
StateMapping.cpp Bind the alphatest tex after we know vert alpha. 2014-09-10 23:43:48 -07:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
StencilBuffer.cpp d3d: Initial attempt to upload stencil. 2014-09-14 02:21:41 -07:00
TextureCache.cpp d3d: Update the texture cache to mostly match. 2014-09-09 00:53:01 -07:00
TextureCache.h d3d: Declare a couple overrides. 2014-09-14 00:34:52 -07:00
TextureScaler.cpp Add some missing algorithm includes. 2014-07-01 00:26:22 -07:00
TextureScaler.h Update to latest version of "native" 2013-05-31 23:10:58 +02:00
TransformPipeline.cpp Reduce the diff between the two draw engines 2014-09-18 00:40:25 +02:00
TransformPipeline.h More code deduplication. Also normalized some line endings. 2014-09-18 00:45:11 +02:00
VertexShaderGenerator.cpp d3d9: Make the vertex shaders more similar. 2014-09-20 23:55:48 -07:00
VertexShaderGenerator.h Delete the DX9 vertex decoder, use the "GL" one instead (now common) 2014-09-12 02:00:32 +02:00