mirror of
https://github.com/libretro/ppsspp.git
synced 2024-11-28 19:00:23 +00:00
2958c575a1
Windows only for the moment.
182 lines
5.5 KiB
C++
182 lines
5.5 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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// TODO: Remove the Windows-specific code, FILE is fine there too.
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#include <map>
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#include "Core/FileSystems/FileSystem.h"
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#include "Core/FileSystems/DirectoryFileSystem.h"
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class VirtualDiscFileSystem: public IFileSystem {
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public:
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VirtualDiscFileSystem(IHandleAllocator *_hAlloc, std::string _basePath);
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~VirtualDiscFileSystem();
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void DoState(PointerWrap &p);
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u32 OpenFile(std::string filename, FileAccess access, const char *devicename=NULL);
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size_t SeekFile(u32 handle, s32 position, FileMove type);
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size_t ReadFile(u32 handle, u8 *pointer, s64 size);
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void CloseFile(u32 handle);
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PSPFileInfo GetFileInfo(std::string filename);
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bool OwnsHandle(u32 handle);
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int Ioctl(u32 handle, u32 cmd, u32 indataPtr, u32 inlen, u32 outdataPtr, u32 outlen, int &usec);
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int DevType(u32 handle);
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bool GetHostPath(const std::string &inpath, std::string &outpath);
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std::vector<PSPFileInfo> GetDirListing(std::string path);
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int Flags() { return 0; }
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u64 FreeSpace(const std::string &path) override { return 0; }
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// unsupported operations
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size_t WriteFile(u32 handle, const u8 *pointer, s64 size);
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bool MkDir(const std::string &dirname);
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bool RmDir(const std::string &dirname);
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int RenameFile(const std::string &from, const std::string &to);
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bool RemoveFile(const std::string &filename);
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private:
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void LoadFileListIndex();
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int getFileListIndex(std::string& fileName);
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int getFileListIndex(u32 accessBlock, u32 accessSize, bool blockMode = false);
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std::string GetLocalPath(std::string localpath);
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typedef void *HandlerLibrary;
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typedef int HandlerHandle;
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typedef s64 HandlerOffset;
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typedef void (*HandlerLogFunc)(void *arg, HandlerHandle handle, LogTypes::LOG_LEVELS level, const char *msg);
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static void HandlerLogger(void *arg, HandlerHandle handle, LogTypes::LOG_LEVELS level, const char *msg);
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// The primary purpose of handlers is to make it easier to work with large archives.
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// However, they have other uses as well, such as patching individual files.
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struct Handler {
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Handler(const char *filename, VirtualDiscFileSystem *const sys);
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~Handler();
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typedef bool (*InitFunc)(HandlerLogFunc logger, void *loggerArg);
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typedef void (*ShutdownFunc)();
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typedef HandlerHandle (*OpenFunc)(const char *basePath, const char *filename);
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typedef HandlerOffset (*SeekFunc)(HandlerHandle handle, HandlerOffset offset, FileMove origin);
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typedef HandlerOffset (*ReadFunc)(HandlerHandle handle, void *data, HandlerOffset size);
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typedef void (*CloseFunc)(HandlerHandle handle);
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HandlerLibrary library;
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InitFunc Init;
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ShutdownFunc Shutdown;
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OpenFunc Open;
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SeekFunc Seek;
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ReadFunc Read;
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CloseFunc Close;
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bool IsValid() { return library != NULL; }
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};
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struct HandlerFileHandle {
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Handler *handler;
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HandlerHandle handle;
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HandlerFileHandle() : handler(NULL), handle(0) {
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}
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HandlerFileHandle(Handler *handler_) : handler(handler_), handle(-1) {
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}
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bool Open(std::string& basePath, std::string& fileName, FileAccess access) {
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// Ignore access, read only.
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handle = handler->Open(basePath.c_str(), fileName.c_str());
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return handle > 0;
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}
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size_t Read(u8 *data, s64 size) {
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return (size_t)handler->Read(handle, data, size);
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}
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size_t Seek(s32 position, FileMove type) {
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return (size_t)handler->Seek(handle, position, type);
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}
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void Close() {
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handler->Close(handle);
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}
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bool IsValid() {
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return handler != NULL && handler->IsValid();
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}
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HandlerFileHandle &operator =(Handler *_handler) {
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handler = _handler;
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return *this;
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}
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};
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typedef enum { VFILETYPE_NORMAL, VFILETYPE_LBN, VFILETYPE_ISO } VirtualFileType;
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struct OpenFileEntry {
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DirectoryFileHandle hFile;
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HandlerFileHandle handler;
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VirtualFileType type;
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u32 fileIndex;
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u64 curOffset;
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u64 startOffset; // only used by lbn files
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u64 size; // only used by lbn files
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bool Open(std::string& basePath, std::string& fileName, FileAccess access) {
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if (handler.IsValid()) {
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return handler.Open(basePath, fileName, access);
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} else {
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return hFile.Open(basePath, fileName, access);
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}
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}
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size_t Read(u8 *data, s64 size) {
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if (handler.IsValid()) {
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return handler.Read(data, size);
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} else {
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return hFile.Read(data, size);
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}
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}
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size_t Seek(s32 position, FileMove type) {
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if (handler.IsValid()) {
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return handler.Seek(position, type);
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} else {
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return hFile.Seek(position, type);
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}
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}
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void Close() {
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if (handler.IsValid()) {
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return handler.Close();
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} else {
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return hFile.Close();
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}
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}
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};
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typedef std::map<u32, OpenFileEntry> EntryMap;
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EntryMap entries;
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IHandleAllocator *hAlloc;
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std::string basePath;
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struct FileListEntry {
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std::string fileName;
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u32 firstBlock;
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u32 totalSize;
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Handler *handler;
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};
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std::vector<FileListEntry> fileList;
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u32 currentBlockIndex;
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std::map<std::string, Handler *> handlers;
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};
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