ppsspp/Windows/DinputDevice.cpp
Unknown W. Brackets b46ab5f5a4 Always defined WIN32_LEAN_AND_MEAN.
Might as well, less mess everywhere else.
2013-07-28 21:04:20 -07:00

263 lines
6.9 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <limits.h>
#include <algorithm>
#include "Core/HLE/sceCtrl.h"
#include "DinputDevice.h"
#include "ControlMapping.h"
#include "Core/Config.h"
#include "input/input_state.h"
#include "base/NativeApp.h"
#include "input/keycodes.h"
#include "Core/Reporting.h"
#include "Xinput.h"
#pragma comment(lib,"dinput8.lib")
#ifdef min
#undef min
#undef max
#endif
// In order from 0. There can be 128, but most controllers do not have that many.
static const int dinput_buttons[] = {
KEYCODE_BUTTON_1,
KEYCODE_BUTTON_2,
KEYCODE_BUTTON_3,
KEYCODE_BUTTON_4,
KEYCODE_BUTTON_5,
KEYCODE_BUTTON_6,
KEYCODE_BUTTON_7,
KEYCODE_BUTTON_8,
KEYCODE_BUTTON_9,
KEYCODE_BUTTON_10,
KEYCODE_BUTTON_11,
KEYCODE_BUTTON_12,
KEYCODE_BUTTON_13,
KEYCODE_BUTTON_14,
KEYCODE_BUTTON_15,
KEYCODE_BUTTON_16,
};
static float NormalizedDeadzoneFilter(short value);
#define DIFF (JOY_POVRIGHT - JOY_POVFORWARD) / 2
#define JOY_POVFORWARD_RIGHT JOY_POVFORWARD + DIFF
#define JOY_POVRIGHT_BACKWARD JOY_POVRIGHT + DIFF
#define JOY_POVBACKWARD_LEFT JOY_POVBACKWARD + DIFF
#define JOY_POVLEFT_FORWARD JOY_POVLEFT + DIFF
struct XINPUT_DEVICE_NODE {
DWORD dwVidPid;
XINPUT_DEVICE_NODE* pNext;
};
XINPUT_DEVICE_NODE* g_pXInputDeviceList = NULL;
bool IsXInputDevice( const GUID* pGuidProductFromDirectInput ) {
XINPUT_DEVICE_NODE* pNode = g_pXInputDeviceList;
while( pNode )
{
if( pNode->dwVidPid == pGuidProductFromDirectInput->Data1 )
return true;
pNode = pNode->pNext;
}
return false;
}
DinputDevice::DinputDevice() {
pJoystick = NULL;
pDI = NULL;
memset(lastButtons_, 0, sizeof(lastButtons_));
memset(lastPOV_, 0, sizeof(lastPOV_));
last_lX_ = 0;
last_lY_ = 0;
last_lZ_ = 0;
last_lRx_ = 0;
last_lRy_ = 0;
last_lRz_ = 0;
if(FAILED(DirectInput8Create(GetModuleHandle(NULL),DIRECTINPUT_VERSION,IID_IDirectInput8,(void**)&pDI,NULL)))
return;
if(FAILED(pDI->CreateDevice(GUID_Joystick, &pJoystick, NULL ))) {
pDI->Release();
pDI = NULL;
return;
}
if(FAILED(pJoystick->SetDataFormat(&c_dfDIJoystick2))) {
pJoystick->Release();
pJoystick = NULL;
return;
}
// Ignore if device supports XInput
DIDEVICEINSTANCE dinfo = {0};
pJoystick->GetDeviceInfo(&dinfo);
if (IsXInputDevice(&dinfo.guidProduct)) {
pDI->Release();
pDI = NULL;
pJoystick->Release();
pJoystick = NULL;
}
DIPROPRANGE diprg;
diprg.diph.dwSize = sizeof(DIPROPRANGE);
diprg.diph.dwHeaderSize = sizeof(DIPROPHEADER);
diprg.diph.dwHow = DIPH_DEVICE;
diprg.diph.dwObj = 0;
diprg.lMin = -10000;
diprg.lMax = 10000;
analog = FAILED(pJoystick->SetProperty(DIPROP_RANGE, &diprg.diph)) ? false : true;
// Other devices suffer if the deadzone is not set.
// TODO: The dead zone will be made configurable in the Control dialog.
DIPROPDWORD dipw;
dipw.diph.dwSize = sizeof(DIPROPDWORD);
dipw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
dipw.diph.dwHow = DIPH_DEVICE;
dipw.diph.dwObj = 0;
// dwData 1000 is deadzone(0% - 10%)
dipw.dwData = 1000;
analog |= FAILED(pJoystick->SetProperty(DIPROP_DEADZONE, &dipw.diph)) ? false : true;
}
DinputDevice::~DinputDevice() {
if (pJoystick) {
pJoystick->Release();
pJoystick = NULL;
}
if (pDI) {
pDI->Release();
pDI = NULL;
}
}
void SendNativeAxis(int deviceId, short value, short &lastValue, int axisId) {
if (value == lastValue)
return;
AxisInput axis;
axis.deviceId = deviceId;
axis.axisId = axisId;
axis.value = NormalizedDeadzoneFilter(value);
NativeAxis(axis);
lastValue = value;
}
int DinputDevice::UpdateState(InputState &input_state) {
if (!pJoystick) return -1;
DIJOYSTATE2 js;
if (FAILED(pJoystick->Poll())) {
if(pJoystick->Acquire() == DIERR_INPUTLOST)
return -1;
}
if(FAILED(pJoystick->GetDeviceState(sizeof(DIJOYSTATE2), &js)))
return -1;
ApplyButtons(js, input_state);
if (analog) {
AxisInput axis;
axis.deviceId = DEVICE_ID_PAD_0;
SendNativeAxis(DEVICE_ID_PAD_0, js.lX, last_lX_, JOYSTICK_AXIS_X);
SendNativeAxis(DEVICE_ID_PAD_0, js.lY, last_lY_, JOYSTICK_AXIS_Y);
SendNativeAxis(DEVICE_ID_PAD_0, js.lZ, last_lZ_, JOYSTICK_AXIS_Z);
SendNativeAxis(DEVICE_ID_PAD_0, js.lRx, last_lRx_, JOYSTICK_AXIS_RX);
SendNativeAxis(DEVICE_ID_PAD_0, js.lRy, last_lRy_, JOYSTICK_AXIS_RY);
SendNativeAxis(DEVICE_ID_PAD_0, js.lRz, last_lRz_, JOYSTICK_AXIS_RZ);
}
return UPDATESTATE_SKIP_PAD;
}
static float NormalizedDeadzoneFilter(short value) {
float result = (float)value / 10000.0f;
// Expand and clamp. Hack to let us reach the corners on most pads.
result = std::min(1.0f, std::max(result * 1.2f, -1.0f));
return result;
}
void DinputDevice::ApplyButtons(DIJOYSTATE2 &state, InputState &input_state) {
BYTE *buttons = state.rgbButtons;
u32 downMask = 0x80;
for (int i = 0; i < ARRAY_SIZE(dinput_buttons); ++i) {
if (state.rgbButtons[i] == lastButtons_[i]) {
continue;
}
bool down = (state.rgbButtons[i] & downMask) == downMask;
KeyInput key;
key.deviceId = DEVICE_ID_PAD_0;
key.flags = down ? KEY_DOWN : KEY_UP;
key.keyCode = dinput_buttons[i];
NativeKey(key);
lastButtons_[i] = state.rgbButtons[i];
}
// Now the POV hat, which can technically go in any degree but usually does not.
if (LOWORD(state.rgdwPOV[0]) != lastPOV_[0]) {
KeyInput dpad[4];
for (int i = 0; i < 4; ++i) {
dpad[i].deviceId = DEVICE_ID_PAD_0;
dpad[i].flags = KEY_UP;
}
dpad[0].keyCode = KEYCODE_DPAD_UP;
dpad[1].keyCode = KEYCODE_DPAD_LEFT;
dpad[2].keyCode = KEYCODE_DPAD_DOWN;
dpad[3].keyCode = KEYCODE_DPAD_RIGHT;
if (LOWORD(state.rgdwPOV[0]) != JOY_POVCENTERED) {
// These are the edges, so we use or.
if (state.rgdwPOV[0] >= JOY_POVLEFT_FORWARD || state.rgdwPOV[0] <= JOY_POVFORWARD_RIGHT) {
dpad[0].flags = KEY_DOWN;
}
if (state.rgdwPOV[0] >= JOY_POVBACKWARD_LEFT && state.rgdwPOV[0] <= JOY_POVLEFT_FORWARD) {
dpad[1].flags = KEY_DOWN;
}
if (state.rgdwPOV[0] >= JOY_POVRIGHT_BACKWARD && state.rgdwPOV[0] <= JOY_POVBACKWARD_LEFT) {
dpad[2].flags = KEY_DOWN;
}
if (state.rgdwPOV[0] >= JOY_POVFORWARD_RIGHT && state.rgdwPOV[0] <= JOY_POVRIGHT_BACKWARD) {
dpad[3].flags = KEY_DOWN;
}
}
NativeKey(dpad[0]);
NativeKey(dpad[1]);
NativeKey(dpad[2]);
NativeKey(dpad[3]);
lastPOV_[0] = LOWORD(state.rgdwPOV[0]);
}
}