mirror of
https://github.com/libretro/ppsspp.git
synced 2024-12-11 10:24:43 +00:00
244 lines
7.4 KiB
C++
244 lines
7.4 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "Common/ChunkFile.h"
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#include "Core/MemMap.h"
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#include "Core/Reporting.h"
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#include "Core/HLE/HLE.h"
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#include "Core/HLE/FunctionWrappers.h"
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#include "Core/HLE/sceKernelMemory.h"
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#include "Core/HLE/sceHeap.h"
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#include "Core/Util/BlockAllocator.h"
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#include <map>
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struct Heap {
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Heap():alloc(4) {}
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u32 size;
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u32 address;
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bool fromtop;
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BlockAllocator alloc;
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void DoState (PointerWrap &p) {
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p.Do(size);
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p.Do(address);
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p.Do(fromtop);
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p.Do(alloc);
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}
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};
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std::map<u32,Heap*> heapList;
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static Heap *getHeap(u32 addr) {
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auto found = heapList.find(addr);
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if (found == heapList.end()) {
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return NULL;
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}
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return found->second;
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}
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void __HeapDoState(PointerWrap &p) {
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auto s = p.Section("sceHeap", 1, 2);
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if (!s)
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return;
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if (s >= 2) {
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p.Do(heapList);
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}
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}
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enum SceHeapAttr {
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PSP_HEAP_ATTR_HIGHMEM = 0x4000,
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PSP_HEAP_ATTR_EXT = 0x8000,
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};
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void __HeapInit() {
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heapList.clear();
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}
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static int sceHeapReallocHeapMemory(u32 heapAddr, u32 memPtr, int memSize) {
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ERROR_LOG_REPORT(HLE,"UNIMPL sceHeapReallocHeapMemory(%08x, %08x, %08x)", heapAddr, memPtr, memSize);
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return 0;
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}
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static int sceHeapReallocHeapMemoryWithOption(u32 heapPtr, u32 memPtr, int memSize, u32 paramsPtr) {
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ERROR_LOG_REPORT(HLE,"UNIMPL sceHeapReallocHeapMemoryWithOption(%08x, %08x, %08x, %08x)", heapPtr, memPtr, memSize, paramsPtr);
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return 0;
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}
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static int sceHeapFreeHeapMemory(u32 heapAddr, u32 memAddr) {
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Heap *heap = getHeap(heapAddr);
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if (!heap) {
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ERROR_LOG(HLE, "sceHeapFreeHeapMemory(%08x, %08x): invalid heap", heapAddr, memAddr);
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return SCE_KERNEL_ERROR_INVALID_ID;
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}
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DEBUG_LOG(HLE, "sceHeapFreeHeapMemory(%08x, %08x)", heapAddr, memAddr);
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// An invalid address will crash the PSP, but 0 is always returns success.
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if (memAddr == 0) {
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return 0;
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}
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if (!heap->alloc.FreeExact(memAddr)) {
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return SCE_KERNEL_ERROR_INVALID_POINTER;
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}
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return 0;
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}
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static int sceHeapGetMallinfo(u32 heapAddr, u32 infoPtr) {
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ERROR_LOG_REPORT(HLE,"UNIMPL sceHeapGetMallinfo(%08x, %08x)", heapAddr, infoPtr);
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return 0;
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}
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static u32 sceHeapAllocHeapMemoryWithOption(u32 heapAddr, u32 memSize, u32 paramsPtr) {
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Heap *heap = getHeap(heapAddr);
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u32 grain = 4;
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if (!heap) {
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ERROR_LOG(HLE, "sceHeapAllocHeapMemoryWithOption(%08x, %08x, %08x): invalid heap", heapAddr, memSize, paramsPtr);
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return 0;
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}
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// 0 is ignored.
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if (paramsPtr != 0) {
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u32 size = Memory::Read_U32(paramsPtr);
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if (size < 8) {
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ERROR_LOG(HLE, "sceHeapAllocHeapMemoryWithOption(%08x, %08x, %08x): invalid param size", heapAddr, memSize, paramsPtr);
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return 0;
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}
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if (size > 8) {
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WARN_LOG_REPORT(HLE, "sceHeapAllocHeapMemoryWithOption(): unexpected param size %d", size);
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}
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grain = Memory::Read_U32(paramsPtr + 4);
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}
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DEBUG_LOG(HLE,"sceHeapAllocHeapMemoryWithOption(%08x, %08x, %08x)", heapAddr, memSize, paramsPtr);
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// There's 8 bytes at the end of every block, reserved.
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memSize += 8;
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u32 addr = heap->alloc.AllocAligned(memSize, grain, grain, true);
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return addr;
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}
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static int sceHeapGetTotalFreeSize(u32 heapAddr) {
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Heap *heap = getHeap(heapAddr);
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if (!heap) {
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ERROR_LOG(HLE, "sceHeapGetTotalFreeSize(%08x): invalid heap", heapAddr);
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return SCE_KERNEL_ERROR_INVALID_ID;
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}
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DEBUG_LOG(HLE, "sceHeapGetTotalFreeSize(%08x)", heapAddr);
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u32 free = heap->alloc.GetTotalFreeBytes();
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if (free >= 8) {
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// Every allocation requires an extra 8 bytes.
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free -= 8;
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}
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return free;
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}
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static int sceHeapIsAllocatedHeapMemory(u32 heapPtr, u32 memPtr) {
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if (!Memory::IsValidAddress(memPtr)) {
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ERROR_LOG(HLE, "sceHeapIsAllocatedHeapMemory(%08x, %08x): invalid address", heapPtr, memPtr);
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return SCE_KERNEL_ERROR_INVALID_POINTER;
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}
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DEBUG_LOG(HLE, "sceHeapIsAllocatedHeapMemory(%08x, %08x)", heapPtr, memPtr);
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Heap *heap = getHeap(heapPtr);
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// An invalid heap is fine, it's not a member of this heap one way or another.
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// Only an exact address matches. Off by one crashes, and off by 4 says no.
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if (heap && heap->alloc.GetBlockStartFromAddress(memPtr) == memPtr) {
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return 1;
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}
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return 0;
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}
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static int sceHeapDeleteHeap(u32 heapAddr) {
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Heap *heap = getHeap(heapAddr);
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if (!heap) {
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ERROR_LOG(HLE, "sceHeapDeleteHeap(%08x): invalid heap", heapAddr);
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return SCE_KERNEL_ERROR_INVALID_ID;
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}
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DEBUG_LOG(HLE, "sceHeapDeleteHeap(%08x)", heapAddr);
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heapList.erase(heapAddr);
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delete heap;
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return 0;
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}
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static int sceHeapCreateHeap(const char* name, u32 heapSize, int attr, u32 paramsPtr) {
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if (paramsPtr != 0) {
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u32 size = Memory::Read_U32(paramsPtr);
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WARN_LOG_REPORT(HLE, "sceHeapCreateHeap(): unsupported options parameter, size = %d", size);
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}
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if (name == NULL) {
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WARN_LOG_REPORT(HLE, "sceHeapCreateHeap(): name is NULL");
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return 0;
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}
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int allocSize = (heapSize + 3) & ~3;
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Heap *heap = new Heap;
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heap->size = allocSize;
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heap->fromtop = (attr & PSP_HEAP_ATTR_HIGHMEM) != 0;
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u32 addr = userMemory.Alloc(heap->size, heap->fromtop, "Heap");
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if (addr == (u32)-1) {
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ERROR_LOG(HLE, "sceHeapCreateHeap(): Failed to allocate %i bytes memory", allocSize);
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delete heap;
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return 0;
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}
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heap->address = addr;
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// Some of the heap is reseved by the implementation (the first 128 bytes, and 8 after each block.)
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heap->alloc.Init(heap->address + 128, heap->size - 128);
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heapList[heap->address] = heap;
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DEBUG_LOG(HLE, "%08x=sceHeapCreateHeap(%s, %08x, %08x, %08x)", heap->address, name, heapSize, attr, paramsPtr);
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return heap->address;
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}
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static u32 sceHeapAllocHeapMemory(u32 heapAddr, u32 memSize) {
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Heap *heap = getHeap(heapAddr);
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if (!heap) {
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ERROR_LOG(HLE, "sceHeapAllocHeapMemory(%08x, %08x): invalid heap", heapAddr, memSize);
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// Yes, not 0 (returns a pointer), but an error code. Strange.
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return SCE_KERNEL_ERROR_INVALID_ID;
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}
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DEBUG_LOG(HLE, "sceHeapAllocHeapMemory(%08x, %08x)", heapAddr, memSize);
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// There's 8 bytes at the end of every block, reserved.
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memSize += 8;
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// Always goes down, regardless of whether the heap is high or low.
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u32 addr = heap->alloc.Alloc(memSize, true);
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return addr;
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}
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static const HLEFunction sceHeap[] =
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{
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{0x0E875980,WrapI_UUI<sceHeapReallocHeapMemory>,"sceHeapReallocHeapMemory"},
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{0x1C84B58D,WrapI_UUIU<sceHeapReallocHeapMemoryWithOption>,"sceHeapReallocHeapMemoryWithOption"},
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{0x2ABADC63,WrapI_UU<sceHeapFreeHeapMemory>,"sceHeapFreeHeapMemory"},
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{0x2A0C2009,WrapI_UU<sceHeapGetMallinfo>,"sceHeapGetMallinfo"},
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{0x2B7299D8,WrapU_UUU<sceHeapAllocHeapMemoryWithOption>,"sceHeapAllocHeapMemoryWithOption"},
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{0x4929B40D,WrapI_U<sceHeapGetTotalFreeSize>,"sceHeapGetTotalFreeSize"},
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{0x7012BBDD,WrapI_UU<sceHeapIsAllocatedHeapMemory>,"sceHeapIsAllocatedHeapMemory"},
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{0x70210B73,WrapI_U<sceHeapDeleteHeap>,"sceHeapDeleteHeap"},
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{0x7DE281C2,WrapI_CUIU<sceHeapCreateHeap>,"sceHeapCreateHeap"},
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{0xA8E102A0,WrapU_UU<sceHeapAllocHeapMemory>,"sceHeapAllocHeapMemory"},
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};
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void Register_sceHeap()
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{
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RegisterModule("sceHeap", ARRAY_SIZE(sceHeap), sceHeap);
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}
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