mirror of
https://github.com/libretro/ppsspp.git
synced 2024-11-25 01:00:01 +00:00
222 lines
5.9 KiB
C++
222 lines
5.9 KiB
C++
#pragma once
|
|
|
|
#include "Common/Common.h"
|
|
#include "Common/MemoryUtil.h"
|
|
#include "Core/ThreadEventQueue.h"
|
|
#include "GPU/GPUInterface.h"
|
|
#include "GPU/Common/GPUDebugInterface.h"
|
|
|
|
#if defined(ANDROID)
|
|
#include <atomic>
|
|
#elif defined(_M_SSE)
|
|
#include <xmmintrin.h>
|
|
#endif
|
|
|
|
typedef ThreadEventQueue<GPUInterface, GPUEvent, GPUEventType, GPU_EVENT_INVALID, GPU_EVENT_SYNC_THREAD, GPU_EVENT_FINISH_EVENT_LOOP> GPUThreadEventQueue;
|
|
|
|
class GPUCommon : public GPUThreadEventQueue, public GPUDebugInterface {
|
|
public:
|
|
GPUCommon();
|
|
virtual ~GPUCommon();
|
|
|
|
void Reinitialize() override;
|
|
|
|
void BeginHostFrame() override;
|
|
void EndHostFrame() override;
|
|
|
|
void InterruptStart(int listid) override;
|
|
void InterruptEnd(int listid) override;
|
|
void SyncEnd(GPUSyncType waitType, int listid, bool wokeThreads) override;
|
|
void EnableInterrupts(bool enable) override {
|
|
interruptsEnabled_ = enable;
|
|
}
|
|
|
|
void ExecuteOp(u32 op, u32 diff) override;
|
|
void PreExecuteOp(u32 op, u32 diff) override;
|
|
bool InterpretList(DisplayList &list) override;
|
|
virtual bool ProcessDLQueue();
|
|
u32 UpdateStall(int listid, u32 newstall) override;
|
|
u32 EnqueueList(u32 listpc, u32 stall, int subIntrBase, PSPPointer<PspGeListArgs> args, bool head) override;
|
|
u32 DequeueList(int listid) override;
|
|
int ListSync(int listid, int mode) override;
|
|
u32 DrawSync(int mode) override;
|
|
int GetStack(int index, u32 stackPtr) override;
|
|
void DoState(PointerWrap &p) override;
|
|
bool FramebufferDirty() override {
|
|
SyncThread();
|
|
return true;
|
|
}
|
|
bool FramebufferReallyDirty() override {
|
|
SyncThread();
|
|
return true;
|
|
}
|
|
bool BusyDrawing() override;
|
|
u32 Continue() override;
|
|
u32 Break(int mode) override;
|
|
void ReapplyGfxState() override;
|
|
|
|
void Execute_OffsetAddr(u32 op, u32 diff);
|
|
void Execute_Origin(u32 op, u32 diff);
|
|
void Execute_Jump(u32 op, u32 diff);
|
|
void Execute_BJump(u32 op, u32 diff);
|
|
void Execute_Call(u32 op, u32 diff);
|
|
void Execute_Ret(u32 op, u32 diff);
|
|
void Execute_End(u32 op, u32 diff);
|
|
|
|
u64 GetTickEstimate() override {
|
|
#if defined(_M_X64) || defined(ANDROID)
|
|
return curTickEst_;
|
|
#elif defined(_M_SSE)
|
|
__m64 result = *(__m64 *)&curTickEst_;
|
|
u64 safeResult = *(u64 *)&result;
|
|
_mm_empty();
|
|
return safeResult;
|
|
#else
|
|
lock_guard guard(curTickEstLock_);
|
|
return curTickEst_;
|
|
#endif
|
|
}
|
|
|
|
#ifdef USE_CRT_DBG
|
|
#undef new
|
|
#endif
|
|
void *operator new(size_t s) {
|
|
return AllocateAlignedMemory(s, 16);
|
|
}
|
|
void operator delete(void *p) {
|
|
FreeAlignedMemory(p);
|
|
}
|
|
#ifdef USE_CRT_DBG
|
|
#define new DBG_NEW
|
|
#endif
|
|
|
|
bool DescribeCodePtr(const u8 *ptr, std::string &name) override {
|
|
return false;
|
|
}
|
|
|
|
// From GPUDebugInterface.
|
|
bool GetCurrentDisplayList(DisplayList &list) override;
|
|
std::vector<DisplayList> ActiveDisplayLists() override;
|
|
void ResetListPC(int listID, u32 pc) override;
|
|
void ResetListStall(int listID, u32 stall) override;
|
|
void ResetListState(int listID, DisplayListState state) override;
|
|
|
|
GPUDebugOp DissassembleOp(u32 pc, u32 op) override;
|
|
std::vector<GPUDebugOp> DissassembleOpRange(u32 startpc, u32 endpc) override;
|
|
|
|
void NotifySteppingEnter() override;
|
|
void NotifySteppingExit() override;
|
|
|
|
u32 GetRelativeAddress(u32 data) override;
|
|
u32 GetVertexAddress() override;
|
|
u32 GetIndexAddress() override;
|
|
GPUgstate GetGState() override;
|
|
void SetCmdValue(u32 op) override;
|
|
|
|
DisplayList* getList(int listid) override {
|
|
return &dls[listid];
|
|
}
|
|
|
|
const std::list<int>& GetDisplayLists() override {
|
|
return dlQueue;
|
|
}
|
|
virtual bool DecodeTexture(u8* dest, const GPUgstate &state) override {
|
|
return false;
|
|
}
|
|
std::vector<FramebufferInfo> GetFramebufferList() override {
|
|
return std::vector<FramebufferInfo>();
|
|
}
|
|
void ClearShaderCache() override {}
|
|
void CleanupBeforeUI() override {}
|
|
|
|
std::vector<std::string> DebugGetShaderIDs(DebugShaderType shader) override { return std::vector<std::string>(); };
|
|
std::string DebugGetShaderString(std::string id, DebugShaderType shader, DebugShaderStringType stringType) override {
|
|
return "N/A";
|
|
}
|
|
|
|
protected:
|
|
// To avoid virtual calls to PreExecuteOp().
|
|
virtual void FastRunLoop(DisplayList &list) = 0;
|
|
void SlowRunLoop(DisplayList &list);
|
|
void UpdatePC(u32 currentPC, u32 newPC);
|
|
void UpdatePC(u32 currentPC) {
|
|
UpdatePC(currentPC, currentPC);
|
|
}
|
|
void UpdateState(GPURunState state);
|
|
void PopDLQueue();
|
|
void CheckDrawSync();
|
|
int GetNextListIndex();
|
|
void ProcessDLQueueInternal();
|
|
virtual void ReapplyGfxStateInternal();
|
|
virtual void FastLoadBoneMatrix(u32 target);
|
|
void ProcessEvent(GPUEvent ev) override;
|
|
bool ShouldExitEventLoop() override {
|
|
return coreState != CORE_RUNNING;
|
|
}
|
|
virtual void FinishDeferred() {
|
|
}
|
|
|
|
void AdvanceVerts(u32 vertType, int count, int bytesRead);
|
|
|
|
// Allows early unlocking with a guard. Do not double unlock.
|
|
class easy_guard {
|
|
public:
|
|
easy_guard(recursive_mutex &mtx) : mtx_(mtx), locked_(true) { mtx_.lock(); }
|
|
~easy_guard() { if (locked_) mtx_.unlock(); }
|
|
void unlock() { if (locked_) mtx_.unlock(); else Crash(); locked_ = false; }
|
|
|
|
private:
|
|
recursive_mutex &mtx_;
|
|
bool locked_;
|
|
};
|
|
|
|
typedef std::list<int> DisplayListQueue;
|
|
|
|
int nextListID;
|
|
DisplayList dls[DisplayListMaxCount];
|
|
DisplayList *currentList;
|
|
DisplayListQueue dlQueue;
|
|
recursive_mutex listLock;
|
|
|
|
bool interruptRunning;
|
|
GPURunState gpuState;
|
|
bool isbreak;
|
|
u64 drawCompleteTicks;
|
|
u64 busyTicks;
|
|
|
|
int downcount;
|
|
u64 startingTicks;
|
|
u32 cycleLastPC;
|
|
int cyclesExecuted;
|
|
|
|
bool dumpNextFrame_;
|
|
bool dumpThisFrame_;
|
|
bool interruptsEnabled_;
|
|
|
|
private:
|
|
// For CPU/GPU sync.
|
|
#ifdef ANDROID
|
|
std::atomic<u64> curTickEst_;
|
|
#else
|
|
volatile MEMORY_ALIGNED16(u64) curTickEst_;
|
|
recursive_mutex curTickEstLock_;
|
|
#endif
|
|
|
|
inline void UpdateTickEstimate(u64 value) {
|
|
#if defined(_M_X64) || defined(ANDROID)
|
|
curTickEst_ = value;
|
|
#elif defined(_M_SSE)
|
|
__m64 result = *(__m64 *)&value;
|
|
*(__m64 *)&curTickEst_ = result;
|
|
_mm_empty();
|
|
#else
|
|
lock_guard guard(curTickEstLock_);
|
|
curTickEst_ = value;
|
|
#endif
|
|
}
|
|
|
|
// Debug stats.
|
|
double timeSteppingStarted_;
|
|
double timeSpentStepping_;
|
|
};
|