ppsspp/Core/Util/GameManager.cpp
Henrik Rydgard 3924d8bdea Fix bug in ZIP file extraction breaking the Mega Drops homebrew, and others.
Was rounding file sizes up to the nearest 128k...
2016-03-09 17:02:15 +01:00

320 lines
9.1 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <algorithm>
#include <set>
#include <cstring>
#include "file/file_util.h"
#ifdef SHARED_LIBZIP
#include <zip.h>
#else
#include "ext/libzip/zip.h"
#endif
#include "thread/thread.h"
#include "util/text/utf8.h"
#include "Common/Log.h"
#include "Common/FileUtil.h"
#include "Core/Config.h"
#include "Core/System.h"
#include "Core/Util/GameManager.h"
#include "i18n/i18n.h"
GameManager g_GameManager;
GameManager::GameManager()
: installInProgress_(false), installProgress_(0.0f) {
}
std::string GameManager::GetTempFilename() const {
#ifdef _WIN32
wchar_t tempPath[MAX_PATH];
GetTempPath(MAX_PATH, tempPath);
wchar_t buffer[MAX_PATH];
GetTempFileName(tempPath, L"PSP", 1, buffer);
return ConvertWStringToUTF8(buffer);
#else
return g_Config.externalDirectory + "/ppsspp.dl";
#endif
}
bool GameManager::IsGameInstalled(std::string name) {
std::string pspGame = GetSysDirectory(DIRECTORY_GAME);
return File::Exists(pspGame + name);
}
bool GameManager::DownloadAndInstall(std::string storeZipUrl) {
if (curDownload_.get() != 0) {
ERROR_LOG(HLE, "Can only process one download at a time");
return false;
}
if (installInProgress_) {
ERROR_LOG(HLE, "Can't download when an install is in progress (yet)");
return false;
}
std::string filename = GetTempFilename();
curDownload_ = g_DownloadManager.StartDownload(storeZipUrl, filename);
return true;
}
bool GameManager::Uninstall(std::string name) {
if (name.empty()) {
ERROR_LOG(HLE, "Cannot remove an empty-named game");
return false;
}
std::string gameDir = GetSysDirectory(DIRECTORY_GAME) + name;
INFO_LOG(HLE, "Deleting %s", gameDir.c_str());
if (!File::Exists(gameDir)) {
ERROR_LOG(HLE, "Game %s not installed, cannot uninstall", name.c_str());
return false;
}
bool success = File::DeleteDirRecursively(gameDir);
if (success) {
INFO_LOG(HLE, "Successfully deleted game %s", name.c_str());
g_Config.CleanRecent();
return true;
} else {
ERROR_LOG(HLE, "Failed to delete game %s", name.c_str());
return false;
}
}
void GameManager::Update() {
if (curDownload_.get() && curDownload_->Done()) {
INFO_LOG(HLE, "Download completed! Status = %i", curDownload_->ResultCode());
std::string zipName = curDownload_->outfile();
if (curDownload_->ResultCode() == 200) {
if (!File::Exists(zipName)) {
ERROR_LOG(HLE, "Downloaded file %s does not exist :(", zipName.c_str());
curDownload_.reset();
return;
}
// Install the game!
InstallGame(zipName);
// Doesn't matter if the install succeeds or not, we delete the temp file to not squander space.
// TODO: Handle disk full?
File::Delete(zipName.c_str());
} else {
ERROR_LOG(HLE, "Expected HTTP status code 200, got status code %i. Install cancelled.", curDownload_->ResultCode());
File::Delete(zipName.c_str());
}
curDownload_.reset();
}
}
bool GameManager::InstallGame(std::string zipfile, bool deleteAfter) {
if (installInProgress_) {
ERROR_LOG(HLE, "Cannot have two installs in progress at the same time");
return false;
}
I18NCategory *sy = GetI18NCategory("System");
installInProgress_ = true;
std::string pspGame = GetSysDirectory(DIRECTORY_GAME);
INFO_LOG(HLE, "Installing %s into %s", zipfile.c_str(), pspGame.c_str());
if (!File::Exists(zipfile)) {
ERROR_LOG(HLE, "ZIP file %s doesn't exist", zipfile.c_str());
return false;
}
int error;
#ifdef _WIN32
struct zip *z = zip_open(ConvertUTF8ToWString(zipfile).c_str(), 0, &error);
#elif defined(__SYMBIAN32__)
// If zipfile is non-ascii, this may not function correctly. Other options?
struct zip *z = zip_open(std::wstring(zipfile.begin(), zipfile.end()).c_str(), 0, &error);
#else
struct zip *z = zip_open(zipfile.c_str(), 0, &error);
#endif
if (!z) {
ERROR_LOG(HLE, "Failed to open ZIP file %s, error code=%i", zipfile.c_str(), error);
return false;
}
int numFiles = zip_get_num_files(z);
// First, find all the directories, and precreate them before we fill in with files.
// Also, verify that this is a PSP zip file with the correct layout.
bool isPSP = false;
int stripChars = 0;
for (int i = 0; i < numFiles; i++) {
const char *fn = zip_get_name(z, i, 0);
std::string zippedName = fn;
if (zippedName.find("EBOOT.PBP") != std::string::npos) {
int slashCount = 0;
int lastSlashLocation = -1;
int slashLocation = -1;
for (size_t i = 0; i < zippedName.size(); i++) {
if (zippedName[i] == '/') {
slashCount++;
slashLocation = lastSlashLocation;
lastSlashLocation = (int)i;
}
}
if (slashCount >= 1 && (!isPSP || slashLocation < stripChars + 1)) {
stripChars = slashLocation + 1;
isPSP = true;
} else {
INFO_LOG(HLE, "Wrong number of slashes (%i) in %s", slashCount, zippedName.c_str());
}
}
}
if (!isPSP) {
ERROR_LOG(HLE, "File not a PSP game, no EBOOT.PBP found.");
installProgress_ = 0.0f;
installInProgress_ = false;
installError_ = sy->T("Not a PSP game");
InstallDone();
return false;
}
size_t allBytes = 0, bytesCopied = 0;
// Create all the directories in one pass
std::set<std::string> createdDirs;
for (int i = 0; i < numFiles; i++) {
const char *fn = zip_get_name(z, i, 0);
std::string zippedName = fn;
std::string outFilename = pspGame + zippedName.substr(stripChars);
bool isDir = *outFilename.rbegin() == '/';
if (!isDir && outFilename.find("/") != std::string::npos) {
outFilename = outFilename.substr(0, outFilename.rfind('/'));
}
if (createdDirs.find(outFilename) == createdDirs.end()) {
File::CreateFullPath(outFilename.c_str());
createdDirs.insert(outFilename);
}
if (!isDir && strchr(fn, '/') != 0) {
struct zip_stat zstat;
if (zip_stat_index(z, i, 0, &zstat) >= 0) {
allBytes += zstat.size;
}
}
}
// Now, loop through again in a second pass, writing files.
std::vector<std::string> createdFiles;
for (int i = 0; i < numFiles; i++) {
const char *fn = zip_get_name(z, i, 0);
// Note that we do NOT write files that are not in a directory, to avoid random
// README files etc.
if (strchr(fn, '/') != 0) {
struct zip_stat zstat;
zip_stat_index(z, i, 0, &zstat);
size_t size = zstat.size;
fn += stripChars;
std::string outFilename = pspGame + fn;
bool isDir = *outFilename.rbegin() == '/';
if (isDir)
continue;
if (i < 10) {
INFO_LOG(HLE, "Writing %i bytes to %s", (int)size, outFilename.c_str());
}
zip_file *zf = zip_fopen_index(z, i, 0);
FILE *f = File::OpenCFile(outFilename, "wb");
if (f) {
size_t pos = 0;
const size_t blockSize = 1024 * 128;
u8 *buffer = new u8[blockSize];
while (pos < size) {
size_t bs = std::min(blockSize, size - pos);
zip_fread(zf, buffer, bs);
size_t written = fwrite(buffer, 1, bs, f);
if (written != bs) {
ERROR_LOG(HLE, "Wrote %i bytes out of %i - Disk full?", (int)written, (int)bs);
delete [] buffer;
buffer = 0;
fclose(f);
zip_fclose(zf);
File::Delete(outFilename.c_str());
// Yes it's a goto. Sue me. I think it's appropriate here.
goto bail;
}
pos += bs;
bytesCopied += bs;
installProgress_ = (float)bytesCopied / (float)allBytes;
// printf("Progress: %f\n", installProgress_);
}
zip_fclose(zf);
fclose(f);
createdFiles.push_back(outFilename);
delete [] buffer;
} else {
ERROR_LOG(HLE, "Failed to open file for writing");
}
}
}
INFO_LOG(HLE, "Extracted %i files (%i bytes / %i).", numFiles, (int)bytesCopied, (int)allBytes);
zip_close(z);
z = 0;
installProgress_ = 1.0f;
installInProgress_ = false;
installError_ = "";
if (deleteAfter) {
File::Delete(zipfile.c_str());
}
InstallDone();
return true;
bail:
zip_close(z);
// We end up here if disk is full or couldn't write to storage for some other reason.
installProgress_ = 0.0f;
installInProgress_ = false;
installError_ = sy->T("Storage full");
if (deleteAfter) {
File::Delete(zipfile.c_str());
}
for (size_t i = 0; i < createdFiles.size(); i++) {
File::Delete(createdFiles[i].c_str());
}
for (auto iter = createdDirs.begin(); iter != createdDirs.end(); ++iter) {
File::DeleteDir(iter->c_str());
}
InstallDone();
return false;
}
bool GameManager::InstallGameOnThread(std::string zipFile, bool deleteAfter) {
if (installInProgress_) {
return false;
}
installThread_.reset(new std::thread(std::bind(&GameManager::InstallGame, this, zipFile, deleteAfter)));
installThread_->detach();
return true;
}
void GameManager::InstallDone() {
if (installThread_.get() != 0) {
installThread_.reset();
}
}