.. |
Common
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Fix shader path.
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2013-10-28 15:46:12 +10:00 |
Debugger
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Move GPU debug step/pause/messages out of Windows/.
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2013-10-12 10:03:31 -07:00 |
Directx9
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CityHash is not used anymore, so we won't compile it.
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2013-10-28 03:26:00 +10:00 |
GLES
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CityHash is not used anymore, so we won't compile it.
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2013-10-28 03:26:00 +10:00 |
Null
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Stencil rectangle clears: Take the value from the second vertex.
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2013-10-10 21:36:32 +02:00 |
Software
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Better fix for the UINT_64 define issue on android
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2013-10-20 13:52:31 +02:00 |
CMakeLists.txt
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
ge_constants.h
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Add some additional unknown cmds to reporting.
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2013-10-08 00:34:17 -07:00 |
GeDisasm.cpp
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Copy/paste fail.
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2013-10-14 19:33:35 -07:00 |
GeDisasm.h
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Add a function to pretty-print vertex type.
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2013-04-22 22:04:26 -07:00 |
GPU.vcxproj
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Move GPU debug step/pause/messages out of Windows/.
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2013-10-12 10:03:31 -07:00 |
GPU.vcxproj.filters
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Move PostShader.* under the "Common" filters
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2013-10-15 15:37:19 +05:00 |
GPUCommon.cpp
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VSync codepath only works on _WIN32 so only show it and check it there.
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2013-10-27 23:09:46 +10:00 |
GPUCommon.h
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Align the GPU so the tick count can be aligned.
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2013-10-26 18:29:44 -07:00 |
GPUInterface.h
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Only clear the shader cache when toggling "Disable alpha test"
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2013-10-22 14:34:16 +02:00 |
GPUState.cpp
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Add some initial methods to GPUDebugInterface.
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2013-09-22 10:22:33 -07:00 |
GPUState.h
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Move gpu vendor detection to native with the rest of the gl init.
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2013-10-16 00:48:44 +02:00 |
GPUXbox.vcxproj
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projection fixes !
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2013-09-12 09:53:48 +02:00 |
GPUXbox.vcxproj.filters
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projection fixes !
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2013-09-12 09:53:48 +02:00 |
Math3D.cpp
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GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values.
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2013-07-29 22:26:42 +02:00 |
Math3D.h
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Simplify lighting clamping in softgpu.
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2013-10-05 13:05:32 -07:00 |