ppsspp/Windows/main.cpp
Peter Tissen e7e8bf9221 Set DPI awareness in manifest
instead of doing it at runtime, still works in WinXP according to StepS in the IRC,
should probably be tested there to be sure
2015-03-05 03:22:48 +01:00

602 lines
18 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <WinNls.h>
#include <math.h>
#include <Wbemidl.h>
#include "Common/CommonWindows.h"
#include "file/vfs.h"
#include "file/zip_read.h"
#include "base/NativeApp.h"
#include "thread/threadutil.h"
#include "util/text/utf8.h"
#include "Core/Config.h"
#include "Core/SaveState.h"
#include "Windows/EmuThread.h"
#include "Windows/DSoundStream.h"
#include "ext/disarm.h"
#include "Common/LogManager.h"
#include "Common/ConsoleListener.h"
#include "Commctrl.h"
#include "Windows/resource.h"
#include "Windows/WndMainWindow.h"
#include "Windows/Debugger/Debugger_Disasm.h"
#include "Windows/Debugger/Debugger_MemoryDlg.h"
#include "Windows/Debugger/Debugger_VFPUDlg.h"
#include "Windows/GEDebugger/GEDebugger.h"
#include "Windows/W32Util/DialogManager.h"
#include "Windows/Debugger/CtrlDisAsmView.h"
#include "Windows/Debugger/CtrlMemView.h"
#include "Windows/Debugger/CtrlRegisterList.h"
#include "Windows/InputBox.h"
#include "Windows/WindowsHost.h"
#include "Windows/main.h"
// Nvidia drivers >= v302 will check if the application exports a global
// variable named NvOptimusEnablement to know if it should run the app in high
// performance graphics mode or using the IGP.
extern "C" {
__declspec(dllexport) DWORD NvOptimusEnablement = 1;
}
CDisasm *disasmWindow[MAX_CPUCOUNT] = {0};
CGEDebugger *geDebuggerWindow = 0;
CMemoryDlg *memoryWindow[MAX_CPUCOUNT] = {0};
static std::string langRegion;
static std::string osName;
static std::string gpuDriverVersion;
void LaunchBrowser(const char *url) {
ShellExecute(NULL, L"open", ConvertUTF8ToWString(url).c_str(), NULL, NULL, SW_SHOWNORMAL);
}
void Vibrate(int length_ms) {
// Ignore on PC
}
bool DoesVersionMatchWindows(const u32 major, const u32 minor, const u32 spMajor = 0, const u32 spMinor = 0) {
u64 conditionMask = 0;
OSVERSIONINFOEX osvi;
ZeroMemory(&osvi, sizeof(OSVERSIONINFOEX));
osvi.dwOSVersionInfoSize = sizeof(osvi);
osvi.dwMajorVersion = major;
osvi.dwMinorVersion = minor;
osvi.wServicePackMajor = spMajor;
osvi.wServicePackMinor = spMinor;
u32 op = VER_EQUAL;
VER_SET_CONDITION(conditionMask, VER_MAJORVERSION, op);
VER_SET_CONDITION(conditionMask, VER_MINORVERSION, op);
VER_SET_CONDITION(conditionMask, VER_SERVICEPACKMAJOR, op);
VER_SET_CONDITION(conditionMask, VER_SERVICEPACKMINOR, op);
const u32 typeMask = VER_MAJORVERSION | VER_MINORVERSION | VER_SERVICEPACKMAJOR | VER_SERVICEPACKMINOR;
return VerifyVersionInfo(&osvi, typeMask, conditionMask) != FALSE;
}
std::string GetWindowsVersion() {
const bool IsWindowsXPSP2 = DoesVersionMatchWindows(5, 1, 2, 0);
const bool IsWindowsXPSP3 = DoesVersionMatchWindows(5, 1, 3, 0);
const bool IsWindowsVista = DoesVersionMatchWindows(6, 0);
const bool IsWindowsVistaSP1 = DoesVersionMatchWindows(6, 0, 1, 0);
const bool IsWindowsVistaSP2 = DoesVersionMatchWindows(6, 0, 2, 0);
const bool IsWindows7 = DoesVersionMatchWindows(6, 1);
const bool IsWindows7SP1 = DoesVersionMatchWindows(6, 1, 1, 0);
const bool IsWindows8 = DoesVersionMatchWindows(6, 2);
const bool IsWindows8_1 = DoesVersionMatchWindows(6, 3);
if (IsWindowsXPSP2)
return "Microsoft Windows XP, Service Pack 2";
if (IsWindowsXPSP3)
return "Microsoft Windows XP, Service Pack 3";
if (IsWindowsVista)
return "Microsoft Windows Vista";
if (IsWindowsVistaSP1)
return "Microsoft Windows Vista, Service Pack 1";
if (IsWindowsVistaSP2)
return "Microsoft Windows Vista, Service Pack 2";
if (IsWindows7)
return "Microsoft Windows 7";
if (IsWindows7SP1)
return "Microsoft Windows 7, Service Pack 1";
if (IsWindows8)
return "Microsoft Windows 8";
if (IsWindows8_1)
return "Microsoft Windows 8.1";
return "Unsupported version of Microsoft Windows.";
}
std::string GetWindowsSystemArchitecture() {
SYSTEM_INFO sysinfo;
ZeroMemory(&sysinfo, sizeof(SYSTEM_INFO));
GetNativeSystemInfo(&sysinfo);
if (sysinfo.wProcessorArchitecture & PROCESSOR_ARCHITECTURE_AMD64)
return "(x64)";
// Need to check for equality here, since ANDing with 0 is always 0.
else if (sysinfo.wProcessorArchitecture == PROCESSOR_ARCHITECTURE_INTEL)
return "(x86)";
else if (sysinfo.wProcessorArchitecture & PROCESSOR_ARCHITECTURE_ARM)
return "(ARM)";
else
return "(Unknown)";
}
// Adapted mostly as-is from http://www.gamedev.net/topic/495075-how-to-retrieve-info-about-videocard/?view=findpost&p=4229170
// so credit goes to that post's author, and in turn, the author of the site mentioned in that post (which seems to be down?).
std::string GetVideoCardDriverVersion() {
std::string retvalue = "";
HRESULT hr;
hr = CoInitializeEx(NULL, COINIT_MULTITHREADED);
if (FAILED(hr)) {
return retvalue;
}
IWbemLocator *pIWbemLocator = NULL;
hr = CoCreateInstance(__uuidof(WbemLocator), NULL, CLSCTX_INPROC_SERVER,
__uuidof(IWbemLocator), (LPVOID *)&pIWbemLocator);
if (FAILED(hr)) {
CoUninitialize();
return retvalue;
}
BSTR bstrServer = SysAllocString(L"\\\\.\\root\\cimv2");
IWbemServices *pIWbemServices;
hr = pIWbemLocator->ConnectServer(bstrServer, NULL, NULL, 0L, 0L, NULL, NULL, &pIWbemServices);
if (FAILED(hr)) {
pIWbemLocator->Release();
SysFreeString(bstrServer);
CoUninitialize();
return retvalue;
}
hr = CoSetProxyBlanket(pIWbemServices, RPC_C_AUTHN_WINNT, RPC_C_AUTHZ_NONE,
NULL, RPC_C_AUTHN_LEVEL_CALL, RPC_C_IMP_LEVEL_IMPERSONATE, NULL,EOAC_DEFAULT);
BSTR bstrWQL = SysAllocString(L"WQL");
BSTR bstrPath = SysAllocString(L"select * from Win32_VideoController");
IEnumWbemClassObject* pEnum;
hr = pIWbemServices->ExecQuery(bstrWQL, bstrPath, WBEM_FLAG_FORWARD_ONLY, NULL, &pEnum);
ULONG uReturned;
VARIANT var;
IWbemClassObject* pObj = NULL;
if (!FAILED(hr)) {
hr = pEnum->Next(WBEM_INFINITE, 1, &pObj, &uReturned);
}
if (uReturned && !FAILED(hr)) {
hr = pObj->Get(L"DriverVersion", 0, &var, NULL, NULL);
if (SUCCEEDED(hr)) {
char str[MAX_PATH];
WideCharToMultiByte(CP_ACP, 0, var.bstrVal, -1, str, sizeof(str), NULL, NULL);
retvalue = str;
}
}
pEnum->Release();
SysFreeString(bstrPath);
SysFreeString(bstrWQL);
pIWbemServices->Release();
pIWbemLocator->Release();
SysFreeString(bstrServer);
CoUninitialize();
return retvalue;
}
std::string System_GetProperty(SystemProperty prop) {
static bool hasCheckedGPUDriverVersion = false;
switch (prop) {
case SYSPROP_NAME:
return osName;
case SYSPROP_LANGREGION:
return langRegion;
case SYSPROP_CLIPBOARD_TEXT:
{
std::string retval;
if (OpenClipboard(MainWindow::GetDisplayHWND())) {
HANDLE handle = GetClipboardData(CF_UNICODETEXT);
const wchar_t *wstr = (const wchar_t*)GlobalLock(handle);
if (wstr)
retval = ConvertWStringToUTF8(wstr);
else
retval = "";
GlobalUnlock(handle);
CloseClipboard();
}
return retval;
}
case SYSPROP_GPUDRIVER_VERSION:
if (!hasCheckedGPUDriverVersion) {
hasCheckedGPUDriverVersion = true;
gpuDriverVersion = GetVideoCardDriverVersion();
}
return gpuDriverVersion;
default:
return "";
}
}
// Ugly!
extern WindowsAudioBackend *winAudioBackend;
int System_GetPropertyInt(SystemProperty prop) {
switch (prop) {
case SYSPROP_AUDIO_SAMPLE_RATE:
return winAudioBackend ? winAudioBackend->GetSampleRate() : -1;
case SYSPROP_DISPLAY_REFRESH_RATE:
return 60000;
default:
return -1;
}
}
void System_SendMessage(const char *command, const char *parameter) {
if (!strcmp(command, "finish")) {
PostMessage(MainWindow::GetHWND(), WM_CLOSE, 0, 0);
} else if (!strcmp(command, "setclipboardtext")) {
if (OpenClipboard(MainWindow::GetDisplayHWND())) {
std::wstring data = ConvertUTF8ToWString(parameter);
HANDLE handle = GlobalAlloc(GMEM_MOVEABLE, (data.size() + 1) * sizeof(wchar_t));
wchar_t *wstr = (wchar_t *)GlobalLock(handle);
memcpy(wstr, data.c_str(), (data.size() + 1) * sizeof(wchar_t));
GlobalUnlock(wstr);
SetClipboardData(CF_UNICODETEXT, handle);
GlobalFree(handle);
CloseClipboard();
}
}
}
void EnableCrashingOnCrashes() {
typedef BOOL (WINAPI *tGetPolicy)(LPDWORD lpFlags);
typedef BOOL (WINAPI *tSetPolicy)(DWORD dwFlags);
const DWORD EXCEPTION_SWALLOWING = 0x1;
HMODULE kernel32 = LoadLibrary(L"kernel32.dll");
tGetPolicy pGetPolicy = (tGetPolicy)GetProcAddress(kernel32,
"GetProcessUserModeExceptionPolicy");
tSetPolicy pSetPolicy = (tSetPolicy)GetProcAddress(kernel32,
"SetProcessUserModeExceptionPolicy");
if (pGetPolicy && pSetPolicy) {
DWORD dwFlags;
if (pGetPolicy(&dwFlags)) {
// Turn off the filter.
pSetPolicy(dwFlags & ~EXCEPTION_SWALLOWING);
}
}
FreeLibrary(kernel32);
}
bool System_InputBoxGetString(const char *title, const char *defaultValue, char *outValue, size_t outLength)
{
std::string out;
if (InputBox_GetString(MainWindow::GetHInstance(), MainWindow::GetHWND(), ConvertUTF8ToWString(title).c_str(), defaultValue, out)) {
strcpy(outValue, out.c_str());
return true;
} else {
return false;
}
}
bool System_InputBoxGetWString(const wchar_t *title, const std::wstring &defaultvalue, std::wstring &outvalue)
{
if (InputBox_GetWString(MainWindow::GetHInstance(), MainWindow::GetHWND(), title, defaultvalue, outvalue)) {
return true;
} else {
return false;
}
}
std::vector<std::wstring> GetWideCmdLine() {
wchar_t **wargv;
int wargc = -1;
wargv = CommandLineToArgvW(GetCommandLineW(), &wargc);
std::vector<std::wstring> wideArgs(wargv, wargv + wargc);
return wideArgs;
}
int WINAPI WinMain(HINSTANCE _hInstance, HINSTANCE hPrevInstance, LPSTR szCmdLine, int iCmdShow)
{
setCurrentThreadName("Main");
CoInitializeEx(NULL, COINIT_MULTITHREADED);
// FMA3 support in the 2013 CRT is broken on Vista and Windows 7 RTM (fixed in SP1). Just disable it.
#ifdef _M_X64
_set_FMA3_enable(0);
#endif
EnableCrashingOnCrashes();
wchar_t modulePath[MAX_PATH];
GetModuleFileName(NULL, modulePath, MAX_PATH);
for (size_t i = wcslen(modulePath) - 1; i > 0; i--) {
if (modulePath[i] == '\\') {
modulePath[i] = 0;
break;
}
}
SetCurrentDirectory(modulePath);
// GetCurrentDirectory(MAX_PATH, modulePath); // for checking in the debugger
#ifndef _DEBUG
bool showLog = false;
#else
bool showLog = false;
#endif
VFSRegister("", new DirectoryAssetReader("assets/"));
VFSRegister("", new DirectoryAssetReader(""));
wchar_t lcCountry[256];
// LOCALE_SNAME is only available in WinVista+
// Really should find a way to do this in XP too :/
if (0 != GetLocaleInfo(LOCALE_NAME_USER_DEFAULT, LOCALE_SNAME, lcCountry, 256)) {
langRegion = ConvertWStringToUTF8(lcCountry);
for (size_t i = 0; i < langRegion.size(); i++) {
if (langRegion[i] == '-')
langRegion[i] = '_';
}
} else {
langRegion = "en_US";
}
osName = GetWindowsVersion() + " " + GetWindowsSystemArchitecture();
char configFilename[MAX_PATH] = { 0 };
const std::wstring configOption = L"--config=";
char controlsConfigFilename[MAX_PATH] = { 0 };
const std::wstring controlsOption = L"--controlconfig=";
std::vector<std::wstring> wideArgs = GetWideCmdLine();
for (size_t i = 1; i < wideArgs.size(); ++i) {
if (wideArgs[i][0] == L'\0')
continue;
if (wideArgs[i][0] == L'-') {
if (wideArgs[i].find(configOption) != std::wstring::npos && wideArgs[i].size() > configOption.size()) {
const std::wstring tempWide = wideArgs[i].substr(configOption.size());
const std::string tempStr = ConvertWStringToUTF8(tempWide);
std::strncpy(configFilename, tempStr.c_str(), MAX_PATH);
}
if (wideArgs[i].find(controlsOption) != std::wstring::npos && wideArgs[i].size() > controlsOption.size()) {
const std::wstring tempWide = wideArgs[i].substr(controlsOption.size());
const std::string tempStr = ConvertWStringToUTF8(tempWide);
std::strncpy(controlsConfigFilename, tempStr.c_str(), MAX_PATH);
}
}
}
// On Win32 it makes more sense to initialize the system directories here
// because the next place it was called was in the EmuThread, and it's too late by then.
InitSysDirectories();
// Load config up here, because those changes below would be overwritten
// if it's not loaded here first.
g_Config.AddSearchPath("");
g_Config.AddSearchPath(GetSysDirectory(DIRECTORY_SYSTEM));
g_Config.SetDefaultPath(GetSysDirectory(DIRECTORY_SYSTEM));
g_Config.Load(configFilename, controlsConfigFilename);
bool debugLogLevel = false;
const std::wstring gpuBackend = L"--graphics=";
// The rest is handled in NativeInit().
for (size_t i = 1; i < wideArgs.size(); ++i) {
if (wideArgs[i][0] == L'\0')
continue;
if (wideArgs[i][0] == L'-') {
switch (wideArgs[i][1]) {
case L'l':
showLog = true;
g_Config.bEnableLogging = true;
break;
case L's':
g_Config.bAutoRun = false;
g_Config.bSaveSettings = false;
break;
case L'd':
debugLogLevel = true;
break;
}
if (wideArgs[i] == L"--fullscreen")
g_Config.bFullScreen = true;
if (wideArgs[i] == L"--windowed")
g_Config.bFullScreen = false;
if (wideArgs[i].find(gpuBackend) != std::wstring::npos && wideArgs[i].size() > gpuBackend.size()) {
const std::wstring restOfOption = wideArgs[i].substr(gpuBackend.size());
// Force software rendering off, as picking directx9 or gles implies HW acceleration.
// Once software rendering supports Direct3D9/11, we can add more options for software,
// such as "software-gles", "software-d3d9", and "software-d3d11", or something similar.
// For now, software rendering force-activates OpenGL.
if (restOfOption == L"directx9") {
g_Config.iGPUBackend = GPU_BACKEND_DIRECT3D9;
g_Config.bSoftwareRendering = false;
}
else if (restOfOption == L"gles") {
g_Config.iGPUBackend = GPU_BACKEND_OPENGL;
g_Config.bSoftwareRendering = false;
}
else if (restOfOption == L"software") {
g_Config.iGPUBackend = GPU_BACKEND_OPENGL;
g_Config.bSoftwareRendering = true;
}
}
}
}
#ifdef _DEBUG
g_Config.bEnableLogging = true;
#endif
LogManager::Init();
// Consider at least the following cases before changing this code:
// - By default in Release, the console should be hidden by default even if logging is enabled.
// - By default in Debug, the console should be shown by default.
// - The -l switch is expected to show the log console, REGARDLESS of config settings.
// - It should be possible to log to a file without showing the console.
LogManager::GetInstance()->GetConsoleListener()->Init(showLog, 150, 120, "PPSSPP Debug Console");
if (debugLogLevel)
LogManager::GetInstance()->SetAllLogLevels(LogTypes::LDEBUG);
//Windows, API init stuff
INITCOMMONCONTROLSEX comm;
comm.dwSize = sizeof(comm);
comm.dwICC = ICC_BAR_CLASSES | ICC_LISTVIEW_CLASSES | ICC_TAB_CLASSES;
InitCommonControlsEx(&comm);
timeBeginPeriod(1);
MainWindow::Init(_hInstance);
g_hPopupMenus = LoadMenu(_hInstance, (LPCWSTR)IDR_POPUPMENUS);
MainWindow::Show(_hInstance);
HWND hwndMain = MainWindow::GetHWND();
HWND hwndDisplay = MainWindow::GetDisplayHWND();
//initialize custom controls
CtrlDisAsmView::init();
CtrlMemView::init();
CtrlRegisterList::init();
CGEDebugger::Init();
DialogManager::AddDlg(vfpudlg = new CVFPUDlg(_hInstance, hwndMain, currentDebugMIPS));
host = new WindowsHost(hwndMain, hwndDisplay);
host->SetWindowTitle(0);
MainWindow::CreateDebugWindows();
// Emu thread is always running!
EmuThread_Start();
InputDevice::BeginPolling();
HACCEL hAccelTable = LoadAccelerators(_hInstance, (LPCTSTR)IDR_ACCELS);
HACCEL hDebugAccelTable = LoadAccelerators(_hInstance, (LPCTSTR)IDR_DEBUGACCELS);
//so.. we're at the message pump of the GUI thread
for (MSG msg; GetMessage(&msg, NULL, 0, 0); ) // for no quit
{
if (msg.message == WM_KEYDOWN)
{
//hack to enable/disable menu command accelerate keys
MainWindow::UpdateCommands();
//hack to make it possible to get to main window from floating windows with Esc
if (msg.hwnd != hwndMain && msg.wParam == VK_ESCAPE)
BringWindowToTop(hwndMain);
}
//Translate accelerators and dialog messages...
HWND wnd;
HACCEL accel;
switch (g_activeWindow)
{
case WINDOW_MAINWINDOW:
wnd = hwndMain;
accel = hAccelTable;
break;
case WINDOW_CPUDEBUGGER:
wnd = disasmWindow[0] ? disasmWindow[0]->GetDlgHandle() : 0;
accel = hDebugAccelTable;
break;
case WINDOW_GEDEBUGGER:
default:
wnd = 0;
accel = 0;
break;
}
if (!TranslateAccelerator(wnd, accel, &msg))
{
if (!DialogManager::IsDialogMessage(&msg))
{
//and finally translate and dispatch
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
}
VFSShutdown();
InputDevice::StopPolling();
EmuThread_Stop();
MainWindow::DestroyDebugWindows();
DialogManager::DestroyAll();
timeEndPeriod(1);
delete host;
// Is there a safer place to do this?
// Doing this in Config::Save requires knowing if the UI state is UISTATE_EXIT,
// but that causes UnitTest to fail linking with 400 errors if System.h is included..
if (g_Config.iTempGPUBackend != g_Config.iGPUBackend) {
g_Config.iGPUBackend = g_Config.iTempGPUBackend;
// For now, turn off software rendering too, similar to the command-line.
g_Config.bSoftwareRendering = false;
}
g_Config.Save();
LogManager::Shutdown();
if (g_Config.bRestartRequired) {
W32Util::ExitAndRestart();
}
CoUninitialize();
return 0;
}