ppsspp/GPU/GLES
2014-01-20 07:54:40 -08:00
..
FragmentShaderGenerator.cpp Double colors only when texturing, and after test. 2014-01-12 11:45:29 -08:00
FragmentShaderGenerator.h Don't use dual source when stencil disabled 2013-12-16 23:41:42 +01:00
Framebuffer.cpp Keep a map of temporary buffers for self renders. 2014-01-20 07:54:40 -08:00
Framebuffer.h Keep a map of temporary buffers for self renders. 2014-01-20 07:54:40 -08:00
GLES_GPU.cpp Duplicate framebuffers textured onto themselves. 2014-01-20 07:54:39 -08:00
GLES_GPU.h Also report the vertex decoder jit to verysleepy. 2013-11-30 19:20:22 -08:00
ShaderManager.cpp softgpu: Implement vertex preview. 2013-12-29 13:45:10 -08:00
ShaderManager.h Copy the stencil value in REPLACE mode to fragment alpha (but only when it's safe) 2013-12-03 00:13:21 +01:00
SoftwareTransform.cpp Ignore the material update flag w/o vertex color. 2013-12-29 12:57:30 -08:00
Spline.cpp Don't truncate spline/bezier through mode 2014-01-19 16:53:14 +01:00
StateMapping.cpp Don't call SetTexture() in clear mode. 2014-01-20 01:04:48 -08:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
TextureCache.cpp Duplicate framebuffers textured onto themselves. 2014-01-20 07:54:39 -08:00
TextureCache.h Duplicate framebuffers textured onto themselves. 2014-01-20 07:54:39 -08:00
TextureScaler.cpp Put the removed include back, but only for Visual Studio 2012. 2013-09-17 10:27:06 -04:00
TextureScaler.h Update to latest version of "native" 2013-05-31 23:10:58 +02:00
TransformPipeline.cpp Fix some initialization order warnings. 2014-01-10 22:21:24 -08:00
TransformPipeline.h softgpu: Implement vertex preview. 2013-12-29 13:45:10 -08:00
VertexDecoder.cpp Fix a few minor typos. 2014-01-11 22:59:52 -08:00
VertexDecoder.h Split VertexDecoder into files for ARM and x86, got too large. 2013-11-24 15:58:15 +01:00
VertexDecoderArm.cpp Avoid reseved identifiers like _SP, etc. 2013-12-29 14:25:34 -08:00
VertexDecoderX86.cpp x86jit: Use templates to avoid some void * casts. 2014-01-18 09:57:13 -08:00
VertexShaderGenerator.cpp Oops, revert software transform breakage. 2014-01-18 15:44:04 -08:00
VertexShaderGenerator.h Preparation for proper spline/bez: Convert control points to a simple format. 2013-09-21 23:37:14 +02:00