ppsspp/GPU/GLES
Henrik Rydgård 9db4c5f34d Merge pull request #7573 from unknownbrackets/gpu-minor
Small optimizations to software transform
2015-03-09 09:59:45 +01:00
..
DepalettizeShader.cpp Use texture stage 3 for the palette, always. 2015-03-08 13:13:04 -07:00
DepalettizeShader.h Add basic decimation to the depal clut cache. 2014-05-31 22:07:41 -07:00
FragmentShaderGenerator.cpp Merge pull request #7573 from unknownbrackets/gpu-minor 2015-03-09 09:59:45 +01:00
FragmentShaderGenerator.h Optimize color tests against zero. 2015-03-08 19:08:21 -07:00
FragmentTestCache.cpp Optimize color tests against zero. 2015-03-08 19:08:21 -07:00
FragmentTestCache.h Decimate the fragtest cache less often. 2015-03-08 18:35:53 -07:00
Framebuffer.cpp Use texture stage 3 for the palette, always. 2015-03-08 13:13:04 -07:00
Framebuffer.h Fixed Indentation + Moved Cardboard Menu 2015-01-24 20:01:09 +01:00
GLES_GPU.cpp Fix issue where on-screen UI might be invisible in non-buffered rendering 2015-02-04 17:29:49 +01:00
GLES_GPU.h Avoid passing a GPUstate by value. 2015-01-17 18:21:04 -08:00
ShaderManager.cpp Don't prepare to fetch translations unless we actually are going to use them.. In a couple of places in the code. 2015-02-04 13:41:21 +01:00
ShaderManager.h Add a sanity check for shader linking, active in debug mode 2014-12-14 20:17:29 +01:00
Spline.cpp Oops, fix mistake in spline drawing 2015-01-29 16:30:52 +01:00
StateMapping.cpp d3d9: Make blending more like GL's recent changes. 2015-03-01 10:31:43 -08:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
StencilBuffer.cpp Revert "Merge pull request #7361 from hrydgard/color-conv-centralize" 2015-01-22 19:53:32 +01:00
TextureCache.cpp Merge pull request #7573 from unknownbrackets/gpu-minor 2015-03-09 09:59:45 +01:00
TextureCache.h Revert "Merge pull request #7361 from hrydgard/color-conv-centralize" 2015-01-22 19:53:32 +01:00
TextureScaler.cpp Oops, fix race in xBRZ buffer alloc. 2015-02-21 15:51:02 -08:00
TextureScaler.h Allocate the xBRZ buffer only when actually used. 2015-02-21 15:51:02 -08:00
TransformPipeline.cpp Workaround for crash in Pangya Fantasy Golf reported in #6398 2015-03-01 15:33:34 +01:00
TransformPipeline.h Merge pull request #7140 from AbandonedCart/master 2014-12-18 22:38:14 +01:00
VertexShaderGenerator.cpp Assume lmode does nothing in throughmode. 2015-03-08 18:03:17 -07:00
VertexShaderGenerator.h Add a sanity check for shader linking, active in debug mode 2014-12-14 20:17:29 +01:00