ppsspp/Core/Util/PPGeDraw.cpp
Unknown W. Brackets dcd3045cd5 Always use -1 for failed allocs in block allocator.
Before it used 0 and -1, confusing.
2013-01-18 01:38:12 -08:00

442 lines
13 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "PPGeDraw.h"
#include "../GPU/ge_constants.h"
#include "../GPU/GPUState.h"
#include "../GPU/GPUInterface.h"
#include "../HLE/sceKernel.h"
#include "../HLE/sceKernelMemory.h"
#include "../HLE/sceGe.h"
#include "../MemMap.h"
#include "image/zim_load.h"
#include "gfx/texture_atlas.h"
#include "gfx/gl_common.h"
#include "../System.h"
#include "MathUtil.h"
static u32 atlasPtr;
static int atlasWidth;
static int atlasHeight;
struct PPGeVertex {
u16 u, v;
u32 color;
float x, y, z;
};
static u32 savedContextPtr;
static u32 savedContextSize = 512 * 4;
// Display list writer
static u32 dlPtr;
static u32 dlWritePtr;
static u32 dlSize = 0x10000; // should be enough for a frame of gui...
static u32 dataPtr;
static u32 dataWritePtr;
static u32 dataSize = 0x10000; // should be enough for a frame of gui...
// Vertex collector
static u32 vertexStart;
static u32 vertexCount;
//only 0xFFFFFF of data is used
static void WriteCmd(u8 cmd, u32 data) {
Memory::Write_U32((cmd << 24) | (data & 0xFFFFFF), dlWritePtr);
dlWritePtr += 4;
}
static void WriteCmdAddrWithBase(u8 cmd, u32 addr) {
WriteCmd(GE_CMD_BASE, (addr >> 8) & 0xFF0000);
WriteCmd(cmd, addr & 0xFFFFFF);
}
/*
static void WriteCmdFloat(u8 cmd, float f) {
union {
float fl;
u32 u;
} conv;
conv.fl = f;
WriteCmd(cmd, conv.u >> 8);
}*/
static void BeginVertexData() {
vertexCount = 0;
vertexStart = dataWritePtr;
}
static void Vertex(float x, float y, float u, float v, int tw, int th, u32 color = 0xFFFFFFFF)
{
PPGeVertex vtx;
vtx.x = x - 0.5f; vtx.y = y - 0.5f; vtx.z = 0;
vtx.u = u * tw - 0.5f; vtx.v = v * th - 0.5f;
vtx.color = color;
Memory::WriteStruct(dataWritePtr, &vtx);
vertexCount++;
dataWritePtr += sizeof(vtx);
}
static void EndVertexDataAndDraw(int prim) {
WriteCmdAddrWithBase(GE_CMD_VADDR, vertexStart);
WriteCmd(GE_CMD_PRIM, (prim << 16) | vertexCount);
}
static u32 __PPGeDoAlloc(u32 &size, bool fromTop, const char *name) {
u32 ptr = kernelMemory.Alloc(size, fromTop, name);
// Didn't get it.
if (ptr == -1)
return 0;
return ptr;
}
void __PPGeInit()
{
if (PSP_CoreParameter().gpuCore == GPU_NULL) {
// Let's just not bother.
dlPtr = 0;
NOTICE_LOG(HLE, "Not initializing PPGe - GPU is NullGpu");
return;
}
u8 *imageData;
int width;
int height;
int flags;
if (!LoadZIM("ppge_atlas.zim", &width, &height, &flags, &imageData)) {
ERROR_LOG(HLE, "PPGe init failed - no atlas texture. PPGe stuff will not be drawn.");
return;
}
u32 atlasSize = height * width * 2; // it's a 4444 texture
atlasWidth = width;
atlasHeight = height;
dlPtr = __PPGeDoAlloc(dlSize, false, "PPGe Display List");
dataPtr = __PPGeDoAlloc(dataSize, false, "PPGe Vertex Data");
atlasPtr = __PPGeDoAlloc(atlasSize, false, "PPGe Atlas Texture");
savedContextPtr = __PPGeDoAlloc(savedContextSize, false, "PPGe Saved Context");
u16 *imagePtr = (u16 *)imageData;
// component order change
for (int i = 0; i < width * height; i++) {
u16 c = imagePtr[i];
int a = c & 0xF;
int r = (c >> 4) & 0xF;
int g = (c >> 8) & 0xF;
int b = (c >> 12) & 0xF;
c = (a << 12) | (r << 8) | (g << 4) | b;
imagePtr[i] = c;
}
Memory::Memcpy(atlasPtr, imageData, atlasSize);
free(imageData);
DEBUG_LOG(HLE, "PPGe drawing library initialized. DL: %08x Data: %08x Atlas: %08x (%i) Ctx: %08x",
dlPtr, dataPtr, atlasPtr, atlasSize, savedContextPtr);
}
void __PPGeDoState(PointerWrap &p)
{
p.Do(atlasPtr);
p.Do(atlasWidth);
p.Do(atlasHeight);
p.Do(savedContextPtr);
p.Do(savedContextSize);
p.Do(dlPtr);
p.Do(dlWritePtr);
p.Do(dlSize);
p.Do(dataPtr);
p.Do(dataWritePtr);
p.Do(dataSize);
p.Do(vertexStart);
p.Do(vertexCount);
p.DoMarker("PPGeDraw");
}
void __PPGeShutdown()
{
if (atlasPtr)
kernelMemory.Free(atlasPtr);
if (dataPtr)
kernelMemory.Free(dataPtr);
if (dlPtr)
kernelMemory.Free(dlPtr);
if (savedContextPtr)
kernelMemory.Free(savedContextPtr);
atlasPtr = 0;
dataPtr = 0;
dlPtr = 0;
savedContextPtr = 0;
}
void PPGeBegin()
{
if (!dlPtr)
return;
// Reset write pointers to start of command and data buffers.
dlWritePtr = dlPtr;
dataWritePtr = dataPtr;
// Set up the correct states for UI drawing
WriteCmd(GE_CMD_ALPHABLENDENABLE, 1);
WriteCmd(GE_CMD_BLENDMODE, 2 | (3 << 4));
WriteCmd(GE_CMD_ALPHATESTENABLE, 0);
WriteCmd(GE_CMD_COLORTESTENABLE, 0);
WriteCmd(GE_CMD_ZTESTENABLE, 0);
WriteCmd(GE_CMD_FOGENABLE, 0);
WriteCmd(GE_CMD_STENCILTESTENABLE, 0);
WriteCmd(GE_CMD_CULLFACEENABLE, 0);
WriteCmd(GE_CMD_CLEARMODE, 0); // Normal mode
PPGeSetDefaultTexture();
WriteCmd(GE_CMD_SCISSOR1, (0 << 10) | 0);
WriteCmd(GE_CMD_SCISSOR2, (1023 << 10) | 1023);
WriteCmd(GE_CMD_MINZ, 0);
WriteCmd(GE_CMD_MAXZ, 0xFFFF);
// Through mode, so we don't have to bother with matrices
WriteCmd(GE_CMD_VERTEXTYPE, GE_VTYPE_TC_16BIT | GE_VTYPE_COL_8888 | GE_VTYPE_POS_FLOAT | GE_VTYPE_THROUGH);
}
void PPGeEnd()
{
if (!dlPtr)
return;
WriteCmd(GE_CMD_FINISH, 0);
WriteCmd(GE_CMD_END, 0);
if (dataWritePtr > dataPtr) {
sceGeSaveContext(savedContextPtr);
gpu->EnableInterrupts(false);
// We actually drew something
u32 list = sceGeListEnQueue(dlPtr, dlWritePtr, 0, 0);
DEBUG_LOG(HLE, "PPGe enqueued display list %i", list);
// TODO: Might need to call some internal trickery function when this is actually synchronous.
// sceGeListSync(u32 displayListID, 1); //0 : wait for completion 1:check and return
gpu->EnableInterrupts(true);
sceGeRestoreContext(savedContextPtr);
}
}
static void PPGeMeasureText(const char *text, float scale, float *w, float *h) {
const AtlasFont &atlasfont = *ppge_atlas.fonts[0];
unsigned char cval;
float wacc = 0;
float maxw = 0;
int lines = 1;
while ((cval = *text++) != '\0') {
if (cval < 32) continue;
if (cval > 127) continue;
if (cval == '\n') {
if (wacc > maxw) maxw = wacc;
wacc = 0;
lines++;
}
AtlasChar c = atlasfont.chars[cval - 32];
wacc += c.wx * scale;
}
if (w) *w = maxw;
if (h) *h = atlasfont.height * scale * lines;
}
static void PPGeDoAlign(int flags, float *x, float *y, float *w, float *h) {
if (flags & PPGE_ALIGN_HCENTER) *x -= *w / 2;
if (flags & PPGE_ALIGN_RIGHT) *x -= *w;
if (flags & PPGE_ALIGN_VCENTER) *y -= *h / 2;
if (flags & PPGE_ALIGN_BOTTOM) *y -= *h;
}
// Draws some text using the one font we have.
// Mostly stolen from DrawBuffer.
void PPGeDrawText(const char *text, float x, float y, int align, float scale, u32 color)
{
if (!dlPtr)
return;
const AtlasFont &atlasfont = *ppge_atlas.fonts[0];
unsigned char cval;
float w, h;
PPGeMeasureText(text, scale, &w, &h);
if (align) {
PPGeDoAlign(align, &x, &y, &w, &h);
}
BeginVertexData();
y += atlasfont.ascend*scale;
float sx = x;
while ((cval = *text++) != '\0') {
if (cval == '\n') {
// This is not correct when centering or right-justifying, need to set x depending on line width (tricky)
y += atlasfont.height * scale;
x = sx;
continue;
}
if (cval < 32) continue;
if (cval > 127) continue;
AtlasChar c = atlasfont.chars[cval - 32];
float cx1 = x + c.ox * scale;
float cy1 = y + c.oy * scale;
float cx2 = x + (c.ox + c.pw) * scale;
float cy2 = y + (c.oy + c.ph) * scale;
Vertex(cx1, cy1, c.sx, c.sy, 256, 256, color);
Vertex(cx2, cy2, c.ex, c.ey, 256, 256, color);
x += c.wx * scale;
}
EndVertexDataAndDraw(GE_PRIM_RECTANGLES);
}
// Draws a "4-patch" for button-like things that can be resized
void PPGeDraw4Patch(int atlasImage, float x, float y, float w, float h, u32 color)
{
if (!dlPtr)
return;
const AtlasImage &img = ppge_images[atlasImage];
float borderx = img.w / 20;
float bordery = img.h / 20;
float u1 = img.u1, uhalf = (img.u1 + img.u2) / 2, u2 = img.u2;
float v1 = img.v1, vhalf = (img.v1 + img.v2) / 2, v2 = img.v2;
float xmid1 = x + borderx;
float xmid2 = x + w - borderx;
float ymid1 = y + bordery;
float ymid2 = y + h - bordery;
float x2 = x + w;
float y2 = y + h;
BeginVertexData();
// Top row
Vertex(x, y, u1, v1, atlasWidth, atlasHeight, color);
Vertex(xmid1, ymid1, uhalf, vhalf, atlasWidth, atlasHeight, color);
Vertex(xmid1, y, uhalf, v1, atlasWidth, atlasHeight, color);
Vertex(xmid2, ymid1, uhalf, vhalf, atlasWidth, atlasHeight, color);
Vertex(xmid2, y, uhalf, v1, atlasWidth, atlasHeight, color);
Vertex(x2, ymid1, u2, vhalf, atlasWidth, atlasHeight, color);
// Middle row
Vertex(x, ymid1, u1, vhalf, atlasWidth, atlasHeight, color);
Vertex(xmid1, ymid2, uhalf, vhalf, atlasWidth, atlasHeight, color);
Vertex(xmid1, ymid1, uhalf, vhalf, atlasWidth, atlasHeight, color);
Vertex(xmid2, ymid2, uhalf, vhalf, atlasWidth, atlasHeight, color);
Vertex(xmid2, ymid1, uhalf, vhalf, atlasWidth, atlasHeight, color);
Vertex(x2, ymid2, u2, v2, atlasWidth, atlasHeight, color);
// Bottom row
Vertex(x, ymid2, u1, vhalf, atlasWidth, atlasHeight, color);
Vertex(xmid1, y2, uhalf, v2, atlasWidth, atlasHeight, color);
Vertex(xmid1, ymid2, uhalf, vhalf, atlasWidth, atlasHeight, color);
Vertex(xmid2, y2, uhalf, v2, atlasWidth, atlasHeight, color);
Vertex(xmid2, ymid2, uhalf, vhalf, atlasWidth, atlasHeight, color);
Vertex(x2, y2, u2, v2, atlasWidth, atlasHeight, color);
EndVertexDataAndDraw(GE_PRIM_RECTANGLES);
}
void PPGeDrawRect(float x1, float y1, float x2, float y2, u32 color)
{
if (!dlPtr)
return;
WriteCmd(GE_CMD_TEXTUREMAPENABLE, 0);
BeginVertexData();
Vertex(x1, y1, 0, 0, 0, 0, color);
Vertex(x2, y2, 0, 0, 0, 0, color);
EndVertexDataAndDraw(GE_PRIM_RECTANGLES);
WriteCmd(GE_CMD_TEXTUREMAPENABLE, 1);
}
// Just blits an image to the screen, multiplied with the color.
void PPGeDrawImage(int atlasImage, float x, float y, int align, u32 color)
{
if (!dlPtr)
return;
const AtlasImage &img = ppge_atlas.images[atlasImage];
float w = img.w;
float h = img.h;
BeginVertexData();
Vertex(x, y, img.u1, img.v1, atlasWidth, atlasHeight, color);
Vertex(x + w, y + h, img.u2, img.v2, atlasWidth, atlasHeight, color);
EndVertexDataAndDraw(GE_PRIM_RECTANGLES);
}
void PPGeDrawImage(int atlasImage, float x, float y, float w, float h, int align, u32 color)
{
if (!dlPtr)
return;
const AtlasImage &img = ppge_atlas.images[atlasImage];
BeginVertexData();
Vertex(x, y, img.u1, img.v1, atlasWidth, atlasHeight, color);
Vertex(x + w, y + h, img.u2, img.v2, atlasWidth, atlasHeight, color);
EndVertexDataAndDraw(GE_PRIM_RECTANGLES);
}
void PPGeDrawImage(float x, float y, float w, float h, float u1, float v1, float u2, float v2, int tw, int th, u32 color)
{
if (!dlPtr)
return;
BeginVertexData();
Vertex(x, y, u1, v1, tw, th, color);
Vertex(x + w, y + h, u2, v2, tw, th, color);
EndVertexDataAndDraw(GE_PRIM_RECTANGLES);
}
void PPGeSetDefaultTexture()
{
WriteCmd(GE_CMD_TEXTUREMAPENABLE, 1);
int wp2 = GetPow2(atlasWidth);
int hp2 = GetPow2(atlasHeight);
WriteCmd(GE_CMD_TEXSIZE0, wp2 | (hp2 << 8)); // 1 << (7+1) = 256
WriteCmd(GE_CMD_TEXMAPMODE, 0 | (1 << 8));
WriteCmd(GE_CMD_TEXMODE, 0);
WriteCmd(GE_CMD_TEXFORMAT, 2); // 4444
WriteCmd(GE_CMD_TEXFILTER, (1 << 8) | 1); // mag = LINEAR min = LINEAR
WriteCmd(GE_CMD_TEXWRAP, (1 << 8) | 1); // clamp texture wrapping
WriteCmd(GE_CMD_TEXFUNC, (0 << 16) | (1 << 8) | 0); // RGBA texture reads, modulate, no color doubling
WriteCmd(GE_CMD_TEXADDR0, atlasPtr & 0xFFFFF0);
WriteCmd(GE_CMD_TEXBUFWIDTH0, atlasWidth | ((atlasPtr & 0xFF000000) >> 8));
WriteCmd(GE_CMD_TEXFLUSH, 0);
}
void PPGeSetTexture(u32 dataAddr, int width, int height)
{
WriteCmd(GE_CMD_TEXTUREMAPENABLE, 1);
int wp2 = GetPow2(width);
int hp2 = GetPow2(height);
WriteCmd(GE_CMD_TEXSIZE0, wp2 | (hp2 << 8)); // 1 << (7+1) = 256
WriteCmd(GE_CMD_TEXMAPMODE, 0 | (1 << 8));
WriteCmd(GE_CMD_TEXMODE, 0);
WriteCmd(GE_CMD_TEXFORMAT, GE_TFMT_8888); // 4444
WriteCmd(GE_CMD_TEXFILTER, (1 << 8) | 1); // mag = LINEAR min = LINEAR
WriteCmd(GE_CMD_TEXWRAP, (1 << 8) | 1); // clamp texture wrapping
WriteCmd(GE_CMD_TEXFUNC, (0 << 16) | (1 << 8) | 0); // RGBA texture reads, modulate, no color doubling
WriteCmd(GE_CMD_TEXADDR0, dataAddr & 0xFFFFF0);
WriteCmd(GE_CMD_TEXBUFWIDTH0, width | ((dataAddr & 0xFF000000) >> 8));
WriteCmd(GE_CMD_TEXFLUSH, 0);
}
void PPGeDisableTexture()
{
WriteCmd(GE_CMD_TEXTUREMAPENABLE, 0);
}