ppsspp/GPU
2013-09-23 22:02:58 +02:00
..
Common Support flipped and not flipped buffers. 2013-09-22 22:37:37 -07:00
Directx9 Add GPU debugging hooks to Host, not yet in use. 2013-09-22 08:14:55 -07:00
GLES Possible fix to bezier texture coordinate problem reported by CPkmn 2013-09-23 22:02:58 +02:00
Null Use the right vertex/index addr in NullGpu. 2013-09-21 18:56:26 -07:00
Software Add an interface to return the current framebuffer. 2013-09-22 19:03:31 -07:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h Add bunch of GE_CMD_UNKNOWN_XX 2013-09-20 14:31:16 +08:00
GeDisasm.cpp Don't ignore the low bits of the framebuf pointer. 2013-09-07 02:01:01 -07:00
GeDisasm.h Add a function to pretty-print vertex type. 2013-04-22 22:04:26 -07:00
GPU.vcxproj Add GPU debugging hooks to Host, not yet in use. 2013-09-22 08:14:55 -07:00
GPU.vcxproj.filters Add GPU debugging hooks to Host, not yet in use. 2013-09-22 08:14:55 -07:00
GPUCommon.cpp Add some initial methods to GPUDebugInterface. 2013-09-22 10:22:33 -07:00
GPUCommon.h Add some initial methods to GPUDebugInterface. 2013-09-22 10:22:33 -07:00
GPUInterface.h Add some initial methods to GPUDebugInterface. 2013-09-22 10:22:33 -07:00
GPUState.cpp Add some initial methods to GPUDebugInterface. 2013-09-22 10:22:33 -07:00
GPUState.h Add some initial methods to GPUDebugInterface. 2013-09-22 10:22:33 -07:00
GPUXbox.vcxproj projection fixes ! 2013-09-12 09:53:48 +02:00
GPUXbox.vcxproj.filters projection fixes ! 2013-09-12 09:53:48 +02:00
Math3D.cpp GPU/Math3D: Support converting Vec3 and Vec4 objects to u32 color values. 2013-07-29 22:26:42 +02:00
Math3D.h GPU/Math3D: Add a 4x4 matrix class. 2013-07-29 22:49:19 +02:00