ppsspp/Core/FileSystems/DirectoryFileSystem.cpp
kev :) 3764f48bee Make the directory test pass
The test for this might need to be extended to see what happens with
multiple sub folders and large files, and i do question the expected
size of '..'
2012-11-14 21:24:57 +00:00

308 lines
7.2 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#ifdef _WIN32
#include <windows.h>
#else
#include <unistd.h>
#include <sys/stat.h>
#endif
#include "FileUtil.h"
#include "DirectoryFileSystem.h"
DirectoryFileSystem::DirectoryFileSystem(IHandleAllocator *_hAlloc, std::string _basePath) : basePath(_basePath)
{
hAlloc = _hAlloc;
}
std::string DirectoryFileSystem::GetLocalPath(std::string localpath)
{
if (localpath.empty())
return basePath;
if (localpath[0] == '/')
localpath.erase(0,1);
//Convert slashes
#ifdef _WIN32
for (size_t i = 0; i < localpath.size(); i++)
{
if (localpath[i] == '/')
localpath[i] = '\\';
}
#endif
return basePath + localpath;
}
bool DirectoryFileSystem::MkDir(const std::string &dirname)
{
std::string fullName = GetLocalPath(dirname);
#ifdef _WIN32
return CreateDirectory(fullName.c_str(), NULL) == TRUE;
#else
mkdir(fullName.c_str(), 0777);
return true;
#endif
}
bool DirectoryFileSystem::RmDir(const std::string &dirname)
{
std::string fullName = GetLocalPath(dirname);
#ifdef _WIN32
return RemoveDirectory(fullName.c_str()) == TRUE;
#else
return 0 == rmdir(fullName.c_str());
#endif
}
bool DirectoryFileSystem::DeleteFile(const std::string &filename)
{
std::string fullName = GetLocalPath(filename);
#ifdef _WIN32
return DeleteFile(fullName.c_str()) == TRUE;
#else
return 0 == unlink(fullName.c_str());
#endif
}
u32 DirectoryFileSystem::OpenFile(std::string filename, FileAccess access)
{
std::string fullName = GetLocalPath(filename);
INFO_LOG(HLE,"Actually opening %s (%s)", fullName.c_str(), filename.c_str());
OpenFileEntry entry;
#ifdef _WIN32
// Convert parameters to Windows permissions and access
DWORD desired = 0;
DWORD sharemode = 0;
DWORD openmode = 0;
if (access & FILEACCESS_READ)
{
desired |= GENERIC_READ;
sharemode |= FILE_SHARE_READ;
}
if (access & FILEACCESS_WRITE)
{
desired |= GENERIC_WRITE;
sharemode |= FILE_SHARE_WRITE;
}
if (access & FILEACCESS_CREATE)
{
openmode = OPEN_ALWAYS;
}
else
openmode = OPEN_EXISTING;
//Let's do it!
entry.hFile = CreateFile(fullName.c_str(), desired, sharemode, 0, openmode, 0, 0);
bool success = entry.hFile != INVALID_HANDLE_VALUE;
#else
entry.hFile = fopen(fullName.c_str(), access & FILEACCESS_WRITE ? "wb" : "rb");
bool success = entry.hFile != 0;
#endif
if (!success)
{
#ifdef _WIN32
ERROR_LOG(HLE, "DirectoryFileSystem::OpenFile: FAILED, %i", GetLastError());
#endif
//wwwwaaaaahh!!
return 0;
}
else
{
u32 newHandle = hAlloc->GetNewHandle();
entries[newHandle] = entry;
return newHandle;
}
}
void DirectoryFileSystem::CloseFile(u32 handle)
{
EntryMap::iterator iter = entries.find(handle);
if (iter != entries.end())
{
hAlloc->FreeHandle(handle);
#ifdef _WIN32
CloseHandle((*iter).second.hFile);
#else
fclose((*iter).second.hFile);
#endif
entries.erase(iter);
}
else
{
//This shouldn't happen...
ERROR_LOG(HLE,"Cannot close file that hasn't been opened: %08x", handle);
}
}
bool DirectoryFileSystem::OwnsHandle(u32 handle)
{
EntryMap::iterator iter = entries.find(handle);
return (iter != entries.end());
}
size_t DirectoryFileSystem::ReadFile(u32 handle, u8 *pointer, s64 size)
{
EntryMap::iterator iter = entries.find(handle);
if (iter != entries.end())
{
size_t bytesRead;
#ifdef _WIN32
::ReadFile(iter->second.hFile, (LPVOID)pointer, (DWORD)size, (LPDWORD)&bytesRead, 0);
#else
bytesRead = fread(pointer, 1, size, iter->second.hFile);
#endif
return bytesRead;
}
else
{
//This shouldn't happen...
ERROR_LOG(HLE,"Cannot read file that hasn't been opened: %08x", handle);
return 0;
}
}
size_t DirectoryFileSystem::WriteFile(u32 handle, const u8 *pointer, s64 size)
{
EntryMap::iterator iter = entries.find(handle);
if (iter != entries.end())
{
size_t bytesWritten;
#ifdef _WIN32
::WriteFile(iter->second.hFile, (LPVOID)pointer, (DWORD)size, (LPDWORD)&bytesWritten, 0);
#else
bytesWritten = fwrite(pointer, 1, size, iter->second.hFile);
#endif
return bytesWritten;
}
else
{
//This shouldn't happen...
ERROR_LOG(HLE,"Cannot write to file that hasn't been opened: %08x", handle);
return 0;
}
}
size_t DirectoryFileSystem::SeekFile(u32 handle, s32 position, FileMove type)
{
EntryMap::iterator iter = entries.find(handle);
if (iter != entries.end())
{
#ifdef _WIN32
DWORD moveMethod = 0;
switch (type)
{
case FILEMOVE_BEGIN: moveMethod = FILE_BEGIN; break;
case FILEMOVE_CURRENT: moveMethod = FILE_CURRENT; break;
case FILEMOVE_END: moveMethod = FILE_END; break;
}
DWORD newPos = SetFilePointer((*iter).second.hFile, (LONG)position, 0, moveMethod);
return newPos;
#else
int moveMethod = 0;
switch (type) {
case FILEMOVE_BEGIN: moveMethod = SEEK_SET; break;
case FILEMOVE_CURRENT: moveMethod = SEEK_CUR; break;
case FILEMOVE_END: moveMethod = SEEK_END; break;
}
fseek(iter->second.hFile, position, moveMethod);
return ftell(iter->second.hFile);
#endif
}
else
{
//This shouldn't happen...
ERROR_LOG(HLE,"Cannot seek in file that hasn't been opened: %08x", handle);
return 0;
}
}
PSPFileInfo DirectoryFileSystem::GetFileInfo(std::string filename)
{
PSPFileInfo x;
x.name = filename;
std::string fullName = GetLocalPath(filename);
if (!File::Exists(fullName)) {
return x;
}
x.type = File::IsDirectory(fullName) ? FILETYPE_NORMAL : FILETYPE_DIRECTORY;
x.exists = true;
#ifdef _WIN32
WIN32_FILE_ATTRIBUTE_DATA data;
GetFileAttributesEx(fullName.c_str(), GetFileExInfoStandard, &data);
x.size = data.nFileSizeLow | ((u64)data.nFileSizeHigh<<32);
#else
x.size = File::GetSize(fullName);
//TODO
#endif
return x;
}
std::vector<PSPFileInfo> DirectoryFileSystem::GetDirListing(std::string path)
{
std::vector<PSPFileInfo> myVector;
#ifdef _WIN32
WIN32_FIND_DATA findData;
HANDLE hFind;
std::string w32path = GetLocalPath(path) + "\\*.*";
hFind = FindFirstFile(w32path.c_str(), &findData);
if (hFind == INVALID_HANDLE_VALUE)
{
return myVector; //the empty list
}
while (true)
{
PSPFileInfo entry;
if (findData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)
entry.type = FILETYPE_DIRECTORY;
else
entry.type = FILETYPE_NORMAL;
if (!strcmp(findData.cFileName, "..") )// TODO: is this just for .. or all sub directories? Need to add a directory to the test to find out. Also why so different than the old test results?
entry.size = 4096;
else
entry.size = findData.nFileSizeLow | ((u64)findData.nFileSizeHigh<<32);
entry.name = findData.cFileName;
myVector.push_back(entry);
int retval = FindNextFile(hFind, &findData);
if (!retval)
break;
}
#endif
return myVector;
}