ppsspp/ext
2018-03-16 14:57:41 +01:00
..
armips@8b4cadaf62 Oops, didn't mean to update the submodules backwards (remains from a bisect) 2018-02-12 11:50:55 +01:00
cmake/armips Add Gradle build. This time, we don't remove the old build system and we don't switch Travis. 2017-03-15 19:42:17 +01:00
glew cmake: Fix linking against system GLEW 2017-03-19 18:44:12 +01:00
glslang@2edde6665d Oops, didn't mean to update the submodules backwards (remains from a bisect) 2018-02-12 11:50:55 +01:00
glslang-build Fix some ports 2017-11-09 13:55:33 +01:00
libkirk Revert unintentional change from: 429bf5d8b3 2017-03-23 11:54:54 +01:00
native Vulkan: Also check for empty clearing renderpasses later in the frame. 2018-03-16 14:57:41 +01:00
sfmt19937 Cleaner fix for compilation problem in SFMT.h, though had to patch it. 2015-02-15 23:14:54 +01:00
snappy cmake: Fix linking against system Snappy 2017-03-19 18:44:12 +01:00
SPIRV-Cross@90966d50f5 Oops, didn't mean to update the submodules backwards (remains from a bisect) 2018-02-12 11:50:55 +01:00
SPIRV-Cross-build CMake: Add a custom cmake file for SPIRV-Cross that avoids building extra binaries 2017-03-06 18:50:51 +01:00
udis86 udis86: make some large arrays const. 2017-03-22 21:50:42 +01:00
vulkan Update vulkan headers, add linux .so loader lib for easy builds, like Sascha does. 2017-12-15 16:40:38 +01:00
xbrz Buildfix _DEBUG-builds on non-win32 2016-01-01 14:30:03 +01:00
zlib Revert unintentional change from: 429bf5d8b3 2017-03-23 11:54:54 +01:00
.gitignore Import SPIRV-Cross. This will be used later to translate post-processing shaders to the various shader languages we use. 2017-02-14 23:33:27 +01:00
CMakeLists.txt SPIRV-Cross should build on Android now, so remove another platform check. 2017-12-08 10:25:42 +01:00
disarm.cpp clean double end statements 2016-12-03 12:25:05 -03:00
disarm.h sprintf->snprintf, fix some too short buffers 2014-09-14 00:14:11 +02:00
glslang.vcxproj Upgrade glslang to a fresh version (used to compile Vulkan shaders). Might help #10065 ?) 2017-11-09 13:36:18 +01:00
glslang.vcxproj.filters Upgrade glslang to a fresh version (used to compile Vulkan shaders). Might help #10065 ?) 2017-11-09 13:36:18 +01:00
libarmips.vcxproj Revert unintentional change from: 429bf5d8b3 2017-03-23 11:54:54 +01:00
libarmips.vcxproj.filters armips buildfix 2016-01-19 20:09:05 +01:00
SPIRV-Cross.vcxproj Revert unintentional change from: 429bf5d8b3 2017-03-23 11:54:54 +01:00
SPIRV-Cross.vcxproj.filters Minor cleanups (combined two identical enums, misc) 2017-02-15 11:06:59 +01:00
xxhash.c Avoid unaligned accesses when hashing vertex data on ARM. Fixes #9114, may help #9128 and #9129. 2016-12-01 15:56:05 +01:00
xxhash.h Update xxhash to r37. 2014-10-26 17:48:59 -07:00