ppsspp/GPU
2014-06-03 00:45:15 -07:00
..
Common Add missing lcutoff and lconv 2014-05-14 23:00:28 +08:00
Debugger Make sure not to break when GE debugger closed. 2014-05-15 22:45:51 -07:00
Directx9 Implement a very basic stencil upload. 2014-05-31 21:48:09 -07:00
GLES Don't skip alpha in 565/clut framebuffers textures. 2014-06-03 00:45:15 -07:00
Null Implement a very basic stencil upload. 2014-05-31 21:48:09 -07:00
Software Implement a very basic stencil upload. 2014-05-31 21:48:09 -07:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h Add Vertex texture/color GE commands 2014-04-26 23:53:17 +08:00
GeDisasm.cpp GPU disasm: Show opcodes. Also disable some warnings and update submodules. 2014-01-15 17:00:20 +01:00
GeDisasm.h Add a function to pretty-print vertex type. 2013-04-22 22:04:26 -07:00
GPU.vcxproj Implement a very basic stencil upload. 2014-05-31 21:48:09 -07:00
GPU.vcxproj.filters Implement a very basic stencil upload. 2014-05-31 21:48:09 -07:00
GPUCommon.cpp Don't block duplicate enqueues when intr pending. 2014-05-25 18:52:31 -07:00
GPUCommon.h Add the common funcs to the direct exec calls. 2014-04-17 01:18:52 -07:00
GPUInterface.h Implement a very basic stencil upload. 2014-05-31 21:48:09 -07:00
GPUState.cpp Optimize double alpha blending for 1/0 textures. 2014-05-11 14:17:19 -07:00
GPUState.h Disable vertex arrays before depal as well. 2014-05-31 22:07:42 -07:00
GPUXbox.vcxproj projection fixes ! 2013-09-12 09:53:48 +02:00
GPUXbox.vcxproj.filters projection fixes ! 2013-09-12 09:53:48 +02:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00