ppsspp/UI
2017-03-06 10:51:28 +01:00
..
BackgroundAudio.cpp Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
BackgroundAudio.h Pass the game selection screen audio through the resampler. Fixes #7316 . 2015-01-29 14:58:03 +01:00
ComboKeyMappingScreen.cpp Fix scrolling in Combo Key setup. Fixes #8097. 2015-10-31 13:45:57 +01:00
ComboKeyMappingScreen.h Implement on-screen touch combo keys. 2015-10-24 13:22:43 +02:00
ControlMappingScreen.cpp Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
ControlMappingScreen.h Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
CwCheatScreen.cpp Fix importing first cheat from database list 2017-02-14 21:47:43 +01:00
CwCheatScreen.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
DevScreens.cpp More UWP prep 2017-02-25 09:57:22 +01:00
DevScreens.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
DisplayLayoutEditor.cpp Buildfix for an older clang. 2016-08-06 18:57:30 -07:00
DisplayLayoutEditor.h Add Display layout editor to use for example on tablets, but also includes automatic screen cropping for 16:9 cases(default). 2015-10-31 20:50:02 +01:00
DisplayLayoutScreen.cpp Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
DisplayLayoutScreen.h Remove some unused things reported by clang. 2016-03-20 23:14:08 -07:00
EmuScreen.cpp Additional UWP preparations 2017-02-25 09:57:14 +01:00
EmuScreen.h Fix #9340 (touch controls not always getting repositioned correctly) 2017-02-23 09:31:45 +01:00
GameInfoCache.cpp Make IdentifiedFileType a proper enum class 2017-03-02 12:29:03 +01:00
GameInfoCache.h Make IdentifiedFileType a proper enum class 2017-03-02 12:29:03 +01:00
GamepadEmu.cpp Save a small amount of GPU fillrate when controls are faded out 2017-01-26 11:10:33 +01:00
GamepadEmu.h Remove some unused things reported by clang. 2016-03-20 23:14:08 -07:00
GameScreen.cpp Additional UWP preparations 2017-02-25 09:57:14 +01:00
GameScreen.h Fix lag generated by getting savegames on update() 2017-02-01 05:14:54 +01:00
GameSettingsScreen.cpp [spline/bezier]Implement hardware tessellation on D3D11. 2017-03-04 22:53:40 +09:00
GameSettingsScreen.h [spline/bezier]Turn off Hardware Tessellation if device is unsupported. 2017-01-31 23:37:07 +09:00
HostTypes.h Avoid directly calling osm from Core/GPU code. 2016-05-27 22:05:30 -07:00
InstallZipScreen.cpp Improve input event handling. Can now map volume keys on Android without issues. 2014-06-15 13:04:59 +02:00
InstallZipScreen.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
MainScreen.cpp Make IdentifiedFileType a proper enum class 2017-03-02 12:29:03 +01:00
MainScreen.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
MiscScreens.cpp Just some renaming. Start moving away from the "thin3d" name 2017-01-30 14:38:31 +01:00
MiscScreens.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
NativeApp.cpp It's enough to call net::Init/Shutdown in NativeInit/Shutdown. Remove other calls. 2017-03-06 10:51:28 +01:00
OnScreenDisplay.cpp Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
OnScreenDisplay.h Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
PauseScreen.cpp Add an escape route to D3D9 in case D3D11 fails to initialize. Cleanups. 2017-02-17 19:53:24 +01:00
PauseScreen.h Add an escape route to D3D9 in case D3D11 fails to initialize. Cleanups. 2017-02-17 19:53:24 +01:00
ProfilerDraw.cpp Fix profiler build. 2017-01-09 22:09:34 +01:00
ProfilerDraw.h Add new shader viewing tool 2015-10-14 18:10:21 +02:00
ReadMe.txt Move non-Android specific stuff from android/jni to /UI. 2013-03-30 15:46:26 +01:00
RemoteISOScreen.cpp Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
RemoteISOScreen.h Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
ReportScreen.cpp Cleanup display vs. output screenshot terminology. 2016-09-25 16:35:43 -07:00
ReportScreen.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
SavedataScreen.cpp Make IdentifiedFileType a proper enum class 2017-03-02 12:29:03 +01:00
SavedataScreen.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
Store.cpp Just some renaming. Start moving away from the "thin3d" name 2017-01-30 14:38:31 +01:00
Store.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
TextureUtil.cpp Add more sanity checks in png_load. 2017-03-05 12:35:13 +01:00
TextureUtil.h D3D11: Move the responsibility for the swapchain out of the DrawContext so it can be used with differently-managed D3D like with UWP. 2017-02-27 10:10:24 +01:00
TiltAnalogSettingsScreen.cpp UI: Add tags to all the scroll views. 2016-01-22 22:52:13 -08:00
TiltAnalogSettingsScreen.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
TiltEventProcessor.cpp android: Change preprocessor define to standard __ANDROID__ 2016-10-12 11:14:09 +02:00
TiltEventProcessor.h Add L/R trigger button tilt support. 2015-12-20 23:16:45 -08:00
TouchControlLayoutScreen.cpp UI: Set tags on tab views, in the typical case. 2016-01-22 22:39:58 -08:00
TouchControlLayoutScreen.h c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
TouchControlVisibilityScreen.cpp Implement on-screen touch combo keys. 2015-10-24 13:22:43 +02:00
TouchControlVisibilityScreen.h Possibly fix weird control visibility issue #7417 although I don't quite get it.. 2015-02-04 10:43:49 +01:00
ui_atlas.cpp qt: Build Qt frontend with CMake. Requires Qt5. 2016-10-17 23:45:21 +02:00
ui_atlas.h Implement on-screen touch combo keys. 2015-10-24 13:22:43 +02:00
UI.vcxproj Break out image file management from DrawContext (thin3d) 2017-01-24 20:58:59 +01:00
UI.vcxproj.filters Break out image file management from DrawContext (thin3d) 2017-01-24 20:58:59 +01:00

========================================================================
    STATIC LIBRARY : UI Project Overview
========================================================================

AppWizard has created this UI library project for you.

No source files were created as part of your project.


UI.vcxproj
    This is the main project file for VC++ projects generated using an Application Wizard.
    It contains information about the version of Visual C++ that generated the file, and
    information about the platforms, configurations, and project features selected with the
    Application Wizard.

UI.vcxproj.filters
    This is the filters file for VC++ projects generated using an Application Wizard. 
    It contains information about the association between the files in your project 
    and the filters. This association is used in the IDE to show grouping of files with
    similar extensions under a specific node (for e.g. ".cpp" files are associated with the
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/////////////////////////////////////////////////////////////////////////////
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