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45 lines
1.9 KiB
C
45 lines
1.9 KiB
C
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "CommonTypes.h"
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// This bool is the key to having the HD remasters work.
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// We keep it set to false by default in PSPLoaders.cpp
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// in order to keep the 99% of other PSP games working happily.
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extern bool g_RemasterMode;
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extern bool g_DoubleTextureCoordinates;
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struct HDRemaster {
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const char *gameID;
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u32 MemorySize;
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bool DoubleTextureCoordinates;
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};
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// TODO: Use UMD_DATA.bin to differentiate the Eiyuu games from the regular PSP editions.
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// TODO: Do all of the remasters aside from Monster Hunter/Shin Sangoku use double texture coordinates?
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const struct HDRemaster g_HDRemasters[] = {
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{ "NPJB40001", 0x04000000, false }, // MONSTER HUNTER PORTABLE 3rd HD Ver.
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{ "NPJB40002", 0x04000000, true }, // K-ON Houkago Live HD Ver
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{ "NPJB40003", 0x04000000, false }, // Shin Sangoku Musou Multi Raid 2 HD Ver
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// { "ULJM05170", 0x04000000, true }, // Eiyuu Densetsu Sora no Kiseki FC Kai HD Edition
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// { "ULJM05277", 0x04C00000, true }, // Eiyuu Densetsu: Sora no Kiseki SC Kai HD Edition, game needs 76 MB
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// { "ULJM05353", 0x04C00000, true }, // Eiyuu Densetsu: Sora no Kiseki 3rd Kai HD Edition, game needs 76 MB
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};
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