ppsspp/Core/HLE
2014-02-18 23:12:26 -08:00
..
__sceAudio.cpp Mostly get rid of including "Globals.h" 2013-12-30 10:17:11 +01:00
__sceAudio.h Revert "Merge pull request #4021 from bollu/master" 2013-10-07 20:26:10 +02:00
FunctionWrappers.h Mostly get rid of including "Globals.h" 2013-12-30 10:17:11 +01:00
HLE.cpp Delete CPU.cpp/h , cleanup 2013-12-30 00:11:29 +01:00
HLE.h Mostly get rid of including "Globals.h" 2013-12-30 10:17:11 +01:00
HLETables.cpp Implement sceMt19937() 2014-01-25 20:17:53 +08:00
HLETables.h Mostly get rid of including "Globals.h" 2013-12-30 10:17:11 +01:00
KernelWaitHelpers.h Refactor waiting thread removal. 2013-09-09 00:22:00 -07:00
proAdhoc.cpp Add option to disable networking, tries to replicate the old error codes. 2013-12-04 11:07:52 +01:00
proAdhoc.h Parse mac addresses in one place. 2013-11-28 12:38:45 +01:00
ReplaceTables.cpp Prevent function replacer from replacing asinf and acosf, they seem to have colliding hashes in some games 2014-01-07 12:03:59 +01:00
ReplaceTables.h Show replaced instructions correctly in disassembly 2013-12-18 11:42:19 +01:00
sceAtrac.cpp Try to ignore unimplemented ATRAC features. 2014-01-31 21:40:15 -08:00
sceAtrac.h [core] some endian fix try 2014-01-26 14:25:54 -08:00
sceAudio.cpp sceAudio : better logging 2014-02-02 23:45:23 +08:00
sceAudio.h Fix some init/type warnings. 2013-05-31 23:14:29 -07:00
sceAudiocodec.cpp Let's actually use the log category mechanism. A first step. 2013-09-07 21:19:21 +02:00
sceAudiocodec.h [core] some endian fix try 2014-01-26 14:25:54 -08:00
sceCcc.cpp Start untangling our include mess a little. 2013-12-29 23:34:45 +01:00
sceCcc.h Listen to sceCccSetErrorChar*(), not used yet. 2013-07-20 21:51:22 -07:00
sceChnnlsv.cpp endian for sceChnnlsv 2013-08-16 09:18:04 +02:00
sceChnnlsv.h endian for sceChnnlsv 2013-08-16 09:18:04 +02:00
sceCtrl.cpp Eat some cycles when reading the button data. 2014-01-19 12:44:54 -08:00
sceCtrl.h Also replace the on-screen cross 2013-07-20 12:54:33 +02:00
sceDeflt.cpp Mostly get rid of including "Globals.h" 2013-12-30 10:17:11 +01:00
sceDeflt.h Added sceZlibDecompress and VS2010 build fix 2013-04-05 13:26:54 +08:00
sceDisplay.cpp Upgrade savestates correctly for the brightnessLevel addition. 2014-02-04 17:10:46 +01:00
sceDisplay.h Add "u_time" uniform to postprocessing shaders. 2013-12-02 17:24:55 +01:00
sceDmac.cpp Avoid spamming sceDmacMemcpy() logging for 0 bytes. 2014-02-16 09:01:23 -08:00
sceDmac.h Mostly implement sceDmacTryMemcpy(). 2013-09-29 16:56:11 -07:00
sceFont.cpp Load game's user font file (.pgf) from game's image. 2014-02-12 11:05:03 +01:00
sceFont.h remove defines 2013-03-16 12:29:20 +08:00
sceGameUpdate.cpp More log categories, use them (and existing ones). Improve log config. 2013-09-07 22:02:55 +02:00
sceGameUpdate.h Add sceGameUpdate 2013-03-19 08:00:29 +08:00
sceGe.cpp Eat cycles when enqueuing GE lists. 2014-01-19 12:44:55 -08:00
sceGe.h Support save/restore of context on list run/finish. 2013-09-20 09:51:44 -07:00
sceHeap.cpp Cleanup errors in sceHeapFreeHeapMemory(). 2013-10-13 19:20:04 -07:00
sceHeap.h Fix bugs and Clean up. 2013-10-02 06:07:02 +08:00
sceHprm.cpp typo 2014-01-02 21:46:51 +08:00
sceHprm.h
sceHttp.cpp Avoid some shadowing warnings. 2013-10-05 11:13:39 -07:00
sceHttp.h Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP. 2013-04-29 12:40:09 +09:00
sceImpose.cpp Rewrite most of the translation stuff to be cleaner. 2013-09-16 18:45:09 -04:00
sceImpose.h Cut down on h files including PointerWrap. 2013-02-04 08:26:59 -08:00
sceIo.cpp Support PSP_O_TRUNC on Windows. 2014-02-11 23:54:30 -08:00
sceIo.h Fix #3706, custom save dialog dates. 2013-09-10 02:09:18 -07:00
sceJpeg.cpp Restore some log levels of actually unimpl functions 2014-02-10 09:55:18 +01:00
sceJpeg.h State save support for sceJpeg. 2013-07-05 10:56:55 +02:00
sceKernel.cpp Don't allow reporting from bad savestates. 2014-02-17 09:43:12 -08:00
sceKernel.h Add LoadExecForKernel and SysMemForKernel 2014-01-21 22:02:07 +08:00
sceKernelAlarm.cpp Add manual padding to NativeAlarm for alarm status. 2014-01-28 00:37:59 -08:00
sceKernelAlarm.h Add state saving to tertiary kernel modules. 2012-12-28 13:55:25 -08:00
sceKernelEventFlag.cpp Eat some cycles when working with event flags. 2014-01-19 12:44:53 -08:00
sceKernelEventFlag.h Remove bad param from sceKernelPollEventFlag(). 2013-08-18 18:38:04 -07:00
sceKernelInterrupt.cpp Switch from USING_GLES2 to MOBILE_DEVICE. 2014-02-08 16:37:58 -08:00
sceKernelInterrupt.h Don't reschedule while interrupts are disabled. 2013-03-24 19:43:56 -07:00
sceKernelMbx.cpp Remove weird 991 mbx check (fixes #2927.) 2014-01-05 08:10:36 -08:00
sceKernelMbx.h Use *_le for the sceKernel* funcs. 2013-07-25 08:04:34 -07:00
sceKernelMemory.cpp Log the sdk/compiler version under debug. 2014-02-16 09:20:00 -08:00
sceKernelMemory.h Correct sceKernelTlspl func names, etc. 2013-12-02 23:40:16 -08:00
sceKernelModule.cpp Switch from USING_GLES2 to MOBILE_DEVICE. 2014-02-08 16:37:58 -08:00
sceKernelModule.h Add ThreadManForKernel and ModuleForKernel 2013-08-25 10:48:32 +08:00
sceKernelMsgPipe.cpp Fix a potential null pointer. 2013-10-05 11:13:40 -07:00
sceKernelMsgPipe.h Correct sceKernelReferMsgPipeStatus(). 2013-08-18 18:45:43 -07:00
sceKernelMutex.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceKernelMutex.h Implement sceKernelCancelMutex(). 2013-08-25 16:38:49 -07:00
sceKernelSemaphore.cpp Fix semaphores not waking on fifo timeout. 2014-02-02 14:18:28 -08:00
sceKernelSemaphore.h Add state saving to tertiary kernel modules. 2012-12-28 13:55:25 -08:00
sceKernelThread.cpp remove a redundant check 2014-02-15 19:39:13 -05:00
sceKernelThread.h More include cleanup. Hoping for very slightly faster compile times.. 2013-12-30 10:49:05 +01:00
sceKernelTime.cpp Reduce sceKernelGetSystemTime log level 2014-01-28 12:38:14 +08:00
sceKernelTime.h Replace some hleEatCycles() with actual PSP timing. 2013-05-04 23:42:10 -07:00
sceKernelVTimer.cpp Use CoreTiming::GetGlobalTimeUs() for vtimers. 2013-10-24 01:10:46 -07:00
sceKernelVTimer.h Fix vtimer uid param type, add algorithm include. 2013-10-22 07:46:33 -07:00
sceMd5.cpp Pass the new sha1/md5 test. 2013-09-03 00:36:55 +02:00
sceMd5.h Pass the new sha1/md5 test. 2013-09-03 00:36:55 +02:00
sceMp3.cpp Init ctx->mp3DecodedBytes/mp3SumDecodedSamples/mp3LoopNum 2014-02-15 22:50:10 +08:00
sceMp3.h Savestate and shutdown sceMp3 properly. 2013-10-24 20:07:07 -07:00
sceMp4.cpp Make a few of the Aac functions reporting. 2014-01-27 16:35:47 +01:00
sceMp4.h Add Register_sceMp4() 2013-04-28 08:25:30 +08:00
sceMpeg.cpp Make sure audio stream is present 2014-02-10 09:31:54 +08:00
sceMpeg.h Merge branch 'patch-15' of https://github.com/raven02/ppsspp into raven02-patch-15 2014-02-10 09:53:11 +01:00
sceMt19937.cpp Implement sceMt19937() 2014-01-25 20:17:53 +08:00
sceMt19937.h Implement sceMt19937() 2014-01-25 20:17:53 +08:00
sceNet.cpp Add/clarify some comments. 2014-01-31 23:18:34 -05:00
sceNet.h Stubs and error checks. Fix a bad NID in sceUmd. 2013-03-24 22:41:42 +01:00
sceNetAdhoc.cpp Add more WLAN off behaviour. Without these, Peace Walker loads forever on subsequent missions on Windows. 2014-01-12 15:33:29 -05:00
sceNetAdhoc.h More functions and support for games that use the netdiag 2013-10-29 21:39:45 +00:00
sceNp.cpp Fix wrong logging. 2013-12-12 13:16:08 +08:00
sceNp.h Added sceJpeg & sceMd5 2013-05-15 19:49:34 +08:00
sceOpenPSID.cpp Fake scesupPreAcc 2012-12-06 18:02:55 +00:00
sceOpenPSID.h Add some missing sce* Functions 2012-12-06 18:02:55 +00:00
sceP3da.cpp Delay as sas core for p3da 2013-09-26 18:44:52 +08:00
sceP3da.h Add sceP3da 2013-03-15 20:16:45 +08:00
sceParseHttp.cpp Match syscall names to nids ot be safe. 2013-05-19 22:12:39 -07:00
sceParseHttp.h Add some missing sce* Functions 2012-12-06 18:02:55 +00:00
sceParseUri.cpp Match syscall names to nids ot be safe. 2013-05-19 22:12:39 -07:00
sceParseUri.h Add some missing sce* Functions 2012-12-06 18:02:55 +00:00
scePauth.cpp Fix missing includes (stdio.h) 2014-01-01 22:31:03 +02:00
scePauth.h Add new sceNp/scePauth and some stubs for unknown functions on THE IDOLM@STER SP. 2013-04-29 12:40:09 +09:00
scePower.cpp Make the model option ini-only. 2013-11-28 14:37:10 -05:00
scePower.h Cut down on h files including PointerWrap. 2013-02-04 08:26:59 -08:00
scePsmf.cpp Remove unconfirmed STANDBY changes 2014-02-15 18:38:38 +08:00
scePsmf.h Add __PsmfPlayerDoState(PointerWrap &p) to sceKernel 2013-01-20 16:24:49 +08:00
scePspNpDrm_user.cpp Add SceNpDrmOpen to the table so it can be logged properly. 2013-08-14 09:23:58 -04:00
scePspNpDrm_user.h DLC encryption 2013-02-24 19:27:37 +02:00
sceRtc.cpp Start untangling our include mess a little. 2013-12-29 23:34:45 +01:00
sceRtc.h Use *_le for the sceKernel* funcs. 2013-07-25 08:04:34 -07:00
sceSas.cpp Correct some error codes in sceSasSetVoice(). 2014-02-18 23:12:26 -08:00
sceSas.h Start save stating audio, plus minor fixes. 2012-12-28 13:55:29 -08:00
sceSsl.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceSsl.h Cut down on h files including PointerWrap. 2013-02-04 08:26:59 -08:00
sceUmd.cpp Return PSP_UMD_READY when sceKernelGetCompiledSdkVersion() != 0 2014-02-02 23:53:37 +08:00
sceUmd.h CleanUp. 2013-11-26 18:20:33 +01:00
sceUsb.cpp Check version in each DoState() func. 2013-09-14 20:23:03 -07:00
sceUsb.h Save state of a bunch of small modules. 2012-12-28 13:55:28 -08:00
sceUtility.cpp Fix sceUtilityOskGetStatus 2014-02-09 09:05:24 +08:00
sceUtility.h Moving the lang mapping to Config clears up some obcure file-to-file build dependency. 2014-01-03 19:04:43 +01:00
sceVaudio.cpp Correct some syscall names. 2013-12-02 23:40:16 -08:00
sceVaudio.h Correct some error codes and init in Vaudio. 2013-05-19 15:50:52 -07:00