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3c5455f85b
No need to do it in rasterization, and should be faster to do it on the verts, anyway. This fixes the software issue of #11595, presumably because of the w handling.
To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.