mirror of
https://github.com/libretro/ppsspp.git
synced 2024-11-25 01:00:01 +00:00
de3f4d03ba
Although I'm not sure if they actually work...
220 lines
5.7 KiB
C++
220 lines
5.7 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "WindowsHeadlessHost.h"
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#include "Compare.h"
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#include <stdio.h>
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#include <windows.h>
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#include <io.h>
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#include "gfx_es2/gl_state.h"
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#include "gfx/gl_common.h"
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#include "gfx/gl_lost_manager.h"
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#include "file/vfs.h"
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#include "file/zip_read.h"
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const bool WINDOW_VISIBLE = false;
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const int WINDOW_WIDTH = 480;
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const int WINDOW_HEIGHT = 272;
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typedef BOOL (APIENTRY *PFNWGLSWAPINTERVALFARPROC)(int value);
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PFNWGLSWAPINTERVALFARPROC wglSwapIntervalEXT = NULL;
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HWND CreateHiddenWindow()
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{
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static WNDCLASSEX wndClass = {
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sizeof(WNDCLASSEX),
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CS_HREDRAW | CS_VREDRAW | CS_OWNDC,
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DefWindowProc,
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0,
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0,
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NULL,
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NULL,
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LoadCursor(NULL, IDC_ARROW),
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(HBRUSH) GetStockObject(BLACK_BRUSH),
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NULL,
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"PPSSPPHeadless",
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NULL,
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};
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RegisterClassEx(&wndClass);
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DWORD style = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_POPUP;
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return CreateWindowEx(0, "PPSSPPHeadless", "PPSSPPHeadless", style, CW_USEDEFAULT, CW_USEDEFAULT, WINDOW_WIDTH, WINDOW_HEIGHT, NULL, NULL, NULL, NULL);
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}
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void SetVSync(int value)
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{
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const char *extensions = (const char *) glGetString(GL_EXTENSIONS);
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if (!strstr(extensions, "WGL_EXT_swap_control"))
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return;
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wglSwapIntervalEXT = (PFNWGLSWAPINTERVALFARPROC) wglGetProcAddress("wglSwapIntervalEXT");
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if (wglSwapIntervalEXT != NULL)
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wglSwapIntervalEXT(value);
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}
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void WindowsHeadlessHost::LoadNativeAssets()
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{
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// Native is kinda talkative, but that's annoying in our case.
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out = _fdopen(_dup(_fileno(stdout)), "wt");
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freopen("NUL", "wt", stdout);
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VFSRegister("", new DirectoryAssetReader("assets/"));
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VFSRegister("", new DirectoryAssetReader(""));
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VFSRegister("", new DirectoryAssetReader("../"));
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VFSRegister("", new DirectoryAssetReader("../Windows/assets/"));
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VFSRegister("", new DirectoryAssetReader("../Windows/"));
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gl_lost_manager_init();
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// See SendDebugOutput() for how things get back on track.
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}
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void WindowsHeadlessHost::SendDebugOutput(const std::string &output)
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{
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fprintf_s(out, "%s", output.c_str());
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OutputDebugString(output.c_str());
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}
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void WindowsHeadlessHost::SendDebugScreenshot(const u8 *pixbuf, u32 w, u32 h)
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{
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// We ignore the current framebuffer parameters and just grab the full screen.
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const static int FRAME_WIDTH = 512;
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const static int FRAME_HEIGHT = 272;
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u8 *pixels = new u8[FRAME_WIDTH * FRAME_HEIGHT * 4];
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// TODO: Maybe this code should be moved into GLES_GPU.
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glReadBuffer(GL_FRONT);
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glReadPixels(0, 0, FRAME_WIDTH, FRAME_HEIGHT, GL_BGRA, GL_UNSIGNED_BYTE, pixels);
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std::string error;
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double errors = CompareScreenshot(pixels, FRAME_WIDTH, FRAME_HEIGHT, FRAME_WIDTH, comparisonScreenshot, error);
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if (errors < 0)
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fprintf_s(out, "%s\n", error.c_str());
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if (errors > 0)
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{
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fprintf_s(out, "Screenshot error: %f%%\n", errors * 100.0f);
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// Lazy, just read in the original header to output the failed screenshot.
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u8 header[14 + 40] = {0};
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FILE *bmp = fopen(comparisonScreenshot.c_str(), "rb");
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if (bmp)
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{
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fread(&header, sizeof(header), 1, bmp);
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fclose(bmp);
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}
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FILE *saved = fopen("__testfailure.bmp", "wb");
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if (saved)
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{
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fwrite(&header, sizeof(header), 1, saved);
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fwrite(pixels, sizeof(u32), FRAME_WIDTH * FRAME_HEIGHT, saved);
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fclose(saved);
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fprintf_s(out, "Actual output written to: __testfailure.bmp\n");
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}
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}
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delete [] pixels;
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}
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void WindowsHeadlessHost::SetComparisonScreenshot(const std::string &filename)
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{
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comparisonScreenshot = filename;
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}
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bool WindowsHeadlessHost::InitGL(std::string *error_message)
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{
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hWnd = CreateHiddenWindow();
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if (WINDOW_VISIBLE)
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{
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ShowWindow(hWnd, TRUE);
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SetFocus(hWnd);
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}
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int pixelFormat;
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static PIXELFORMATDESCRIPTOR pfd = {0};
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pfd.nSize = sizeof(pfd);
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pfd.nVersion = 1;
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pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
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pfd.iPixelType = PFD_TYPE_RGBA;
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pfd.cColorBits = 32;
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pfd.cDepthBits = 16;
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pfd.iLayerType = PFD_MAIN_PLANE;
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#define ENFORCE(x, msg) { if (!(x)) { fprintf(stderr, msg); *error_message = msg; return false; } }
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ENFORCE(hDC = GetDC(hWnd), "Unable to create DC.");
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ENFORCE(pixelFormat = ChoosePixelFormat(hDC, &pfd), "Unable to match pixel format.");
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ENFORCE(SetPixelFormat(hDC, pixelFormat, &pfd), "Unable to set pixel format.");
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ENFORCE(hRC = wglCreateContext(hDC), "Unable to create GL context.");
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ENFORCE(wglMakeCurrent(hDC, hRC), "Unable to activate GL context.");
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SetVSync(0);
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glewInit();
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glstate.Initialize();
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LoadNativeAssets();
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return ResizeGL();
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}
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void WindowsHeadlessHost::ShutdownGL()
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{
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if (hRC)
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{
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wglMakeCurrent(NULL, NULL);
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wglDeleteContext(hRC);
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hRC = NULL;
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}
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if (hDC)
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ReleaseDC(hWnd, hDC);
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hDC = NULL;
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DestroyWindow(hWnd);
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hWnd = NULL;
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}
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bool WindowsHeadlessHost::ResizeGL()
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{
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if (!hWnd)
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return false;
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RECT rc;
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GetWindowRect(hWnd, &rc);
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glstate.viewport.set(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
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glstate.viewport.restore();
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0.0f, WINDOW_WIDTH, WINDOW_HEIGHT, 0.0f, -1.0f, 1.0f);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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return true;
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}
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void WindowsHeadlessHost::SwapBuffers()
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{
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::SwapBuffers(hDC);
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}
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