ppsspp/UI/ControlMappingScreen.h
Unknown W. Brackets a52fbfcff7 UI: Lock input while mutating views/screens.
This way we can't get an axis event while switching screens and crash.
2016-09-11 11:26:35 -07:00

84 lines
2.6 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <vector>
#include "base/functional.h"
#include "ui/view.h"
#include "ui/ui_screen.h"
#include "UI/MiscScreens.h"
class ControlMapper;
class ControlMappingScreen : public UIDialogScreenWithBackground {
public:
ControlMappingScreen() {}
void KeyMapped(int pspkey); // Notification to let us refocus the same one after recreating views.
protected:
virtual void CreateViews() override;
virtual void sendMessage(const char *message, const char *value) override;
private:
UI::EventReturn OnDefaultMapping(UI::EventParams &params);
UI::EventReturn OnClearMapping(UI::EventParams &params);
UI::EventReturn OnAutoConfigure(UI::EventParams &params);
UI::EventReturn OnTestAnalogs(UI::EventParams &params);
virtual void dialogFinished(const Screen *dialog, DialogResult result) override;
UI::ScrollView *rightScroll_;
std::vector<ControlMapper *> mappers_;
};
class KeyMappingNewKeyDialog : public PopupScreen {
public:
explicit KeyMappingNewKeyDialog(int btn, bool replace, std::function<void(KeyDef)> callback)
: PopupScreen("Map Key", "Cancel", ""), callback_(callback), mapped_(false) {
pspBtn_ = btn;
}
virtual bool key(const KeyInput &key) override;
virtual bool axis(const AxisInput &axis) override;
protected:
void CreatePopupContents(UI::ViewGroup *parent) override;
virtual bool FillVertical() const override { return false; }
virtual bool ShowButtons() const override { return true; }
virtual void OnCompleted(DialogResult result) override {}
private:
int pspBtn_;
std::function<void(KeyDef)> callback_;
bool mapped_; // Prevent double registrations
};
class AnalogTestScreen : public UIDialogScreenWithBackground {
public:
AnalogTestScreen() {}
bool key(const KeyInput &key) override;
bool axis(const AxisInput &axis) override;
protected:
virtual void CreateViews() override;
UI::TextView *lastKeyEvent_;
UI::TextView *lastLastKeyEvent_;
};