mirror of
https://github.com/libretro/ppsspp.git
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208 lines
6.7 KiB
C++
208 lines
6.7 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "Core/HLE/HLE.h"
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#include "Core/HLE/FunctionWrappers.h"
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#include "Core/HLE/sceAudiocodec.h"
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#include "Core/MemMap.h"
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#include "Core/Reporting.h"
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#include "Core/HW/SimpleAudioDec.h"
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#include "Common/ChunkFile.h"
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// Following kaien_fr's sample code https://github.com/hrydgard/ppsspp/issues/5620#issuecomment-37086024
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// Should probably store the EDRAM get/release status somewhere within here, etc.
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struct AudioCodecContext {
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u32_le unknown[6];
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u32_le inDataPtr; // 6
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u32_le inDataSize; // 7
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u32_le outDataPtr; // 8
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u32_le audioSamplesPerFrame; // 9
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u32_le inDataSizeAgain; // 10 ??
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};
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// audioList is to store current playing audios.
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static std::list<SimpleAudio *> audioList;
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static bool oldStateLoaded = false;
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// find the audio decoder for corresponding ctxPtr in audioList
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SimpleAudio * findDecoder(u32 ctxPtr){
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for (std::list<SimpleAudio *>::iterator it = audioList.begin(); it != audioList.end(); it++){
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if ((*it)->ctxPtr == ctxPtr){
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return (*it);
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}
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}
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return NULL;
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}
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// remove decoder from audioList
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bool removeDecoder(u32 ctxPtr){
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for (std::list<SimpleAudio *>::iterator it = audioList.begin(); it != audioList.end(); it++){
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if ((*it)->ctxPtr == ctxPtr){
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delete *it;
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audioList.erase(it);
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return true;
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}
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}
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return false;
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}
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void __AudioCodecInit() {
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oldStateLoaded = false;
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}
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void __AudioCodecShutdown() {
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// We need to kill off any still opened codecs to not leak memory.
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for (std::list<SimpleAudio *>::iterator it = audioList.begin(); it != audioList.end(); it++){
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delete *it;
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}
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audioList.clear();
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}
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int sceAudiocodecInit(u32 ctxPtr, int codec) {
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if (isValidCodec(codec)){
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// Create audio decoder for given audio codec and push it into AudioList
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auto decoder = new SimpleAudio(ctxPtr, codec);
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audioList.push_front(decoder);
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INFO_LOG(ME, "sceAudiocodecInit(%08x, %i (%s))", ctxPtr, codec, GetCodecName(codec));
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DEBUG_LOG(ME, "Number of playing sceAudioCodec audios : %d", audioList.size());
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return 0;
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}
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ERROR_LOG_REPORT(ME, "sceAudiocodecInit(%08x, %i (%s)): Unknown audio codec %i", ctxPtr, codec, GetCodecName(codec), codec);
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return 0;
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}
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int sceAudiocodecDecode(u32 ctxPtr, int codec) {
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if (!ctxPtr){
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ERROR_LOG_REPORT(ME, "sceAudiocodecDecode(%08x, %i (%s)) got NULL pointer", ctxPtr, codec, GetCodecName(codec));
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return -1;
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}
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if (isValidCodec(codec)){
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// Use SimpleAudioDec to decode audio
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AudioCodecContext ctx; // On stack, no need to allocate.
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Memory::ReadStruct(ctxPtr, &ctx);
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int outbytes = 0;
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// find a decoder in audioList
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auto decoder = findDecoder(ctxPtr);
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if (!decoder && oldStateLoaded) {
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// We must have loaded an old state that did not have sceAudioCodec information.
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// Fake it by creating the desired context.
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decoder = new SimpleAudio(ctxPtr, codec);
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audioList.push_front(decoder);
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}
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if (decoder != NULL){
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// Decode audio
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decoder->Decode(Memory::GetPointer(ctx.inDataPtr), ctx.inDataSize, Memory::GetPointer(ctx.outDataPtr), &outbytes);
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DEBUG_LOG(ME, "sceAudiocodecDec(%08x, %i (%s))", ctxPtr, codec, GetCodecName(codec));
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}
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return 0;
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}
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ERROR_LOG_REPORT(ME, "UNIMPL sceAudiocodecDecode(%08x, %i (%s))", ctxPtr, codec, GetCodecName(codec));
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return 0;
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}
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int sceAudiocodecGetInfo(u32 ctxPtr, int codec) {
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ERROR_LOG_REPORT(ME, "UNIMPL sceAudiocodecGetInfo(%08x, %i (%s))", ctxPtr, codec, GetCodecName(codec));
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return 0;
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}
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int sceAudiocodecCheckNeedMem(u32 ctxPtr, int codec) {
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WARN_LOG(ME, "UNIMPL sceAudiocodecCheckNeedMem(%08x, %i (%s))", ctxPtr, codec, GetCodecName(codec));
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return 0;
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}
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int sceAudiocodecGetEDRAM(u32 ctxPtr, int codec) {
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WARN_LOG(ME, "UNIMPL sceAudiocodecGetEDRAM(%08x, %i (%s))", ctxPtr, codec, GetCodecName(codec));
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return 0;
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}
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int sceAudiocodecReleaseEDRAM(u32 ctxPtr, int id) {
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if (removeDecoder(ctxPtr)){
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INFO_LOG(ME, "sceAudiocodecReleaseEDRAM(%08x, %i)", ctxPtr, id);
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return 0;
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}
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WARN_LOG(ME, "UNIMPL sceAudiocodecReleaseEDRAM(%08x, %i)", ctxPtr, id);
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return 0;
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}
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const HLEFunction sceAudiocodec[] = {
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{ 0x70A703F8, WrapI_UI<sceAudiocodecDecode>, "sceAudiocodecDecode" },
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{ 0x5B37EB1D, WrapI_UI<sceAudiocodecInit>, "sceAudiocodecInit" },
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{ 0x8ACA11D5, WrapI_UI<sceAudiocodecGetInfo>, "sceAudiocodecGetInfo" },
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{ 0x3A20A200, WrapI_UI<sceAudiocodecGetEDRAM>, "sceAudiocodecGetEDRAM" },
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{ 0x29681260, WrapI_UI<sceAudiocodecReleaseEDRAM>, "sceAudiocodecReleaseEDRAM" },
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{ 0x9D3F790C, WrapI_UI<sceAudiocodecCheckNeedMem>, "sceAudiocodecCheckNeedMem" },
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{ 0x59176a0f, 0, "sceAudiocodec_59176A0F" },
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};
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void Register_sceAudiocodec()
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{
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RegisterModule("sceAudiocodec", ARRAY_SIZE(sceAudiocodec), sceAudiocodec);
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}
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void __sceAudiocodecDoState(PointerWrap &p){
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auto s = p.Section("AudioList", 0, 1);
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if (!s) {
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if (p.mode == PointerWrap::MODE_READ)
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oldStateLoaded = true;
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return;
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}
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auto count = (int)audioList.size();
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p.Do(count);
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if (count > 0) {
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if (p.mode == PointerWrap::MODE_READ){
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// loadstate if audioList is nonempty
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auto codec_ = new int[count];
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auto ctxPtr_ = new u32[count];
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p.DoArray(codec_, ARRAY_SIZE(codec_));
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p.DoArray(ctxPtr_, ARRAY_SIZE(ctxPtr_));
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for (int i = 0; i < count; i++){
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auto decoder = new SimpleAudio(ctxPtr_[i], codec_[i]);
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audioList.push_front(decoder);
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}
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delete[] codec_;
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delete[] ctxPtr_;
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}
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else
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{
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// savestate if audioList is nonempty
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// Some of this is only necessary in Write but won't really hurt Measure.
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auto codec_ = new int[count];
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auto ctxPtr_ = new u32[count];
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int i = 0;
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for (std::list<SimpleAudio *>::iterator it = audioList.begin(); it != audioList.end(); it++){
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codec_[i] = (*it)->audioType;
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ctxPtr_[i] = (*it)->ctxPtr;
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i++;
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}
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p.DoArray(codec_, ARRAY_SIZE(codec_));
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p.DoArray(ctxPtr_, ARRAY_SIZE(ctxPtr_));
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delete[] codec_;
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delete[] ctxPtr_;
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}
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}
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}
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void resetAudioList(){
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audioList.clear();
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INFO_LOG(ME, "Audio playing list is reset");
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}
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